-
Serious crash issue
by jonmulcahy ·as JamesBoucher said, it's probably a rule referencing an attribute that was removed or a rule that was copied from another actor that uses a custom actor attribute. -
can someone explain how to save a high score and display it on main page?
by jonmulcahy ·so, load the saved high score into an attribute -
How do i reset?
by jonmulcahy ·just create an actor that resets everything on one of those screens. you'll need a change attribute for each attribute you want to change. -
can someone explain how to save a high score and display it on main page?
by JoshKahane ·You have your attribute: HighScore -
can someone explain how to save a high score and display it on main page?
by tollhousestudio ·I have a game over screen when you die that displays your high score, I thought I could put the save attribute on that and on the main menu have a load attribute but its not working and I'm not sure i -
Saving and Loading
by Vmlweb ·Save attribute and Load attribute. -
Serious crash issue
by JamesBoucher ·Sometimes I get a crash when I press play. I've found that I have logic being used in the scene by an actor with an attribute that no longer exist. Fix or remove the attribute and it will work. -
GameSalad 0.7.0 is out!
by Rolpege ·You have now to correct the collisions, they're very bad. And improve all the editor and the game engine too. -
On screen buttons, continuously move problem
by scitunes ·What I do is have one boolean game attribute for each button. -
On screen buttons, continuously move problem
by evilz29 ·2 boolean attribute created, rotateleft and rotateright -
GameSalad 0.7.0 is out!
by Cobra ·Attribute Saving -
GameSalad 0.7.0 is out!
by jonmulcahy ·Save Attribute and Load Attribute behaviors -
GameSalad 0.7.0 is out!
by jonmulcahy ·Save Attribute -
Question
by abhi19 ·I made an actor attribute for the player called 'on ground'. When the player collides or overlaps with a platform and the Linear Velocity. Y is below 10 yet higher than -10 it turns the attribute 'on -
How to spawn actor in direction of mouse
by jonmulcahy ·What I do is pretty simple. I have 2 actors, a player and a bullet. In the bullet actor I created two custom attributes (X and Y). I also created three global attributes, Touched, X and Y. -
Constraining Arm To Man
by Vmlweb ·The man and the mans hand are two separate actors and the way I put them together is made a global attribute that was constrained to the player x,y. The hand x,y was constrained to those attributes + -
How to spawn actor in direction of mouse
by abhi19 ·Also how do I constrain the distance it goes? Like I only want it to go out a few units. -
Speed (fps) in Animate Behaviour
by Zilla ·O.k. but where IS the attribute SPEED of the Animate Behaviour? I cannot change it with a variable because I cannot "see" it. -
Speed (fps) in Animate Behaviour
by Zilla ·I know that I could create different rules with the same Animate Behaviour in them with different fps that are triggered by an attribute. But can I directly access the speed of an animation? -
Anchor Point
by gamevicci ·If the actor 1 doesn't rotare It's simple (create two game variables, constrain these two variables to actor1 x and y coordinates, constrain actor 2 position to the two variables),