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Change actor attributes with accelerometer
by scitunes ·then constrain the ball to rubberband position + rubberband width/2 -
Change actor attributes with accelerometer
by scitunes ·and drop it in an actor you can use a change attribute behavior and change the width of the actor. It will get wider with the referrence point being in the middle of the actor, but since you put the -
Need to be good at maths :) Directional Animation
by JoshKahane ·Two Game attributes: -
Inconsistent "Move To" behavior!?
by scitunes ·For pacing back and forth I found this method to work the best too. Instead of change velocity i do a change attribute (linearmotionX to -linearmotionX) -
Inconsistent "Move To" behavior!?
by scitunes ·For pacing back and forth I found this method to work the best too. Instead of change velocity i do a change attribute (linearmotionX to -linearmotionX) -
Inconsistent "Move To" behavior!?
by rebump ·they are forced into an order based on some attribute...which is why I set up the "square" movement actor (the grey actor) in the aforementioned demo project to do so from the start -
Inconsistent "Move To" behavior!?
by rebump ·I just want an actor to move in a rectangular path repeatedly and without a ton of wall actors to constrain it or a bunch of conditional logic to test for surpassing an X or Y bound of the rectangle ( -
Dynamically choosing an attribute based on values...possible???
by beaudoin_n ·so since my group will want to check against this game.12 attribute when a=1 and b=2 -
Dynamically choosing an attribute based on values...possible???
by beaudoin_n ·I created attributes .. a lot of attributes with number coding -
Gamesalad slowdown ?
by jonmulcahy ·what are you doing when it crashes? trying to preview, opening an actor or scene, adding an attribute? -
Is it ready?
by jonmulcahy ·to enable / disable sound is pretty easy with an attribute and a few rules -
Well what do you think?
by giacomopoppi ·when attribute device-accelerometer-x/y/z </> 0.1/2/3/4/5 -
Is it ready?
by giacomopoppi ·solve that by doing at the end of the bonus level change attribute points to 0. -
Climbing ladders in a sidescroller
by micah ·I mostly figured it out. If the player is overlapping a ladder, I constrain the player's y coordinate to 0, unless up is being pressed. It mostly works now, in case other people have the same problem. -
Problem. need help of EXPERTS :D
by firemaplegames ·I just tried it and it doesn't work. Constraining the position of the block to the mouse overrides the collision of the blocks. it just goes right through them. -
How Would You Create Sword Combat?
by JGary321 ·Set an self.attribute in your 'enemy actor' called HP. Set it to 4 or whatever you HP is going to be. -
Problem. need help of EXPERTS :D
by firemaplegames ·You'll need to keep track of each block by giving them each an integer attribute. 1,2,3,etc. -
Some help with Animation Stop/Start Please!
by JoshKahane ·- Make a Game attribute called something like StopAnimatingEnemy -
Some help with Animation Stop/Start Please!
by iDeveloperz ·You will have to make an attribute Where if a rule takes place attribute -1 to stop it moving and a different rule that takes place it make the attribute +1 to make it move again. something like that -
Problem. need help of EXPERTS :D
by giacomopoppi ·constrain attribute self position x to mouse position x