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  1. Actor cant go out of the shot

    scitunes
    by scitunes · December 2009
    Try creating a real attribute called cameraX (or something like that)
  2. Move actor with with Slider

    firemaplegames
    by firemaplegames · December 2009
    It currently sets an attribute called musicVolume, just change that to ActorX, or whatever
  3. Move actor with with Slider

    7thSkull
    by 7thSkull · December 2009
    if i constrain the self position of the actor to slider (position-68)*3.9506 "cause the slider minimum position is 69" it wont work.
  4. off screen follow

    SingleSparq
    by SingleSparq · December 2009
    Oh you magical genius! I was close when I had added a camX type attribute onto game but missed that you can add the game and mouse position to the constraint. You get a cred if I finish this game - wh
  5. Spawning and destroying actors

    firemaplegames
    by firemaplegames · December 2009
    I would suggest having two global game attributes (real) called PlayerX and PlayerY.
  6. Volume Slider Demo

    firemaplegames
    by firemaplegames · December 2009
    you would need to set up a global game attribute for each one i guess...
  7. Is there a scene initialize attribute and player input disable?

    firemaplegames
    by firemaplegames · December 2009
    In the actor, you need to add an attribute ( boolean) called, let's say, "pleaseAnimate" and check its checkbox.
  8. off screen follow

    SingleSparq
    by SingleSparq · December 2009
    on (I think). If I change that to a new game attribute of real 1000 the triangle will move across the width - but of course the full width each time so not a solution but getting close.
  9. off screen follow

    Fafnir312
    by Fafnir312 · December 2009
    Oh, you know why? Because it's going to the mouse position. I bet the mouse position is always between 0 and the screen width or height. Try constraining an actor to the mouse and using that actor's c
  10. how to create a controller for the volume?

    firemaplegames
    by firemaplegames · December 2009
    You need a global game attribute (real) called musicVolume.
  11. Option for Two Control Methods

    firemaplegames
    by firemaplegames · December 2009
    You can have global attribute called "Controls". (set it to integer)
  12. additive restitution

    firemaplegames
    by firemaplegames · December 2009
    I haven't tried it, but you might be able to make a global game attribute for "bounciness".
  13. additive restitution

    CoIin
    by CoIin · December 2009
    If a movable ball with a collide attribute is set to a restitution of 1, it will bounce on the specified non movable actor without losing energy. That happens no matter what the restitution is of the
  14. How to make an actor to respond to one side of an actor.

    scitunes
    by scitunes · December 2009
    I would create two invisible actors and constrain them to either side of the main actor. Use these actors for collisions and not the main actor.
  15. Hi Score needed

    Slowboy
    by Slowboy · December 2009
    They way I see it, all you would need is a 'save for next time' checkbox for each attribute.
  16. How to make an actor to respond to one side of an actor.

    firemaplegames
    by firemaplegames · December 2009
    Check if the enemies are on the correct side by using the self.Position.X and Self.Postion.Y attributes...
  17. Is there a scene initialize attribute and player input disable?

    firemaplegames
    by firemaplegames · December 2009
    The best way, I think, is to have a global game attribute (boolean) called "busy", or something like that.
  18. Text attributes - search with expressions?

    Slowboy
    by Slowboy · December 2009
    I was wondering about how far the text attributes could be 'pushed'.
  19. Collision behavior changes drastically depending on movement style

    scitunes
    by scitunes · December 2009
    When I have my character moving with d pad like buttons, other objects bounce off of it like I expect. Then I switch to a constrain to touch rule so that the character is moved using your finger and t
  20. Is there a scene initialize attribute and player input disable?

    ccbx4321
    by ccbx4321 · December 2009
    triggers I can find are based off of "attributes" and it seems "player input". At this point in the game, I don't want the player to have input anything yet, just
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