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  1. Scores and Spawns

    jonmulcahy
    by jonmulcahy · January 2010
    very easy. if you've got a score attribute, just create a rule on a spawner object off screen.
  2. Parallax Scrolling Test

    JCFord
    by JCFord · January 2010
    They are butted up next to each other and given a GS move attribute so they scroll along together next to each other.
  3. Pause Time DEMO

    JamesBoucher
    by JamesBoucher · January 2010
    I did not look at the demo, but here is how I did it. I use the system time (seconds game has been active). When you start (like racing) you set an attribute to current time then subtract that from
  4. Time DEMO

    firemaplegames
    by firemaplegames · January 2010
    and a new attribute called pausedTime.
  5. Wishlist for 2010

    SingleSparq
    by SingleSparq · January 2010
    1. Able to "pin" actors - when using gravity setting an attribute to accelerate in the opposite direction just to keep them from falling (when you need it to move as well) seems odd.
  6. Pong example

    scitunes
    by scitunes · January 2010
    Create a game integer attribute (call it ball)
  7. Hold for power

    scitunes
    by scitunes · January 2010
    2) Create two game integer attributes (call them targetX and targetY or something)
  8. Writing attributes directly instead of drop down list ?

    beaudoin_n
    by beaudoin_n · January 2010
    I find that whenever i want to type self.something or game.something it doesn't seem to work at all. I always have to go and use the drop down nd find my attribute (Image)
  9. Actor Groups & String Operations

    rebump
    by rebump · January 2010
    Actually, you can sort of kludge this together by having position/orientation "set attributes" in an actor that work off a custom attribute pair for (sub) scene start x and y. You w
  10. Jumping

    scitunes
    by scitunes · January 2010
    the change attribute for jump.game should be placed after the accelerate up with a timer. This has always worked for me no problem. When I get a moment I will create a demo project .
  11. Timer......

    eliehang
    by eliehang · January 2010
    hmmm, it didn't work.. the bullets just stood in place when I told them to move forward. Is there a way by making a attribute?
  12. Need Help with Numbers Please

    JoshKahane
    by JoshKahane · January 2010
    Ok I worked something out. To get a random number, I change attribute game.RandomNumber to Random(1,15000). Then do another change attribute game.RandomNumber to game.RandomNumber*0.001.
  13. Racing timer help

    ktfright
    by ktfright · January 2010
    is there a way to start time when a race starts, and when it finishes save it for five levels? and do i need to make a new game.time attribute for all five levels? i'm acting so nub today (Image)
  14. Time DEMO

    JoshKahane
    by JoshKahane · January 2010
    I have made one before by just making a real attribute and displaying it with a timer rule saying every 0.01 seconds add 0.01 but its a super slow clock. I want it to run at the speed of a clock. Than
  15. Rotate pinball paddle not working?

    jermerqua
    by jermerqua · January 2010
    4) check moveable but at a "constrain attribute" and set a constent X and Y THEN the ball simply slows down when it hits the paddle and proceeds to pass right through
  16. Rotate pinball paddle not working?

    scitunes
    by scitunes · January 2010
    an "affected by gravity" attribute or something. Here's what I have found to work well for a situation like what I am imagining you are working with. The only actor you likely want
  17. Jumping

    scitunes
    by scitunes · January 2010
    Create a boolean game attribute (we'll call it "jump")
  18. Rotate pinball paddle not working?

    jermerqua
    by jermerqua · January 2010
    constrain attribute (position X & Y) solve the gravity issue :-) Still have the rotate to-and-from. Can rotate paddle 45 degree up but not back to 0
  19. Need to be good at maths :) Directional Animation

    firemaplegames
    by firemaplegames · January 2010
    instead of Change Attribute to get the enemyAngle, use Constrain Attribute so it constantly fires.
  20. How do I make an actor target another

    paulitsme
    by paulitsme · January 2010
    I can get the gun to target one actor and shoot at it by constraining the enemys x and y coordinates and rotating the gun towards them. But that doesn't work when I have more than one of the enemy on
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