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  1. Change actor attributes with accelerometer

    scitunes
    by scitunes · January 2010
    then constrain the ball to rubberband position + rubberband width/2
  2. Change actor attributes with accelerometer

    scitunes
    by scitunes · January 2010
    and drop it in an actor you can use a change attribute behavior and change the width of the actor. It will get wider with the referrence point being in the middle of the actor, but since you put the
  3. Need to be good at maths :) Directional Animation

    JoshKahane
    by JoshKahane · January 2010
    Two Game attributes:
  4. Inconsistent "Move To" behavior!?

    scitunes
    by scitunes · January 2010
    For pacing back and forth I found this method to work the best too. Instead of change velocity i do a change attribute (linearmotionX to -linearmotionX)
  5. Inconsistent "Move To" behavior!?

    scitunes
    by scitunes · January 2010
    For pacing back and forth I found this method to work the best too. Instead of change velocity i do a change attribute (linearmotionX to -linearmotionX)
  6. Inconsistent "Move To" behavior!?

    rebump
    by rebump · January 2010
    they are forced into an order based on some attribute...which is why I set up the "square" movement actor (the grey actor) in the aforementioned demo project to do so from the start
  7. Inconsistent "Move To" behavior!?

    rebump
    by rebump · January 2010
    I just want an actor to move in a rectangular path repeatedly and without a ton of wall actors to constrain it or a bunch of conditional logic to test for surpassing an X or Y bound of the rectangle (
  8. Dynamically choosing an attribute based on values...possible???

    beaudoin_n
    by beaudoin_n · January 2010
    so since my group will want to check against this game.12 attribute when a=1 and b=2
  9. Dynamically choosing an attribute based on values...possible???

    beaudoin_n
    by beaudoin_n · January 2010
    I created attributes .. a lot of attributes with number coding
  10. Gamesalad slowdown ?

    jonmulcahy
    by jonmulcahy · January 2010
    what are you doing when it crashes? trying to preview, opening an actor or scene, adding an attribute?
  11. Is it ready?

    jonmulcahy
    by jonmulcahy · January 2010
    to enable / disable sound is pretty easy with an attribute and a few rules
  12. Well what do you think?

    giacomopoppi
    by giacomopoppi · January 2010
    when attribute device-accelerometer-x/y/z </> 0.1/2/3/4/5
  13. Is it ready?

    giacomopoppi
    by giacomopoppi · January 2010
    solve that by doing at the end of the bonus level change attribute points to 0.
  14. Climbing ladders in a sidescroller

    micah
    by micah · January 2010
    I mostly figured it out. If the player is overlapping a ladder, I constrain the player's y coordinate to 0, unless up is being pressed. It mostly works now, in case other people have the same problem.
  15. Problem. need help of EXPERTS :D

    firemaplegames
    by firemaplegames · January 2010
    I just tried it and it doesn't work. Constraining the position of the block to the mouse overrides the collision of the blocks. it just goes right through them.
  16. How Would You Create Sword Combat?

    JGary321
    by JGary321 · January 2010
    Set an self.attribute in your 'enemy actor' called HP. Set it to 4 or whatever you HP is going to be.
  17. Problem. need help of EXPERTS :D

    firemaplegames
    by firemaplegames · January 2010
    You'll need to keep track of each block by giving them each an integer attribute. 1,2,3,etc.
  18. Some help with Animation Stop/Start Please!

    JoshKahane
    by JoshKahane · January 2010
    - Make a Game attribute called something like StopAnimatingEnemy
  19. Some help with Animation Stop/Start Please!

    iDeveloperz
    by iDeveloperz · January 2010
    You will have to make an attribute Where if a rule takes place attribute -1 to stop it moving and a different rule that takes place it make the attribute +1 to make it move again. something like that
  20. Problem. need help of EXPERTS :D

    giacomopoppi
    by giacomopoppi · January 2010
    constrain attribute self position x to mouse position x
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