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Changing an attribute in a timer + Rotation check
by tatiang ·* Actors have a self.Rotation attribute. You can store this value in another attribute that you create (use attribute type angle) and then compare it to the current rotation value. -
Changing an attribute in a timer + Rotation check
by Kozax ·* I have an attribute called difficulty. So I have: -
Random spawning of actors doesn't always work?
by hamzawesome ·I've made a rule for a group of actors that says that if they collide with another actor, they will change an integer attribute to a random value from 1 through 8, which will determine which actor get -
Multi-tapping on an object template
by allc1865 ·However many times you want the player to tap on your object, you just input the number in your touch count attribute, then go into your result, (mine was a coin) and type the number of the touch coun -
Equip and Unequip?
by Games4life ·(Quote) -
Equip and Unequip?
by RabidParrot ·Make a weapon integer attribute. -
Position of rotation
by RThurman ·It is best to avoid using the constrain behavior on any actor attribute that is involved with physics. It seems to me that constrains should only be used for attributes which only secondarily play in -
Position of rotation
by Socks ·(Quote) -
Position of rotation
by virinder01 ·(Quote) -
Position of rotation
by RThurman ·Hmm..... it seems that the constrain behavior does not (yet) play fair with the new center of mass system. -
Position of rotation
by Socks ·(Quote) -
Position of rotation
by virinder01 ·Constrain: self.rotation to: (111sin( *44))+(66cos( 27))+(221sin( 33))+(111cos( 34)+66)+(33cos( 211)-22)+(112sin( *33)+180) -
Passing Values to other objects possible?
by The_Gamesalad_Guru ·conditions. The thing about seperate rules is if collisions happen during that cycle the odds of another rule being next in the cycle increases the likely hood of it being registered. It all comes do -
Loading Screen
by Thunder_Child ·not a loading issue. Timers? Maybe a every x attribute you are doing a save function? There are certain things that cause lag issues. I am not absolutely sure. -
Passing Values to other objects possible?
by crestwoodgames ·Change Attribute Health to Health -1. -
swaying trees and falling leaves?
by Lokitoes ·Yes it is the tinkering with the constrain actor behavior in order to get it looking realistic that I'm dreading hah. -
Passing Values to other objects possible?
by Armelline ·Edit: No this was the wrong one too. You'll get the idea, though. Just a redundant attribute being used. -
Passing Values to other objects possible?
by The_Gamesalad_Guru ·Change attribute health to health -1 -
Passing Values to other objects possible?
by crestwoodgames ·@Lost_Oasis_Games I guess I could do Any, I am not sure how the collisions will react. I will test and let you know how it works. Like I said before, I usually don't have any issues except when the b -
(solved - stupid question :P) Integer vs Real attribute when it come to adding
by KIIVIIN ·Its a simple "if attribute is true add +1"