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weird?
by CodeMonkey ·are you manually typing in stuff on the left side instead of the proper way by selecting from the Attribute Browser? -
weird?
by eboy ·Hello, everytime I enter a value into the CHANGE ATTRIBUTE fields or CONSTRAIN ATTRIBUTE field, I try to run it and nothing happens. Then when I look at it the left field is blank. I tried it again -
touch specific point on actor?
by CodeMonkey ·----Attribute game.mouse.position.X > ? -
Spawn item, constrain and then fall
by jonmulcahy ·The constrain then fall should be pretty easy, just put a timer on the object that says -
Spawn item, constrain and then fall
by butterbean ·So if you want to spawn an item at a random place on the screen, have it sit there for a moment, and then animate falling, how could you do this? -
Is it possible to change music volume?
by MonjiO ·If I use the volume attribute in devices, won't that also affect the volume level of the SFX? Or does that ONLY affect music? -
Is it possible to change music volume?
by CodeMonkey ·There is also the audio->Volume attribute in the devices attributes. It only works for music files as only one music file can be played at a time and is consistent throughout all scenes and mul -
Is it possible to change music volume?
by ktfright ·Maybe you can constrain the music or something with an actor that can determine how loud you want it, but I haven't adde any bg music into my game yet, I'm making it my last thing I do for all my game -
Random Function No Way Random
by CodeMonkey ·The random function is not entirely random. Sometimes I get randomness if I do something like setting an attribute to some random number and displaying that attribute and I don't get a pattern. -
Color changing
by jonmulcahy ·you'll need to create an attribute called beamColor and setup a rule on the button that when it's touched, change the value of beamColor to whatever you want. -
I lost my actor :(
by DjangoZ ·Unfortunately I set my actor instance to a negative X sufficient that it is outside of the grey area on the left border. So when I increase the scene size attribute I extend to the right, but not to t -
Possible to toggle/modify Max Speed attribute on the fly?
by lordsprinkles ·Where do you put the "linear movement X < maxXvelocity" rule? Is it attached to the Accelerate attribute only? Or in the main section of the rule, if Right keyboard is down, e -
Random Function No Way Random
by TheT ·I also tried to make a variable(or attribute if you like so), put there the timer's random time (instead of in the timer field a random() ) in and always update it in the timer function. -
Possible to toggle/modify Max Speed attribute on the fly?
by Fafnir312 ·I do something similar to mulcahy but I made an attribute maxXvelocity = 700. Then I check it when I apply my acceleration: if linear movement X < maxXvelocity then accelerate. This effectively -
Possible to toggle/modify Max Speed attribute on the fly?
by jonmulcahy ·I'm a little confused, why are you using the max speed attribute at all? Do you need it for something specific? Now, I've not dealt too much with character movement, it's all been pretty static, but I -
Condition > change actor tag
by CodeMonkey ·Nope. Non-modifiable attribute. -
Condition > change actor tag
by Atlanten ·The collide behavior will be on another actor, what I want is for a collision object to stop being a collision object after a certain amount of collisions. -
rotation?
by CodeMonkey ·self.InitialY is a custom attribute you make so you have a starting reference point. -
Possible to toggle/modify Max Speed attribute on the fly?
by lordsprinkles ·I'm running into is that I can't get a Change Attribute function to toggle Max Speed (250) to 0 (off) or modify Max Speed to 350 from 250 when jumping to work. I'm not sure if I'm doing it wrong or t -
Attributes for Bee in Flutterby
by butterbean ·Is self.continue flap a boolean attribute you created?