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Well what do you think?
by iDeveloperz ·What attribute type does health have to be? -
Need a little help?
by tollhousestudio ·ok what is happening is when I preview the scene, the actor starts to move left until it is at position 0 at the far left of the screen, it only does it when I put the move to attribute in. Could some -
Well what do you think?
by giacomopoppi ·if attribute lives is < 3 -
Problem. need help of EXPERTS :D
by giacomopoppi ·if i constrain attributes X/Y they don't collide. -
Make actor follow touch
by scitunes ·constrain the X and Y to game.touch1.X and game.touch1.Y -
How Would You Create Sword Combat?
by scitunes ·or keep the invisible sword actor out at all times. Have the sword button change a boolean game attribute (game.stab) to true when pressed (otherwise false). Then in the bad guys have a rule: -
How Would You Create Sword Combat?
by scitunes ·For a stabbing motion I would have an invisible actor that has its X and Y constrained to the stabber. You could try to have the invisible actor move when the stab button is touched, but that may conf -
Could someone explain...
by CodeMonkey ·If you download the project, take a look at the Alien1 actor. Expand the 'Rule:Movement Control'. You can see in there, a Move To for moving down, but also look in the 'Otherwise' part of the rule and -
How Would You Create Sword Combat?
by BeyondtheTech ·a different animation, and possibly a different attribute. I'm thinking you can also change the collision characteristics so that the player would be invincible for that time being, but the enemy, a -
How to Pause Persistent Behaviours ?
by scitunes ·Can you just use a change attribute behavior (linearmotionX and linearmotionY change to 0)? -
How to test SAVE/LOAD attribute with viewer?
by beaudoin_n ·Hi, -
In Depth GS Resources/Guide? Best Coding practices?
by ccbx4321 ·are lacking (there's no explanation within the attribute selection screen of "devices, touches, positions x/y, etc., and how they all specifically work"). Again, much of this is pr -
Sudoku/puzzles possible
by beaudoin_n ·I guess i have to have a game attribute for each level time. -
Bug???? Non moving actors not recognizing collisions
by scitunes ·I have an actor that I constrained to game.playerX+600. This actor moves along in front of my player and when it collides with things just off screen it acts like a trigger so that things are not movi -
Well what do you think?
by giacomopoppi ·create an attribute called high score points -
Anyone have Proximity rules?
by firemaplegames ·In the "Camera Tracker" instance, you'll need to Constrain the Camera's OriginX to the global CameraX. Do the same for the Camera's OriginY. -
Boss making help?!
by scitunes ·I would create one global integer attribute called bossHealth. In the leg target I would say when collides with bullet change bosshealth to bosshealth-1. Then in the head target I would do the same th -
Boss making help?!
by eliehang ·no I just looked at the youtube video. yes I have separate attributes for both of the pieces. Are those attributes for the boss in a rule or just attribute change? -
Anyone have Proximity rules?
by firemaplegames ·In the "Camera Tracker" instance, you'll need to Constrain the Camera's OriginX to the global CameraX. Do the same for the Camera's OriginY. -
Anyone have Proximity rules?
by firemaplegames ·In the "Camera Tracker" instance, you'll need to Constrain the Camera's OriginX to the global CameraX. Do the same for the Camera's OriginY.