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Is there a scene initialize attribute and player input disable?
by ccbx4321 ·triggers I can find are based off of "attributes" and it seems "player input". At this point in the game, I don't want the player to have input anything yet, just -
Determining size of collision, and grouping objects?
by firemaplegames ·You can have an invisible "collision" actor and constrain the position of another actor of any size to the "collision" object. -
Determining size of collision, and grouping objects?
by saxajar ·First, is there a way to determine the size of the collion box of an entity, regardless of it's sprite size? Currently the only way I can see to do collisions is basically the size of the object, even -
How to Lock a bar in rotation??
by firemaplegames ·You'll need to use 3 Constrain Attributes on the propeller: -
Actor pushes/moves another actor
by butterbean ·Try constraining the rock to the Y axis, if it's sitting around 100, constrain it to 100, and see if the actor pushing it can push it straight instead of diagonal -
Actor pushes/moves another actor
by Tbone ·I set up a game attribute that tracks the hero linear velocity (both X and Y) and made a rule that checks this and applies an opposite position to the rock. -
changeable timer
by CoIin ·One of the timer options lets you set the delay to a game attribute. When you do that the timer does the actions every n seconds, where n is taken from the game attribute. -
Enemy Health Points, And some other stuff
by PPenguin ·Easy, just create an integer attribute equal to the number of hits you want the enemy to take. -
enemies with health
by Player_E ·I have a game attribute called damage integer set at 0 -
enemies with health
by firemaplegames ·set an Attribute (integer) called Damage -
How to Lock a bar in rotation??
by firemaplegames ·You'll need to use 3 Constrain Attributes on the propeller: -
Random Level Select
by firemaplegames ·Create a game attribute (boolean) called randomLevel -
enemies with health
by Player_E ·Okay dont know why this is not working any more, but I created an enemy with a health attribute of 10 and set it as integer. -
Keeping joystick relative to the camera
by Eastbound ·I have tried constraining the attribute self.Position.X to camOriginX with no avail. Help? -
which type of attribute can be a decimal?
by CodeMonkey ·Just updated that and how to add an attribute with the same info. -
count down timer that counts down faster each round of a race
by scitunes ·rules for. So I have been trying to have a game attribute that works as a multiplier. It starts out at 1 and each lap is lowered by .05. This attribute is then multplied by the timer (which is reset -
which type of attribute can be a decimal?
by beefy_clyro ·That would be greatly appreciated scitunes, i too would really benefit from knowing more about the attributes. As of yet in my designing ( i am a newbie tho ) i have avoided using them as to be honest -
character face to the left
by Fafnir312 ·Set up a boolean attribute called "right". Make a rule that checks if it's true and if so then do the shooting right. Under "otherwise" put the shooting left behavi -
which type of attribute can be a decimal?
by scitunes ·Is there a spot in the wiki that explains the uses of each type of game attribute? -
which type of attribute can be a decimal?
by scitunes ·I have been making a total bone head mistake and trying to change an integer attribute to a decimal value, which I just realized by definition an integer cannot handle. Is there an attribute I can use