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  1. Serious crash issue

    jonmulcahy
    by jonmulcahy · December 2009
    as JamesBoucher said, it's probably a rule referencing an attribute that was removed or a rule that was copied from another actor that uses a custom actor attribute.
  2. can someone explain how to save a high score and display it on main page?

    jonmulcahy
    by jonmulcahy · December 2009
    so, load the saved high score into an attribute
  3. How do i reset?

    jonmulcahy
    by jonmulcahy · December 2009
    just create an actor that resets everything on one of those screens. you'll need a change attribute for each attribute you want to change.
  4. can someone explain how to save a high score and display it on main page?

    JoshKahane
    by JoshKahane · December 2009
    You have your attribute: HighScore
  5. can someone explain how to save a high score and display it on main page?

    tollhousestudio
    by tollhousestudio · December 2009
    I have a game over screen when you die that displays your high score, I thought I could put the save attribute on that and on the main menu have a load attribute but its not working and I'm not sure i
  6. Saving and Loading

    Vmlweb
    by Vmlweb · December 2009
    Save attribute and Load attribute.
  7. Serious crash issue

    JamesBoucher
    by JamesBoucher · December 2009
    Sometimes I get a crash when I press play. I've found that I have logic being used in the scene by an actor with an attribute that no longer exist. Fix or remove the attribute and it will work.
  8. GameSalad 0.7.0 is out!

    Rolpege
    by Rolpege · December 2009
    You have now to correct the collisions, they're very bad. And improve all the editor and the game engine too.
  9. On screen buttons, continuously move problem

    scitunes
    by scitunes · December 2009
    What I do is have one boolean game attribute for each button.
  10. On screen buttons, continuously move problem

    evilz29
    by evilz29 · December 2009
    2 boolean attribute created, rotateleft and rotateright
  11. GameSalad 0.7.0 is out!

    Cobra
    by Cobra · December 2009
    Attribute Saving
  12. GameSalad 0.7.0 is out!

    jonmulcahy
    by jonmulcahy · December 2009
    Save Attribute and Load Attribute behaviors
  13. GameSalad 0.7.0 is out!

    jonmulcahy
    by jonmulcahy · December 2009
    Save Attribute
  14. Question

    abhi19
    by abhi19 · December 2009
    I made an actor attribute for the player called 'on ground'. When the player collides or overlaps with a platform and the Linear Velocity. Y is below 10 yet higher than -10 it turns the attribute 'on
  15. How to spawn actor in direction of mouse

    jonmulcahy
    by jonmulcahy · December 2009
    What I do is pretty simple. I have 2 actors, a player and a bullet. In the bullet actor I created two custom attributes (X and Y). I also created three global attributes, Touched, X and Y.
  16. Constraining Arm To Man

    Vmlweb
    by Vmlweb · December 2009
    The man and the mans hand are two separate actors and the way I put them together is made a global attribute that was constrained to the player x,y. The hand x,y was constrained to those attributes +
  17. How to spawn actor in direction of mouse

    abhi19
    by abhi19 · December 2009
    Also how do I constrain the distance it goes? Like I only want it to go out a few units.
  18. Speed (fps) in Animate Behaviour

    Zilla
    by Zilla · December 2009
    O.k. but where IS the attribute SPEED of the Animate Behaviour? I cannot change it with a variable because I cannot "see" it.
  19. Speed (fps) in Animate Behaviour

    Zilla
    by Zilla · December 2009
    I know that I could create different rules with the same Animate Behaviour in them with different fps that are triggered by an attribute. But can I directly access the speed of an animation?
  20. Anchor Point

    gamevicci
    by gamevicci · December 2009
    If the actor 1 doesn't rotare It's simple (create two game variables, constrain these two variables to actor1 x and y coordinates, constrain actor 2 position to the two variables),
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