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  1. Well what do you think?

    iDeveloperz
    by iDeveloperz · January 2010
    What attribute type does health have to be?
  2. Need a little help?

    tollhousestudio
    by tollhousestudio · January 2010
    ok what is happening is when I preview the scene, the actor starts to move left until it is at position 0 at the far left of the screen, it only does it when I put the move to attribute in. Could some
  3. Well what do you think?

    giacomopoppi
    by giacomopoppi · January 2010
    if attribute lives is < 3
  4. Problem. need help of EXPERTS :D

    giacomopoppi
    by giacomopoppi · January 2010
    if i constrain attributes X/Y they don't collide.
  5. Make actor follow touch

    scitunes
    by scitunes · January 2010
    constrain the X and Y to game.touch1.X and game.touch1.Y
  6. How Would You Create Sword Combat?

    scitunes
    by scitunes · January 2010
    or keep the invisible sword actor out at all times. Have the sword button change a boolean game attribute (game.stab) to true when pressed (otherwise false). Then in the bad guys have a rule:
  7. How Would You Create Sword Combat?

    scitunes
    by scitunes · January 2010
    For a stabbing motion I would have an invisible actor that has its X and Y constrained to the stabber. You could try to have the invisible actor move when the stab button is touched, but that may conf
  8. Could someone explain...

    CodeMonkey
    by CodeMonkey · January 2010
    If you download the project, take a look at the Alien1 actor. Expand the 'Rule:Movement Control'. You can see in there, a Move To for moving down, but also look in the 'Otherwise' part of the rule and
  9. How Would You Create Sword Combat?

    BeyondtheTech
    by BeyondtheTech · January 2010
    a different animation, and possibly a different attribute. I'm thinking you can also change the collision characteristics so that the player would be invincible for that time being, but the enemy, a
  10. How to Pause Persistent Behaviours ?

    scitunes
    by scitunes · January 2010
    Can you just use a change attribute behavior (linearmotionX and linearmotionY change to 0)?
  11. How to test SAVE/LOAD attribute with viewer?

    beaudoin_n
    by beaudoin_n · January 2010
    Hi,
  12. In Depth GS Resources/Guide? Best Coding practices?

    ccbx4321
    by ccbx4321 · January 2010
    are lacking (there's no explanation within the attribute selection screen of "devices, touches, positions x/y, etc., and how they all specifically work"). Again, much of this is pr
  13. Sudoku/puzzles possible

    beaudoin_n
    by beaudoin_n · January 2010
    I guess i have to have a game attribute for each level time.
  14. Bug???? Non moving actors not recognizing collisions

    scitunes
    by scitunes · January 2010
    I have an actor that I constrained to game.playerX+600. This actor moves along in front of my player and when it collides with things just off screen it acts like a trigger so that things are not movi
  15. Well what do you think?

    giacomopoppi
    by giacomopoppi · January 2010
    create an attribute called high score points
  16. Anyone have Proximity rules?

    firemaplegames
    by firemaplegames · January 2010
    In the "Camera Tracker" instance, you'll need to Constrain the Camera's OriginX to the global CameraX. Do the same for the Camera's OriginY.
  17. Boss making help?!

    scitunes
    by scitunes · January 2010
    I would create one global integer attribute called bossHealth. In the leg target I would say when collides with bullet change bosshealth to bosshealth-1. Then in the head target I would do the same th
  18. Boss making help?!

    eliehang
    by eliehang · January 2010
    no I just looked at the youtube video. yes I have separate attributes for both of the pieces. Are those attributes for the boss in a rule or just attribute change?
  19. Anyone have Proximity rules?

    firemaplegames
    by firemaplegames · January 2010
    In the "Camera Tracker" instance, you'll need to Constrain the Camera's OriginX to the global CameraX. Do the same for the Camera's OriginY.
  20. Anyone have Proximity rules?

    firemaplegames
    by firemaplegames · January 2010
    In the "Camera Tracker" instance, you'll need to Constrain the Camera's OriginX to the global CameraX. Do the same for the Camera's OriginY.
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