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Does saving only work on iphone?
by CodeMonkey ·not a key press. Its a keyword (or letter). You need to use the same keyword in both the save and load attribute behaviors for each saved data entry in the persistent database. -
Making a tilt platform in game
by Foley ·If you have a iceberg background image with a flat platform in front for the actors to stand on, you can constrain the background image (a separate actor) to match the position and rotational angle of -
Wishlist for 2010
by harrio ·- pixel collisions -
Making a tilt platform in game
by Foley ·- make the platform moveable so it can tilt, but in the behaviors constrain the x and y position. -
Interacting With A Server
by Vmlweb ·With this new attribute saving system the only thing it needs now is server interaction which would enable online high scores and maybe even online gameplay -
Uploading / downloading project
by Patronus ·Hi guys, perhaps someone can help me. I don't use the slick GS 0.62 / 0.70 built-in upload facility since my iPhone is registered on my IBM laptop and not on the Macbook that I use with GS. This force -
Trouble moving left with Accelerate attribute
by lordsprinkles ·It works perfectly for me. However, when I duplicate the rule for Left movement I change these attributes: -
Question about memory usage
by micah ·I don't know for sure, but I doubt using lots of game attributes will slow down the game at all. Each attribute is a small primitive variable, and they don't take up much memory. A boolean is a byte, -
Save / Load after game restart ?
by Jel ·I've set up a High Score Attribute which works fine during the game but on restart the high score resets to zero. -
working with Display Text
by MarkOnTheIron ·So far I was unsuccessful (even tried inserting a return in a text attribute) -
Re spawning help!
by JGary321 ·I would just create the attribute in actor itself. I try not to clutter my game.attributes. -
Re spawning help!
by beefy_clyro ·you'll need to create a game attribute, you do this in your inspector pane. i.e. go into one of your scenes, you'll see the actors list, above that will say game and scene, make sure game is selected -
Re spawning help!
by iDeveloperz ·Sorry. But Where do I add the attribute? -
Re spawning help!
by JGary321 ·Change Attribute Rocks Left to Random (25-50) -
version 0.7.0 woes
by CodeMonkey ·double check that actor that you place in the scene that makes everything go black. There could be something wrong in your rules like an empty behavior, or a referenced attribute that no longer exists -
working with Display Text
by jonmulcahy ·game.Attribute..":"..game.Attribute -
Need Help Joystick Control Scheme
by CodeMonkey ·In the circle beachball like actor, change the Constrain Attribute behavior that is constraining self.Rotation to game.Angle2, to game.Angle. -
Random is not Random
by scitunes ·not random. If was thinking of creating a actor attribute in each actor called randomtime and have a timer that changes randomtime every 10 seconds. Then instead of use random(min,max) I would just p -
multiple spawn same actor destroy problem
by ccbx4321 ·for this. I've tried creating another boolean attribute called "touchable" and setting it to false the instant the actor is pressed (using the touch is pressed command) and using -
Working with score and high score saves
by butterbean ·Can you assign one global attribute "Score" to 3 different high scores for the various levels and still be able to save 3 high score attributes correctly?