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Touch registering on both overlapping actors
by scitunes ·The other work around is to use invisible actor to trigger game attributes. Then you can change the size of the invisible actors without changing what they player actually sees. So instead of a rule i -
Scores and Spawns
by jonmulcahy ·very easy. if you've got a score attribute, just create a rule on a spawner object off screen. -
Parallax Scrolling Test
by JCFord ·They are butted up next to each other and given a GS move attribute so they scroll along together next to each other. -
Pause Time DEMO
by JamesBoucher ·I did not look at the demo, but here is how I did it. I use the system time (seconds game has been active). When you start (like racing) you set an attribute to current time then subtract that from -
Time DEMO
by firemaplegames ·and a new attribute called pausedTime. -
Wishlist for 2010
by SingleSparq ·1. Able to "pin" actors - when using gravity setting an attribute to accelerate in the opposite direction just to keep them from falling (when you need it to move as well) seems odd. -
Pong example
by scitunes ·Create a game integer attribute (call it ball) -
Hold for power
by scitunes ·2) Create two game integer attributes (call them targetX and targetY or something) -
Writing attributes directly instead of drop down list ?
by beaudoin_n ·I find that whenever i want to type self.something or game.something it doesn't seem to work at all. I always have to go and use the drop down nd find my attribute (Image) -
Actor Groups & String Operations
by rebump ·Actually, you can sort of kludge this together by having position/orientation "set attributes" in an actor that work off a custom attribute pair for (sub) scene start x and y. You w -
Jumping
by scitunes ·the change attribute for jump.game should be placed after the accelerate up with a timer. This has always worked for me no problem. When I get a moment I will create a demo project . -
Timer......
by eliehang ·hmmm, it didn't work.. the bullets just stood in place when I told them to move forward. Is there a way by making a attribute? -
Need Help with Numbers Please
by JoshKahane ·Ok I worked something out. To get a random number, I change attribute game.RandomNumber to Random(1,15000). Then do another change attribute game.RandomNumber to game.RandomNumber*0.001. -
Racing timer help
by ktfright ·is there a way to start time when a race starts, and when it finishes save it for five levels? and do i need to make a new game.time attribute for all five levels? i'm acting so nub today (Image) -
Time DEMO
by JoshKahane ·I have made one before by just making a real attribute and displaying it with a timer rule saying every 0.01 seconds add 0.01 but its a super slow clock. I want it to run at the speed of a clock. Than -
Rotate pinball paddle not working?
by jermerqua ·4) check moveable but at a "constrain attribute" and set a constent X and Y THEN the ball simply slows down when it hits the paddle and proceeds to pass right through -
Rotate pinball paddle not working?
by scitunes ·an "affected by gravity" attribute or something. Here's what I have found to work well for a situation like what I am imagining you are working with. The only actor you likely want -
Jumping
by scitunes ·Create a boolean game attribute (we'll call it "jump") -
Rotate pinball paddle not working?
by jermerqua ·constrain attribute (position X & Y) solve the gravity issue :-) Still have the rotate to-and-from. Can rotate paddle 45 degree up but not back to 0 -
Need to be good at maths :) Directional Animation
by firemaplegames ·instead of Change Attribute to get the enemyAngle, use Constrain Attribute so it constantly fires.