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  1. On attributes

    MarkOnTheIron
    by MarkOnTheIron · November 2009
    In Game Salad I can choose to assign an attribute to the game or one only relative to an actor.
  2. Background scrolling

    alexxxhp
    by alexxxhp · November 2009
    the move attribute should be checked right? not unchecked
  3. Background scrolling

    ktfright
    by ktfright · November 2009
    do you have x or y wrapping on? or a move attribute on the background?
  4. Actor Groups & String Operations

    Auric
    by Auric · November 2009
    I've also noticed that replicated objects to not trigger any events (such as collisions).
  5. is there any way to pass a parameter to a new object?

    PPenguin
    by PPenguin · November 2009
    The way I would solve this is to use the Constrain Attribute behavior on each enemy, so that it saves their position in a variable.
  6. Physics problem at low velocity

    PPenguin
    by PPenguin · November 2009
    This way, the rule should ignore collisions where the velocity is low for a very short time, and it will kick in when drag brings the velocity close to 0.
  7. How to make a arrow?

    Fafnir312
    by Fafnir312 · November 2009
    Alternately you could do the same but with the arrow's actual rotation - self.rotation and a "Constrain Attribute" behavior.
  8. Attribute and Collision Detection Problems when Jumping

    scitunes
    by scitunes · November 2009
    Seems like something to work on for future releases - better collision/attribute recognition.
  9. increase speed issue

    scitunes
    by scitunes · November 2009
    I created the game.speed so that I could also have a timer that says every 10 seconds change attribute game.speed to game.speed+0.2
  10. How to make a arrow?

    scitunes
    by scitunes · November 2009
    create an attribute called facingright. In your arrow shooter create a rule that says when right arrow is down change facingright to true. Another rule - when left arrow is down change facingright to
  11. Attribute and Collision Detection Problems when Jumping

    scitunes
    by scitunes · November 2009
    I cannot get gamesalad to consistently recognize when my actor is ascending or descending. I am trying to make it so my character can jump "through" a platform and then land on it (t
  12. Enemies with 2 hitpoints?

    tollhousestudio
    by tollhousestudio · November 2009
    I think more detail would be needed, I'm not sure how to constrain then to my actor?\
  13. Speed filter

    urhungry
    by urhungry · November 2009
    It has something to do with the speed attribute being greater than or less than something when it hits tge ground. Not quite sure how to write it but thats the general concept.
  14. Collision not working on a constrained object

    lordsprinkles
    by lordsprinkles · November 2009
    I have a smaller actor constrained to a larger actor and I want to have the smaller actor collide with the ground but it doesn't seem to work.
  15. can someone help with Ammo and reload please?

    tollhousestudio
    by tollhousestudio · November 2009
    made a button called reload, added touch rule, then change attribute to game.Ammo+30
  16. can someone help with Ammo and reload please?

    tollhousestudio
    by tollhousestudio · November 2009
    Hey, how do I do the "if attribute game.ammo is greater than 0" ??
  17. Non transferrable momentum.

    ratbum
    by ratbum · November 2009
    How do you stop an object reacting to a collision with another object, without changing the movable? attribute.
  18. How to make a health bar?

    Spaceface
    by Spaceface · November 2009
    My Health bar has a constrain attribute: self.Size.Width To: 100*game.Lives/10
  19. timer trick

    ratbum
    by ratbum · November 2009
    If you were to have a global attribute called TimeRemaining, and have a rule on the scene which reduced the value by one every second, your time could be passed between levels.
  20. not sure if this is a bug...

    lagorathia
    by lagorathia · November 2009
    the jets are aimed directly at you, the UFO. the ufo's coordinates constrain custom attributes in the game's attributes, so i can set the jets rotation to aim directly at the UFO. the jet spawns mis
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