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  1. Any way of showing item picked up.....

    butterbean
    by butterbean · November 2009
    If there are more than one, do you need to create an attribute (integer) for the items being picked up or no...
  2. control bullet spawn rate

    scitunes
    by scitunes · November 2009
    Do I need to create some sort of boolean attribute (allowfire) and put it in a timer and make it so only a bullet will get spawned when allowfire = true? Will this work?
  3. Left and right

    scitunes
    by scitunes · November 2009
    CHANGE attribute facingright = true(1)
  4. Left and right

    jetsetcrash
    by jetsetcrash · November 2009
    what kind of attribute would this be I don't completely understand this. Using an integer attribute
  5. Stop the camera after game reaches the end

    alexxxhp
    by alexxxhp · November 2009
    the problem is that I have attribute for the main actor to stay in the scene and the background is rolling and when it gets to the end of the scene the actor is being pushed forward not able to go bac
  6. Index Attribute

    gregr209
    by gregr209 · November 2009
    Has anything been done with the index attribute yet? I saw a post several months ago and it is considered just like an integer. Is that still true? Any hope of getting an index or array type function
  7. Boolean to destory actor

    bladeolson
    by bladeolson · November 2009
    I am having is when I use a "change attribute", I can only change an attribute for the current actor "self". I was to make it when something happens to one actor,
  8. Important Question to CodeMonkey and FEEDBACK

    TheT
    by TheT · November 2009
    Nope, what I mean is, suppose I HAVE an variable I know will only be between 1-5, when I use an integer type attribute, which runs in other programming languages from about 32.000 to -32.., there is c
  9. Important Question to CodeMonkey and FEEDBACK

    CodeMonkey
    by CodeMonkey · November 2009
    There is no memory waste if you one over the other for attribute type integer or angle.
  10. Joystick and animation

    MarkOnTheIron
    by MarkOnTheIron · November 2009
    I managed to have the ball rotate by changing the attribute rotate to game.angle1 but when it start moving now it doesn't stop even if I release the joystick.
  11. Can I make another actor be destroyed?

    ktfright
    by ktfright · November 2009
    you can make a boolean attribute that checks if that button is pressed, the attribute becomes false, and destroys the other actor.
  12. Still Crashing

    jonmulcahy
    by jonmulcahy · November 2009
    had an empty rule, I had deleted the original attribute. That crashed every time.
  13. Change Weapons/Animations

    jonmulcahy
    by jonmulcahy · November 2009
    attributes attributes attributes! (Image)
  14. how do i add a boolean attribute?

    jalidd
    by jalidd · November 2009
    hi community, i was wondering how i could how do i add a boolean attribute
  15. Timer In Settings Menu

    jonmulcahy
    by jonmulcahy · November 2009
    If this is right, I'd just use a bunch of attributes:
  16. EASY,MEDIUM, AND HARD

    Weswog
    by Weswog · November 2009
    How do you change without multiple scenes? Do you have a attribute that shows when hard is touched change attribute ammo and health? How do you change the scene boxes on the screen without deleting th
  17. make an actor...

    jalidd
    by jalidd · November 2009
    move right or left, and still be affected by gravity? i tried to use the MOVE attribute, but it overrides the gravity, any help would be appreciatted
  18. Simple button control question

    design219
    by design219 · November 2009
    I actually just figured it out... just what you say, but I used boolean. The button is set to change attribute when touched and change attribute on the otherwise.
  19. How can I reset an attribute when player gets destroyed?

    Zachhoard
    by Zachhoard · November 2009
    ok, I told it to change attribute game.Game Score to game.Game Score*0, but its not changing the score to 0, any ideas??
  20. How can I reset an attribute when player gets destroyed?

    jonmulcahy
    by jonmulcahy · November 2009
    in the rule that destroys the player, just add a change attribute behavior and set game.Score to whatever you want it to be.
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