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  1. Changing an attribute in a timer + Rotation check

    tatiang
    by tatiang · January 2016
    * Actors have a self.Rotation attribute. You can store this value in another attribute that you create (use attribute type angle) and then compare it to the current rotation value.
  2. Changing an attribute in a timer + Rotation check

    Kozax
    by Kozax · January 2016
    * I have an attribute called difficulty. So I have:
  3. Random spawning of actors doesn't always work?

    hamzawesome
    by hamzawesome · January 2016
    I've made a rule for a group of actors that says that if they collide with another actor, they will change an integer attribute to a random value from 1 through 8, which will determine which actor get
  4. Multi-tapping on an object template

    allc1865
    by allc1865 · January 2016
    However many times you want the player to tap on your object, you just input the number in your touch count attribute, then go into your result, (mine was a coin) and type the number of the touch coun
  5. Equip and Unequip?

    Games4life
    by Games4life · January 2016
    (Quote)
  6. Equip and Unequip?

    RabidParrot
    by RabidParrot · January 2016
    Make a weapon integer attribute.
  7. Position of rotation

    RThurman
    by RThurman · January 2016
    It is best to avoid using the constrain behavior on any actor attribute that is involved with physics. It seems to me that constrains should only be used for attributes which only secondarily play in
  8. Position of rotation

    Socks
    by Socks · January 2016
    (Quote)
  9. Position of rotation

    virinder01
    by virinder01 · January 2016
    (Quote)
  10. Position of rotation

    RThurman
    by RThurman · January 2016
    Hmm..... it seems that the constrain behavior does not (yet) play fair with the new center of mass system.
  11. Position of rotation

    Socks
    by Socks · January 2016
    (Quote)
  12. Position of rotation

    virinder01
    by virinder01 · January 2016
    Constrain: self.rotation to: (111sin( *44))+(66cos( 27))+(221sin( 33))+(111cos( 34)+66)+(33cos( 211)-22)+(112sin( *33)+180)
  13. Passing Values to other objects possible?

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · January 2016
    conditions. The thing about seperate rules is if collisions happen during that cycle the odds of another rule being next in the cycle increases the likely hood of it being registered. It all comes do
  14. Loading Screen

    Thunder_Child
    by Thunder_Child · January 2016
    not a loading issue. Timers? Maybe a every x attribute you are doing a save function? There are certain things that cause lag issues. I am not absolutely sure.
  15. Passing Values to other objects possible?

    crestwoodgames
    by crestwoodgames · January 2016
    Change Attribute Health to Health -1.
  16. swaying trees and falling leaves?

    Lokitoes
    by Lokitoes · January 2016
    Yes it is the tinkering with the constrain actor behavior in order to get it looking realistic that I'm dreading hah.
  17. Passing Values to other objects possible?

    Armelline
    by Armelline · January 2016
    Edit: No this was the wrong one too. You'll get the idea, though. Just a redundant attribute being used.
  18. Passing Values to other objects possible?

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · January 2016
    Change attribute health to health -1
  19. Passing Values to other objects possible?

    crestwoodgames
    by crestwoodgames · January 2016
    @Lost_Oasis_Games I guess I could do Any, I am not sure how the collisions will react. I will test and let you know how it works. Like I said before, I usually don't have any issues except when the b
  20. (solved - stupid question :P) Integer vs Real attribute when it come to adding

    KIIVIIN
    by KIIVIIN · January 2016
    Its a simple "if attribute is true add +1"
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