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On attributes
by MarkOnTheIron ·In Game Salad I can choose to assign an attribute to the game or one only relative to an actor. -
Background scrolling
by alexxxhp ·the move attribute should be checked right? not unchecked -
Background scrolling
by ktfright ·do you have x or y wrapping on? or a move attribute on the background? -
Actor Groups & String Operations
by Auric ·I've also noticed that replicated objects to not trigger any events (such as collisions). -
is there any way to pass a parameter to a new object?
by PPenguin ·The way I would solve this is to use the Constrain Attribute behavior on each enemy, so that it saves their position in a variable. -
Physics problem at low velocity
by PPenguin ·This way, the rule should ignore collisions where the velocity is low for a very short time, and it will kick in when drag brings the velocity close to 0. -
How to make a arrow?
by Fafnir312 ·Alternately you could do the same but with the arrow's actual rotation - self.rotation and a "Constrain Attribute" behavior. -
Attribute and Collision Detection Problems when Jumping
by scitunes ·Seems like something to work on for future releases - better collision/attribute recognition. -
increase speed issue
by scitunes ·I created the game.speed so that I could also have a timer that says every 10 seconds change attribute game.speed to game.speed+0.2 -
How to make a arrow?
by scitunes ·create an attribute called facingright. In your arrow shooter create a rule that says when right arrow is down change facingright to true. Another rule - when left arrow is down change facingright to -
Attribute and Collision Detection Problems when Jumping
by scitunes ·I cannot get gamesalad to consistently recognize when my actor is ascending or descending. I am trying to make it so my character can jump "through" a platform and then land on it (t -
Enemies with 2 hitpoints?
by tollhousestudio ·I think more detail would be needed, I'm not sure how to constrain then to my actor?\ -
Speed filter
by urhungry ·It has something to do with the speed attribute being greater than or less than something when it hits tge ground. Not quite sure how to write it but thats the general concept. -
Collision not working on a constrained object
by lordsprinkles ·I have a smaller actor constrained to a larger actor and I want to have the smaller actor collide with the ground but it doesn't seem to work. -
can someone help with Ammo and reload please?
by tollhousestudio ·made a button called reload, added touch rule, then change attribute to game.Ammo+30 -
can someone help with Ammo and reload please?
by tollhousestudio ·Hey, how do I do the "if attribute game.ammo is greater than 0" ?? -
Non transferrable momentum.
by ratbum ·How do you stop an object reacting to a collision with another object, without changing the movable? attribute. -
How to make a health bar?
by Spaceface ·My Health bar has a constrain attribute: self.Size.Width To: 100*game.Lives/10 -
timer trick
by ratbum ·If you were to have a global attribute called TimeRemaining, and have a rule on the scene which reduced the value by one every second, your time could be passed between levels. -
not sure if this is a bug...
by lagorathia ·the jets are aimed directly at you, the UFO. the ufo's coordinates constrain custom attributes in the game's attributes, so i can set the jets rotation to aim directly at the UFO. the jet spawns mis