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  1. How to make a health bar?

    kwan_blanche
    by kwan_blanche · November 2009
    where can i create an game attribute then?
  2. How to make a health bar?

    kwan_blanche
    by kwan_blanche · November 2009
    "When your player takes damage, make sure you put in a 'change attribute' behaviour to tell the game that your energy/lives is energy/lives-1"
  3. Better Jump Movement

    ratbum
    by ratbum · November 2009
    Thanks, just wondering if it's important or not to have the jump boolean attribute connected to the game, rather than the actor?
  4. Sound On / Off How Too ?

    Jel
    by Jel · November 2009
    I've created a Game Attribute called Sound then on my Sound On/Off button in my settings menu I create a rule with attribute - game.Sound = ???
  5. Adding health to an actor. Pick up items/health ammo etc.

    jonmulcahy
    by jonmulcahy · November 2009
    as far as creating collectables that's easy. you just need to create an actor & attribute for each type, coin, food, poison. then in each actor create a rule:
  6. Sound On / Off How Too ?

    jonmulcahy
    by jonmulcahy · November 2009
    It's pretty simple if you use attributes
  7. Adding health to an actor. Pick up items/health ammo etc.

    Spaceface
    by Spaceface · November 2009
    Can anyone tell me how to create a health attribute for my actor?
  8. Scrolling Background (on small scene)

    stanimation
    by stanimation · November 2009
    first go to your scene attributes and change the scene width to double, or however long you want, the scene size to 960.
  9. Better Jump Movement

    ratbum
    by ratbum · November 2009
    Actually I am using acceleration, just like your picture, although it is not handled by a boolean attribute, the test of whether it is on the ground or not is handled differently.
  10. Two Actor :second actor when touch not destroy

    venon_it
    by venon_it · November 2009
    "Constrain Attribute" self.Position.X
  11. Setting menu for command ( accelerometer or Touch move )

    jonmulcahy
    by jonmulcahy · November 2009
    Just create an attribute called Controls. Under your settings just create a rule that says when touched, change game.Controls to 1 or 0.
  12. Reset a Actor....Help

    venon_it
    by venon_it · November 2009
    in my actor i insert timer every 10 sec , move-beahviors direction180 -speed 180 , Change Attribute: self.Position.X To 512
  13. Is there a way to turn down the volume of the music not the sounds?

    CodeMonkey
    by CodeMonkey · November 2009
    I just saw that today. seems to work for the scene preview and if you change the Volume attribute in game.
  14. Reset a Actor....Help

    venon_it
    by venon_it · November 2009
    first rule: attribute , game.score up 500p in behaviors insert "Change Velocity" direction 180 , speed 180 , Timer 3sec after destroy
  15. Is there a way to turn down the volume of the music not the sounds?

    scitunes
    by scitunes · November 2009
    What does the audio attribute actually do? I set it to 0 and nothing changed about my game at all.
  16. Reset a Actor....Help

    venon_it
    by venon_it · November 2009
    i create to rule, first rule : attribute , game.score up 500p in behaviors insert "Change Velocity" direction 180 , speed 180
  17. Is there a way to turn down the volume of the music not the sounds?

    scitunes
    by scitunes · November 2009
    Here's what the wiki says "This attribute modifies the volume for Music files only" (in reference to the volume control under the audio devices). But I'm still not sure if this means
  18. How do I reset an attribute back to what the player first selected?

    scitunes
    by scitunes · November 2009
    I have a game with three different difficulty settings. The only difference is the amount of time allowed for finishing the level. I have the player select the difficulty in a scene the comes right b…
  19. videos?

    gregr209
    by gregr209 · November 2009
    The last video was awesome. I learn a lot from it. Especially about the visible attribute! That will save me some cycles :-)
  20. Multiple Settings How Too ?

    Jel
    by Jel · November 2009
    I've created a game.character ( integer attribute ) then in my settings scene I have one image with - rule, if touched change attribute to 1 and the second image with the same except with change attri
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