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  1. Expression abbreviation meanings and uses...

    mercypark
    by mercypark · November 2009
    Is there a way to write an expression that will change the value of an attribute to a random set of numbers EXCEPT for the attributes current value?
  2. Expression abbreviation meanings and uses...

    mercypark
    by mercypark · November 2009
    In the expression editor I have created a rule that will spawn a random set of objects that I have created. Here lies the problem... I have created 16 objects, created an OBJECT attribute, and a rule
  3. Chage Collision Shape

    7thSkull
    by 7thSkull · November 2009
    i have a player, on this i constrain a invisible actor, so this actor follow the player, i name id collision helper. the items and the gamescore are only afectet by this actor. now in one situation th
  4. Chage Collision Shape

    CodeMonkey
    by CodeMonkey · November 2009
    The collision shape can't be changed during game play. It is a drop down in the actor's physics attribute that only has 2 choices.
  5. Stopping actor from leaving the camera

    CodeMonkey
    by CodeMonkey · November 2009
    Using that, constrain that position to some game attributes(real type).
  6. Stopping actor from leaving the camera

    CodeMonkey
    by CodeMonkey · November 2009
    Using that, constrain that position to some game attributes(real type).
  7. Change opacity to an actor

    CodeMonkey
    by CodeMonkey · November 2009
    Make a rule in the wall actor that when the main actor collides with it, change attribute: self.Color.alpha = .5. Otherwise Change Attribute self.Color.alpha = 1
  8. Chage Collision Shape

    7thSkull
    by 7thSkull · November 2009
    so i try to change the collisionshap for my player, to the shape of a nonvisible actor.
  9. Can't compare string attributes?

    Omegas7
    by Omegas7 · November 2009
    It can be letters, that's what the text type attribute is for (a string).
  10. layer offset

    multiplayer
    by multiplayer · November 2009
    Fafnir312 -> parallax would be nice. I can' uncheck "scrollable" because then the actor is not moving at all. I want constrain one part of background to camera but give him li
  11. Can't compare string attributes?

    Omegas7
    by Omegas7 · November 2009
    How come I can't compare a string attribute with another attribute?
  12. layer offset

    Fafnir312
    by Fafnir312 · November 2009
    You can't constrain an actor to the camera but you can go into the "Scene" inspector and uncheck the "Scrollable" check box on the layer you want to stick with the
  13. layer offset

    multiplayer
    by multiplayer · November 2009
    and the other question: maybe someone know how to constrain actor to the camera?
  14. Constrain the movement of an object to the screen...

    mercypark
    by mercypark · November 2009
    I'm trying really hard to learn the process and why behind this whole accelerometer thing. I get the geometry and all I'm just trying to figure out how to constrain my object to stay on the screen. I
  15. Help with JUMP!

    scitunes
    by scitunes · November 2009
    1) When jumper collides with floor change jump attribute to true
  16. Accelerate ignoring velocity constraint...?

    lordsprinkles
    by lordsprinkles · November 2009
    Does anyone know any reason the rules below would not work? Currently Accelerate is not limited by the XvelocityMax attribute and seems to be ignoring it.
  17. FPS Indicator

    CodeMonkey
    by CodeMonkey · November 2009
    Constrain Attribute behavior.
  18. Touch and destroy actor

    CodeMonkey
    by CodeMonkey · November 2009
    For change attribute, you can just type in 'true' or 'false'. not including the quotes.
  19. Touch and destroy actor

    Weswog
    by Weswog · November 2009
    How do you make it change attribute using true? Where do you find it?Also do you check the box for the boolean attribute?
  20. shoot left when facing left, shoot right when facing right - HELP!

    TheT
    by TheT · November 2009
    I think there are already some posts delaing with this, but to make it quick: Create an attribute in the actor which switches if "key right" and switch to another state "if
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