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Advice needed. Rustler test
by firemaplegames ·You need to create a Boolean attribute in the Rustler called "killed". -
Advice needed. Rustler test
by stanimation ·I tried that. What I did was this: Created rule when actor collides with ball I added a change attribute. self.Motion.Linear.Velocity.X to 0. Same for Y. Doesn't seem to work. Also, What do you mean & -
Advice needed. Rustler test
by beefy_clyro ·could you use an attribute to control the rustlers movement, when the ball hits him it changes the movements attribute to false or 0, effectively stopping the rustler moving? -
How to Touch Player and launch it off the screen ?
by stanimation ·It could be as simple as when actor is touched, and acceleration or move attribute. -
From the Devs: New and Improved GameSalad iPhone Publishing
by SkyLennard ·Custom actors would only need to be a set of .h/.m/.xib files that a developer would have to build with a simple get/set attribute I/O structure that GS could access; this would allow a developer to a -
Suggestion: Watch attributes in preview mode
by jonmulcahy ·/ framerate) that displays all (or selected) attributes and their values? -
tap location and shoot towards location
by jonmulcahy ·I created a few global attributes - shoot, x, y -
tap location and shoot towards location
by scitunes ·Haven't tried this, but here is what I would do. Create a game attribute called targetX and another called targetY (set these to real). Create a third game attribute called shoot and set it to boolean -
Going to next scene
by firemaplegames ·I would make your Scene.level attribute global as well - that way all Actors have access to it. I would get rid of scene.level, and just make a similar level monitor. -
Suggestion: "Affected by Gravity" attribute for Actors
by firemaplegames ·I think a really helpful addition to GS (for me anyway!) would be a Boolean Attribute for Actors called "Affected By Gravity". -
Going to next scene
by Eastbound ·In each scene I put an attribute called level, and I want to just check "If scene.level = 1, change scene to next level" -
How to play effect when a player approaches an object?
by Fafnir312 ·Constrain an invisible actor to the sound area. When the player collides with the invisible actor have it play the sound. -
Drag and drop issue
by firemaplegames ·You would have to have two attributes, homeY and homeX in the actor. -
Dragging/Snapping DEMO
by firemaplegames ·If I constrain an integer to the real number, won't that just cleave off the decimal? In essence just a floor? -
Dragging/Snapping DEMO
by CodeMonkey ·Or you can round a number by constraining an integer type attribute to that real number value. -
Shoot Shoota
by firemaplegames ·In the enemy ship, create a new enemy ship attribute called initY -
Help needed - max number of enemies on screen
by jonmulcahy ·in it's simplest form, just create an attribute called enemies & anotherone called maxenemies -
No mod funtion?
by firemaplegames ·Change Attribute: game.evenOrOdd To: myNumberToTest % 2 -
Constant movement question
by PPenguin ·Create a boolean attribute called "left", and leave it at 0. -
Constant movement question
by appletreeman ·I can see I'm gonna have to watch a few of the videos as I'm not even sure how to create an attribute (Image)