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is "touch" different from "mouse down"? Can I test without license?
by ccbx4321 ·I've tried setting up a boolean like actor1 is "alive"=true when it's spawned and to set it to "false" when it's destroyed. This way the spawner won't keep creatin -
How to offset a direction by 180
by JamesBoucher ·I'm trying to move an actor using accelerate. I store the direction in an attribute that is set with a constraint attribute that is set to self.Rotation. The self.Rotation is off by 180 degrees. Ho -
Spawn actor from main actor and move to touch
by billpaterno ·Constrain X, Constrain Y to PlayerX and PlayerY -
Changing scenes to a random one
by beefy_clyro ·Cheers guys, that worked a treat although, when i clicked the actor to trigger the change of attribute the scene flickered very quickly with another image behind. To resolve, i had the upon touch chan -
Touch Managing
by firemaplegames ·you would need a global attribute called zombieTouches or something like that. -
Spawn actor from main actor and move to touch
by firemaplegames ·set two constrain Attributes, one for the playerX and on for the playerY. -
Spawn actor from main actor and move to touch
by billpaterno ·I am trying to set up some behaviors so that when a button is pushed, a projectile actor spawns from my main actor, constrains its XY to the main actor until another point is touched on the screen...t -
Changing scenes to a random one
by firemaplegames ·you have to have a global integer attribute called myCurrentScene or something like that. -
HOW TO actor comes out after 100 point and leaves after took an object?
by venon_it ·create a rule attribute GAME.SCORE > 80 -
one button spawn multiple actors
by Gamexcb ·Thats how I would do it put the attribute in the game section. -
Directional animation
by beefy_clyro ·Sorry the attributes could all just be 0 to start with, in the rules it could change attribute to 1 and then animation could play -
Directional animation
by beefy_clyro ·Could you try using attributes for each animation? -
adding with gamesalad
by firemaplegames ·You need to make global game attributes which hold those first two numbers. -
collision question
by beefy_clyro ·button is pushed it is set to change the move up attribute to 1. There i a rule on the main actor that says when this attribute is 1 then move up at various settings. The problem i have is that i hav -
Point and click question...Help Me Pleaseee
by venon_it ·( you insert in exemple : Magnitude (distance in pixels): ) but in my game I need to know the distance, can i deleting this attribute? ) -
No mod funtion?
by firemaplegames ·@scitunes: Thanks for the kind words! A toggle switch like that is very easy. Like Eastbound said, you would simply need a Boolean attribute in the actor called something like "isRed&quo -
Need some advice on best method for character movement
by scitunes ·For accelerometer calibration I took mulcahy's idea from z for zombie and simplified it a bit. Create two real game attributes calibratedX and calibratedY. -
No mod funtion?
by Eastbound ·Scitunes, you could just use a boolean for that. Create a boolean attribute on an object called isRed and set to false. -
How to Touch Player and launch it off the screen ?
by scitunes ·make a boolean attribute called touched. Then when the object is released just add a change attribute game.touched to true. And in the initial drag behavior and a rule that says when game.touched is f -
Problem with Non-Scrollable HUD
by firemaplegames ·also, if Gravity is turned on, make sure that the actors' Movable attribute is off.