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Restart Scene not working... another solution?
by butterbean ·Basically I created the game attribute "touchedresetscene" and spawned an actor on the front layer each time the player dies -
Restart Scene not working... another solution?
by iDeveloperz ·Try the Restart game attribute. -
Restart Scene not working... another solution?
by butterbean ·I created a global game attribute : Restartleveltouched and when that is touched, to destroy the button (restart level) and reset level -
Boss making help?!
by butterbean ·You create 2 different game attributes, say "Boss leg" and "Boss Torso" and make it integer: 2 for each part,(you can create as many hits as you want) and create a -
Crazy graphics
by shaihalud ·is. Basically I have a rule that states when ( Attribute self.Motion.Linear Velocity.X > 0 ) and (" " .Y > 0) it triggers the new image, and otherwise it runs through -
Anyone have Proximity rules?
by firemaplegames ·In the "Camera Tracker" instance, you'll need to Constrain the Camera's OriginX to the global CameraX. Do the same for the Camera's OriginY. -
Can't post replies to the forum?
by firemaplegames ·In the "Camera Tracker" instance, you'll need to Constrain the Camera's OriginX to the global CameraX. Do the same for the Camera's OriginY. -
Anyone have Proximity rules?
by firemaplegames ·In the "Camera Tracker" instance, you'll need to Constrain the Camera's OriginX to the global CameraX. Do the same for the Camera's OriginY. -
Anyone have Proximity rules?
by firemaplegames ·In the "Camera Tracker" instance, you'll need to Constrain the Camera's OriginX to the global CameraX. Do the same for the Camera's OriginY. -
Anyone have Proximity rules?
by firemaplegames ·In the "Camera Tracker" instance, you'll need to Constrain the Camera's OriginX to the global CameraX. Do the same for the Camera's OriginY. -
Anyone have Proximity rules?
by firemaplegames ·In the "Camera Tracker" instance, you'll need to Constrain the Camera's OriginX to the global CameraX. Do the same for the Camera's OriginY. -
Anyone have Proximity rules?
by firemaplegames ·In the "Camera Tracker" instance, you'll need to Constrain the Camera's OriginX to the global CameraX. Do the same for the Camera's OriginY. -
Best Way to Save Level / Game State ?
by jonmulcahy ·i just implemented this in my game V is for Vortex. Whenever the player crosses the level end it sets the current level to a levelCompleted attribute I created and saves it. When the game opens, it lo -
Best Way to Save Level / Game State ?
by JoshKahane ·I haven't gotten to trying it. By quite simple I am just going to at a certain point for example my character will collide with an invisible actor which is a checkpoint, when this happens trigger save -
Change the rate of Spawning Enemies
by jonmulcahy ·it's an attribute right? -
Change the rate of Spawning Enemies
by jkornoff ·I guess I'm not clear on how to change a game integer attribute. I've got a game.Level attribute set at 1. My enemies spawn using a timer set at every game.Level+1 and game.Level+4. So initially ev -
Wishlist for 2010
by Foley ·It would be incredibly useful to have arrays for variables/attributes. That may be more complex than it seems because now you probably need to add some sort of variable capability into the NAME of th -
Display text actor tag when collide
by jonmulcahy ·you'd probably need to create rules on both actors using a few attributes: -
How to Display 00
by criniit ·Is there a way to format an attribute so it will show the two 0's? Thanks -
How to move an actor left and right with a button
by CodeMonkey ·Make a game attribute(boolean). Call it ButtonPressedRight