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  1. instant destroy problem

    CoIin
    by CoIin · December 2009
    In my real project I'm doing lots of attempts to solve this problem already, such as having a "dead" attribute, and also having a boolean set by a timer, so that the background won't
  2. Rotate variable

    stanimation
    by stanimation · December 2009
    I'm trying to figure out a way to have the rotation of an actor change as the actor is moved left to right. For example, if the actor is on the left side of the screen its rotation would be 10 degrees
  3. What are the top features you would like to see?

    Patronus
    by Patronus · December 2009
    2. The ability for one actor to access or modify the attributes of another
  4. Help with Scoring

    jonmulcahy
    by jonmulcahy · December 2009
    create an attribute called Score
  5. Pause game issue

    alexxxhp
    by alexxxhp · December 2009
    the issue is that the pause works for everything that is not accelerated like say I have a ship flying around and an object that is set to fly across in acceleration the ship stop instantly but the ob
  6. Pause game issue

    jonmulcahy
    by jonmulcahy · December 2009
    In my game, I have a pause button that changes an attribute I created (Paused) to 1.
  7. Pushing buttons

    firemaplegames
    by firemaplegames · December 2009
    create an attribute called "itemHasBeenThrown" (Boolean).
  8. Pushing buttons

    stanimation
    by stanimation · December 2009
    I would make an attribute. So when touched, it does what you want.
  9. Spawn and destroy help

    scitunes
    by scitunes · November 2009
    I can always create an invisible actor and constrain the X&Y to the actor, but it is kind of a pain). Come to think of it you could change the size like you are doing and also spawn a new act
  10. Has any made a D-Pad

    jonmulcahy
    by jonmulcahy · November 2009
    a d pad should be pretty simple. I've been building one in passing, and I just used a few attributes. I made 4 attributes (up, down, left and right), and 4 actors (upButton, downButton, leftButton and
  11. spawn different enemies at random intervals?

    firemaplegames
    by firemaplegames · November 2009
    wherever you are spawning enemies, create a attribute (integer) called "randomEnemy".
  12. lose life problem.

    firemaplegames
    by firemaplegames · November 2009
    Create a global game attribute (Boolean) called "invincible".
  13. Repeating score change attribute

    Corella
    by Corella · November 2009
    One way would be to have a separate attribute which is at 6000, so when
  14. Repeating score change attribute

    butterbean
    by butterbean · November 2009
    Create attribute game.score to keep track of score
  15. Repeating score change attribute

    Weswog
    by Weswog · November 2009
    How do I make it so that every 6000 points or so it will change an attribute?
  16. Ending a game

    alexxxhp
    by alexxxhp · November 2009
    can I do that attribute to the snece instead of the game that way I can control each level and amount of enemies to capture or is there another attribute to do that the higher the level the more enemi
  17. any way of stopping timer when it reaches zero...

    butterbean
    by butterbean · November 2009
    Is there a way to stop the timer when it reaches zero (temporarily) until the next level, and I can reset the attribute?
  18. Ran out of chunks of size 16

    Patronus
    by Patronus · November 2009
    Do you have a number of actors on screen using the drag function? I had a similar problem and it was finally traced to a problem with the drag attribute. It will make the game crash after a while.
  19. lose life problem.

    butterbean
    by butterbean · November 2009
    Create a global game attribute called: Player Life, and place a rule within the player that says: If actor collides with: (which part of the level you want them to lose a life, or heart), change attri
  20. spawning actor with collision points

    Fafnir312
    by Fafnir312 · November 2009
    Use invisible actors that are constrained to follow your triangle actor. You'll need to offset their constrain coordinates and rotate them to line up with the sides or your triangle actor.
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