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  1. A lot of actors vs. A lot of edited instances

    MarkOnTheIron
    by MarkOnTheIron · January 2010
    Let's say I have a puzzle game with 100 levels and on each level there's a message on the end that say "You completed the game in xxx seconds". Which is better: to have 100 different
  2. Reset scene without stopping music?

    firemaplegames
    by firemaplegames · January 2010
    keep a global integer attribute called currentLevel.
  3. Destroying Actors

    ccbx4321
    by ccbx4321 · January 2010
    It may be easier for you to use the "change attribute" behavior instead of the spawn in this instance (you can do this with spawn, but I think changing the actor's position will be e
  4. Actor drop like dice

    firemaplegames
    by firemaplegames · January 2010
    create an integer attribute in the dice actor called myNumber.
  5. Need to be good at maths :) Directional Animation

    scitunes
    by scitunes · January 2010
    get it pointing I have had the best luck with a constrain attribute to constrain the rotation to the attribute I created. The 3 rotate behaviors didn't work right for me. And for some reason I had to
  6. What rules for tapping button to shoot versus holding down?

    firemaplegames
    by firemaplegames · January 2010
    create a global boolean attribute called OKToFire or something like that, set it initally to true.
  7. A lot of actors vs. A lot of edited instances

    MarkOnTheIron
    by MarkOnTheIron · January 2010
    In my case it's about an actor that display a text related to an attribute. I want to display 40 to 50 attributes in various scenes, can I use the same actor and manually chance the attribute in its i
  8. Great so far, lots of suggestions anyway

    BeyondtheTech
    by BeyondtheTech · January 2010
    1. Search function: be able to search for use of a particular attribute or a name of a Rule, Group, Action, or Behavior you set up.
  9. What am I doing wrong?

    firemaplegames
    by firemaplegames · January 2010
    Create two attributes in the toggle button:
  10. What am I doing wrong?

    MarkOnTheIron
    by MarkOnTheIron · January 2010
    I was working on the setting page and testing with a text actor to see if it change the attribute and the image, but it does nothing.
  11. Uh oh.. am I SOL?

    MattVollet
    by MattVollet · January 2010
    I wasn't using an attribute but I was loading files into the project when it happened.
  12. Updating text

    robz
    by robz · January 2010
    You have probably put the display text inside the timer on the "after" setting. You need to create a game attribute and increment that with the timer. Then you can use display text t
  13. Uh oh.. am I SOL?

    micah
    by micah · January 2010
    Did this happen to you when you were using the Save Attribute / Load Attribute behaviors? Maybe this is a bug that has to do with that... Let me know if you figure anything else out.
  14. Random Behaviour

    firemaplegames
    by firemaplegames · January 2010
    make a new integer attribute in the machine gun actor called myRandomDirection or something like that.
  15. Ack, everything just broke! Corrupt project file?

    micah
    by micah · January 2010
    I just added some actors that use Save Attribute and Load Attribute (it's the first time I tried using them). When I tries previewing the game, it just showed white, so I figured I maybe had some erro
  16. Attribute Folder type thing

    Forte
    by Forte · January 2010
    Is there a way to avoid attribute clutter by making little folders like some of the attributes already in the gamesalad project.
  17. Piball paddles... need to rotate on edge not center??

    jermerqua
    by jermerqua · January 2010
    Thanks all. In the end I ended up using change attribute actor.Y -- Now when I rotate I also move the paddle UP at the same time. It's a little wonky but works for my purposes.
  18. Mixing text and variables

    firemaplegames
    by firemaplegames · January 2010
    you could make a global text attribute that would have the spaces in it...
  19. Giving my actor the right rules

    scitunes
    by scitunes · January 2010
    Constrain the X and Y position of this actor so it cannot move, but this will not stop rotation.
  20. Touch registering on both overlapping actors

    scitunes
    by scitunes · January 2010
    The other work around is to use invisible actor to trigger game attributes. Then you can change the size of the invisible actors without changing what they player actually sees. So instead of a rule i
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