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  1. Anchor Point

    gamevicci
    by gamevicci · December 2009
    If the actor 1 doesn't rotare It's simple (create two game variables, constrain these two variables to actor1 x and y coordinates, constrain actor 2 position to the two variables),
  2. is "touch" different from "mouse down"? Can I test without license?

    ccbx4321
    by ccbx4321 · December 2009
    I've tried setting up a boolean like actor1 is "alive"=true when it's spawned and to set it to "false" when it's destroyed. This way the spawner won't keep creatin
  3. How to offset a direction by 180

    JamesBoucher
    by JamesBoucher · December 2009
    I'm trying to move an actor using accelerate. I store the direction in an attribute that is set with a constraint attribute that is set to self.Rotation. The self.Rotation is off by 180 degrees. Ho
  4. Spawn actor from main actor and move to touch

    billpaterno
    by billpaterno · December 2009
    Constrain X, Constrain Y to PlayerX and PlayerY
  5. Changing scenes to a random one

    beefy_clyro
    by beefy_clyro · December 2009
    Cheers guys, that worked a treat although, when i clicked the actor to trigger the change of attribute the scene flickered very quickly with another image behind. To resolve, i had the upon touch chan
  6. Touch Managing

    firemaplegames
    by firemaplegames · December 2009
    you would need a global attribute called zombieTouches or something like that.
  7. Spawn actor from main actor and move to touch

    firemaplegames
    by firemaplegames · December 2009
    set two constrain Attributes, one for the playerX and on for the playerY.
  8. Spawn actor from main actor and move to touch

    billpaterno
    by billpaterno · December 2009
    I am trying to set up some behaviors so that when a button is pushed, a projectile actor spawns from my main actor, constrains its XY to the main actor until another point is touched on the screen...t
  9. Changing scenes to a random one

    firemaplegames
    by firemaplegames · December 2009
    you have to have a global integer attribute called myCurrentScene or something like that.
  10. HOW TO actor comes out after 100 point and leaves after took an object?

    venon_it
    by venon_it · December 2009
    create a rule attribute GAME.SCORE > 80
  11. one button spawn multiple actors

    Gamexcb
    by Gamexcb · December 2009
    Thats how I would do it put the attribute in the game section.
  12. Directional animation

    beefy_clyro
    by beefy_clyro · December 2009
    Sorry the attributes could all just be 0 to start with, in the rules it could change attribute to 1 and then animation could play
  13. Directional animation

    beefy_clyro
    by beefy_clyro · December 2009
    Could you try using attributes for each animation?
  14. adding with gamesalad

    firemaplegames
    by firemaplegames · December 2009
    You need to make global game attributes which hold those first two numbers.
  15. collision question

    beefy_clyro
    by beefy_clyro · December 2009
    button is pushed it is set to change the move up attribute to 1. There i a rule on the main actor that says when this attribute is 1 then move up at various settings. The problem i have is that i hav
  16. Point and click question...Help Me Pleaseee

    venon_it
    by venon_it · December 2009
    ( you insert in exemple : Magnitude (distance in pixels): ) but in my game I need to know the distance, can i deleting this attribute? )
  17. No mod funtion?

    firemaplegames
    by firemaplegames · December 2009
    @scitunes: Thanks for the kind words! A toggle switch like that is very easy. Like Eastbound said, you would simply need a Boolean attribute in the actor called something like "isRed&quo
  18. Need some advice on best method for character movement

    scitunes
    by scitunes · December 2009
    For accelerometer calibration I took mulcahy's idea from z for zombie and simplified it a bit. Create two real game attributes calibratedX and calibratedY.
  19. No mod funtion?

    Eastbound
    by Eastbound · December 2009
    Scitunes, you could just use a boolean for that. Create a boolean attribute on an object called isRed and set to false.
  20. How to Touch Player and launch it off the screen ?

    scitunes
    by scitunes · December 2009
    make a boolean attribute called touched. Then when the object is released just add a change attribute game.touched to true. And in the initial drag behavior and a rule that says when game.touched is f
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