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  1. Does saving only work on iphone?

    CodeMonkey
    by CodeMonkey · January 2010
    not a key press. Its a keyword (or letter). You need to use the same keyword in both the save and load attribute behaviors for each saved data entry in the persistent database.
  2. Making a tilt platform in game

    Foley
    by Foley · January 2010
    If you have a iceberg background image with a flat platform in front for the actors to stand on, you can constrain the background image (a separate actor) to match the position and rotational angle of
  3. Wishlist for 2010

    harrio
    by harrio · January 2010
    - pixel collisions
  4. Making a tilt platform in game

    Foley
    by Foley · January 2010
    - make the platform moveable so it can tilt, but in the behaviors constrain the x and y position.
  5. Interacting With A Server

    Vmlweb
    by Vmlweb · January 2010
    With this new attribute saving system the only thing it needs now is server interaction which would enable online high scores and maybe even online gameplay
  6. Uploading / downloading project

    Patronus
    by Patronus · January 2010
    Hi guys, perhaps someone can help me. I don't use the slick GS 0.62 / 0.70 built-in upload facility since my iPhone is registered on my IBM laptop and not on the Macbook that I use with GS. This force
  7. Trouble moving left with Accelerate attribute

    lordsprinkles
    by lordsprinkles · January 2010
    It works perfectly for me. However, when I duplicate the rule for Left movement I change these attributes:
  8. Question about memory usage

    micah
    by micah · January 2010
    I don't know for sure, but I doubt using lots of game attributes will slow down the game at all. Each attribute is a small primitive variable, and they don't take up much memory. A boolean is a byte,
  9. Save / Load after game restart ?

    Jel
    by Jel · January 2010
    I've set up a High Score Attribute which works fine during the game but on restart the high score resets to zero.
  10. working with Display Text

    MarkOnTheIron
    by MarkOnTheIron · January 2010
    So far I was unsuccessful (even tried inserting a return in a text attribute)
  11. Re spawning help!

    JGary321
    by JGary321 · January 2010
    I would just create the attribute in actor itself. I try not to clutter my game.attributes.
  12. Re spawning help!

    beefy_clyro
    by beefy_clyro · January 2010
    you'll need to create a game attribute, you do this in your inspector pane. i.e. go into one of your scenes, you'll see the actors list, above that will say game and scene, make sure game is selected
  13. Re spawning help!

    iDeveloperz
    by iDeveloperz · January 2010
    Sorry. But Where do I add the attribute?
  14. Re spawning help!

    JGary321
    by JGary321 · January 2010
    Change Attribute Rocks Left to Random (25-50)
  15. version 0.7.0 woes

    CodeMonkey
    by CodeMonkey · January 2010
    double check that actor that you place in the scene that makes everything go black. There could be something wrong in your rules like an empty behavior, or a referenced attribute that no longer exists
  16. working with Display Text

    jonmulcahy
    by jonmulcahy · January 2010
    game.Attribute..":"..game.Attribute
  17. Need Help Joystick Control Scheme

    CodeMonkey
    by CodeMonkey · January 2010
    In the circle beachball like actor, change the Constrain Attribute behavior that is constraining self.Rotation to game.Angle2, to game.Angle.
  18. Random is not Random

    scitunes
    by scitunes · January 2010
    not random. If was thinking of creating a actor attribute in each actor called randomtime and have a timer that changes randomtime every 10 seconds. Then instead of use random(min,max) I would just p
  19. multiple spawn same actor destroy problem

    ccbx4321
    by ccbx4321 · December 2009
    for this. I've tried creating another boolean attribute called "touchable" and setting it to false the instant the actor is pressed (using the touch is pressed command) and using
  20. Working with score and high score saves

    butterbean
    by butterbean · December 2009
    Can you assign one global attribute "Score" to 3 different high scores for the various levels and still be able to save 3 high score attributes correctly?
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