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Actor cant go out of the shot
by scitunes ·Try creating a real attribute called cameraX (or something like that) -
Move actor with with Slider
by firemaplegames ·It currently sets an attribute called musicVolume, just change that to ActorX, or whatever -
Move actor with with Slider
by 7thSkull ·if i constrain the self position of the actor to slider (position-68)*3.9506 "cause the slider minimum position is 69" it wont work. -
off screen follow
by SingleSparq ·Oh you magical genius! I was close when I had added a camX type attribute onto game but missed that you can add the game and mouse position to the constraint. You get a cred if I finish this game - wh -
Spawning and destroying actors
by firemaplegames ·I would suggest having two global game attributes (real) called PlayerX and PlayerY. -
Volume Slider Demo
by firemaplegames ·you would need to set up a global game attribute for each one i guess... -
Is there a scene initialize attribute and player input disable?
by firemaplegames ·In the actor, you need to add an attribute ( boolean) called, let's say, "pleaseAnimate" and check its checkbox. -
off screen follow
by SingleSparq ·on (I think). If I change that to a new game attribute of real 1000 the triangle will move across the width - but of course the full width each time so not a solution but getting close. -
off screen follow
by Fafnir312 ·Oh, you know why? Because it's going to the mouse position. I bet the mouse position is always between 0 and the screen width or height. Try constraining an actor to the mouse and using that actor's c -
how to create a controller for the volume?
by firemaplegames ·You need a global game attribute (real) called musicVolume. -
Option for Two Control Methods
by firemaplegames ·You can have global attribute called "Controls". (set it to integer) -
additive restitution
by firemaplegames ·I haven't tried it, but you might be able to make a global game attribute for "bounciness". -
additive restitution
by CoIin ·If a movable ball with a collide attribute is set to a restitution of 1, it will bounce on the specified non movable actor without losing energy. That happens no matter what the restitution is of the -
How to make an actor to respond to one side of an actor.
by scitunes ·I would create two invisible actors and constrain them to either side of the main actor. Use these actors for collisions and not the main actor. -
Hi Score needed
by Slowboy ·They way I see it, all you would need is a 'save for next time' checkbox for each attribute. -
How to make an actor to respond to one side of an actor.
by firemaplegames ·Check if the enemies are on the correct side by using the self.Position.X and Self.Postion.Y attributes... -
Is there a scene initialize attribute and player input disable?
by firemaplegames ·The best way, I think, is to have a global game attribute (boolean) called "busy", or something like that. -
Text attributes - search with expressions?
by Slowboy ·I was wondering about how far the text attributes could be 'pushed'. -
Collision behavior changes drastically depending on movement style
by scitunes ·When I have my character moving with d pad like buttons, other objects bounce off of it like I expect. Then I switch to a constrain to touch rule so that the character is moved using your finger and t -
Is there a scene initialize attribute and player input disable?
by ccbx4321 ·triggers I can find are based off of "attributes" and it seems "player input". At this point in the game, I don't want the player to have input anything yet, just