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  1. Advice needed. Rustler test

    firemaplegames
    by firemaplegames · December 2009
    You need to create a Boolean attribute in the Rustler called "killed".
  2. Advice needed. Rustler test

    stanimation
    by stanimation · December 2009
    I tried that. What I did was this: Created rule when actor collides with ball I added a change attribute. self.Motion.Linear.Velocity.X to 0. Same for Y. Doesn't seem to work. Also, What do you mean &
  3. Advice needed. Rustler test

    beefy_clyro
    by beefy_clyro · December 2009
    could you use an attribute to control the rustlers movement, when the ball hits him it changes the movements attribute to false or 0, effectively stopping the rustler moving?
  4. How to Touch Player and launch it off the screen ?

    stanimation
    by stanimation · December 2009
    It could be as simple as when actor is touched, and acceleration or move attribute.
  5. From the Devs: New and Improved GameSalad iPhone Publishing

    SkyLennard
    by SkyLennard · December 2009
    Custom actors would only need to be a set of .h/.m/.xib files that a developer would have to build with a simple get/set attribute I/O structure that GS could access; this would allow a developer to a
  6. Suggestion: Watch attributes in preview mode

    jonmulcahy
    by jonmulcahy · December 2009
    / framerate) that displays all (or selected) attributes and their values?
  7. tap location and shoot towards location

    jonmulcahy
    by jonmulcahy · December 2009
    I created a few global attributes - shoot, x, y
  8. tap location and shoot towards location

    scitunes
    by scitunes · December 2009
    Haven't tried this, but here is what I would do. Create a game attribute called targetX and another called targetY (set these to real). Create a third game attribute called shoot and set it to boolean
  9. Going to next scene

    firemaplegames
    by firemaplegames · December 2009
    I would make your Scene.level attribute global as well - that way all Actors have access to it. I would get rid of scene.level, and just make a similar level monitor.
  10. Suggestion: "Affected by Gravity" attribute for Actors

    firemaplegames
    by firemaplegames · December 2009
    I think a really helpful addition to GS (for me anyway!) would be a Boolean Attribute for Actors called "Affected By Gravity".
  11. Going to next scene

    Eastbound
    by Eastbound · December 2009
    In each scene I put an attribute called level, and I want to just check "If scene.level = 1, change scene to next level"
  12. How to play effect when a player approaches an object?

    Fafnir312
    by Fafnir312 · December 2009
    Constrain an invisible actor to the sound area. When the player collides with the invisible actor have it play the sound.
  13. Drag and drop issue

    firemaplegames
    by firemaplegames · December 2009
    You would have to have two attributes, homeY and homeX in the actor.
  14. Dragging/Snapping DEMO

    firemaplegames
    by firemaplegames · December 2009
    If I constrain an integer to the real number, won't that just cleave off the decimal? In essence just a floor?
  15. Dragging/Snapping DEMO

    CodeMonkey
    by CodeMonkey · December 2009
    Or you can round a number by constraining an integer type attribute to that real number value.
  16. Shoot Shoota

    firemaplegames
    by firemaplegames · December 2009
    In the enemy ship, create a new enemy ship attribute called initY
  17. Help needed - max number of enemies on screen

    jonmulcahy
    by jonmulcahy · December 2009
    in it's simplest form, just create an attribute called enemies & anotherone called maxenemies
  18. No mod funtion?

    firemaplegames
    by firemaplegames · December 2009
    Change Attribute: game.evenOrOdd To: myNumberToTest % 2
  19. Constant movement question

    PPenguin
    by PPenguin · December 2009
    Create a boolean attribute called "left", and leave it at 0.
  20. Constant movement question

    appletreeman
    by appletreeman · December 2009
    I can see I'm gonna have to watch a few of the videos as I'm not even sure how to create an attribute (Image)
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