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Scores and Spawns
by jonmulcahy ·very easy. if you've got a score attribute, just create a rule on a spawner object off screen. -
Parallax Scrolling Test
by JCFord ·They are butted up next to each other and given a GS move attribute so they scroll along together next to each other. -
Pause Time DEMO
by JamesBoucher ·I did not look at the demo, but here is how I did it. I use the system time (seconds game has been active). When you start (like racing) you set an attribute to current time then subtract that from -
Time DEMO
by firemaplegames ·and a new attribute called pausedTime. -
Wishlist for 2010
by SingleSparq ·1. Able to "pin" actors - when using gravity setting an attribute to accelerate in the opposite direction just to keep them from falling (when you need it to move as well) seems odd. -
Pong example
by scitunes ·Create a game integer attribute (call it ball) -
Hold for power
by scitunes ·2) Create two game integer attributes (call them targetX and targetY or something) -
Writing attributes directly instead of drop down list ?
by beaudoin_n ·I find that whenever i want to type self.something or game.something it doesn't seem to work at all. I always have to go and use the drop down nd find my attribute (Image) -
Actor Groups & String Operations
by rebump ·Actually, you can sort of kludge this together by having position/orientation "set attributes" in an actor that work off a custom attribute pair for (sub) scene start x and y. You w -
Jumping
by scitunes ·the change attribute for jump.game should be placed after the accelerate up with a timer. This has always worked for me no problem. When I get a moment I will create a demo project . -
Timer......
by eliehang ·hmmm, it didn't work.. the bullets just stood in place when I told them to move forward. Is there a way by making a attribute? -
Need Help with Numbers Please
by JoshKahane ·Ok I worked something out. To get a random number, I change attribute game.RandomNumber to Random(1,15000). Then do another change attribute game.RandomNumber to game.RandomNumber*0.001. -
Racing timer help
by ktfright ·is there a way to start time when a race starts, and when it finishes save it for five levels? and do i need to make a new game.time attribute for all five levels? i'm acting so nub today (Image) -
Time DEMO
by JoshKahane ·I have made one before by just making a real attribute and displaying it with a timer rule saying every 0.01 seconds add 0.01 but its a super slow clock. I want it to run at the speed of a clock. Than -
Rotate pinball paddle not working?
by jermerqua ·4) check moveable but at a "constrain attribute" and set a constent X and Y THEN the ball simply slows down when it hits the paddle and proceeds to pass right through -
Rotate pinball paddle not working?
by scitunes ·an "affected by gravity" attribute or something. Here's what I have found to work well for a situation like what I am imagining you are working with. The only actor you likely want -
Jumping
by scitunes ·Create a boolean game attribute (we'll call it "jump") -
Rotate pinball paddle not working?
by jermerqua ·constrain attribute (position X & Y) solve the gravity issue :-) Still have the rotate to-and-from. Can rotate paddle 45 degree up but not back to 0 -
Need to be good at maths :) Directional Animation
by firemaplegames ·instead of Change Attribute to get the enemyAngle, use Constrain Attribute so it constantly fires. -
How do I make an actor target another
by paulitsme ·I can get the gun to target one actor and shoot at it by constraining the enemys x and y coordinates and rotating the gun towards them. But that doesn't work when I have more than one of the enemy on