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  1. Restart Scene not working... another solution?

    butterbean
    by butterbean · January 2010
    Basically I created the game attribute "touchedresetscene" and spawned an actor on the front layer each time the player dies
  2. Restart Scene not working... another solution?

    iDeveloperz
    by iDeveloperz · January 2010
    Try the Restart game attribute.
  3. Restart Scene not working... another solution?

    butterbean
    by butterbean · January 2010
    I created a global game attribute : Restartleveltouched and when that is touched, to destroy the button (restart level) and reset level
  4. Boss making help?!

    butterbean
    by butterbean · January 2010
    You create 2 different game attributes, say "Boss leg" and "Boss Torso" and make it integer: 2 for each part,(you can create as many hits as you want) and create a
  5. Crazy graphics

    shaihalud
    by shaihalud · January 2010
    is. Basically I have a rule that states when ( Attribute self.Motion.Linear Velocity.X > 0 ) and (" " .Y > 0) it triggers the new image, and otherwise it runs through
  6. Anyone have Proximity rules?

    firemaplegames
    by firemaplegames · January 2010
    In the "Camera Tracker" instance, you'll need to Constrain the Camera's OriginX to the global CameraX. Do the same for the Camera's OriginY.
  7. Can't post replies to the forum?

    firemaplegames
    by firemaplegames · January 2010
    In the "Camera Tracker" instance, you'll need to Constrain the Camera's OriginX to the global CameraX. Do the same for the Camera's OriginY.
  8. Anyone have Proximity rules?

    firemaplegames
    by firemaplegames · January 2010
    In the "Camera Tracker" instance, you'll need to Constrain the Camera's OriginX to the global CameraX. Do the same for the Camera's OriginY.
  9. Anyone have Proximity rules?

    firemaplegames
    by firemaplegames · January 2010
    In the "Camera Tracker" instance, you'll need to Constrain the Camera's OriginX to the global CameraX. Do the same for the Camera's OriginY.
  10. Anyone have Proximity rules?

    firemaplegames
    by firemaplegames · January 2010
    In the "Camera Tracker" instance, you'll need to Constrain the Camera's OriginX to the global CameraX. Do the same for the Camera's OriginY.
  11. Anyone have Proximity rules?

    firemaplegames
    by firemaplegames · January 2010
    In the "Camera Tracker" instance, you'll need to Constrain the Camera's OriginX to the global CameraX. Do the same for the Camera's OriginY.
  12. Anyone have Proximity rules?

    firemaplegames
    by firemaplegames · January 2010
    In the "Camera Tracker" instance, you'll need to Constrain the Camera's OriginX to the global CameraX. Do the same for the Camera's OriginY.
  13. Best Way to Save Level / Game State ?

    jonmulcahy
    by jonmulcahy · January 2010
    i just implemented this in my game V is for Vortex. Whenever the player crosses the level end it sets the current level to a levelCompleted attribute I created and saves it. When the game opens, it lo
  14. Best Way to Save Level / Game State ?

    JoshKahane
    by JoshKahane · January 2010
    I haven't gotten to trying it. By quite simple I am just going to at a certain point for example my character will collide with an invisible actor which is a checkpoint, when this happens trigger save
  15. Change the rate of Spawning Enemies

    jonmulcahy
    by jonmulcahy · January 2010
    it's an attribute right?
  16. Change the rate of Spawning Enemies

    jkornoff
    by jkornoff · January 2010
    I guess I'm not clear on how to change a game integer attribute. I've got a game.Level attribute set at 1. My enemies spawn using a timer set at every game.Level+1 and game.Level+4. So initially ev
  17. Wishlist for 2010

    Foley
    by Foley · January 2010
    It would be incredibly useful to have arrays for variables/attributes. That may be more complex than it seems because now you probably need to add some sort of variable capability into the NAME of th
  18. Display text actor tag when collide

    jonmulcahy
    by jonmulcahy · January 2010
    you'd probably need to create rules on both actors using a few attributes:
  19. How to Display 00

    criniit
    by criniit · January 2010
    Is there a way to format an attribute so it will show the two 0's? Thanks
  20. How to move an actor left and right with a button

    CodeMonkey
    by CodeMonkey · January 2010
    Make a game attribute(boolean). Call it ButtonPressedRight
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