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  1. weird?

    CodeMonkey
    by CodeMonkey · October 2009
    are you manually typing in stuff on the left side instead of the proper way by selecting from the Attribute Browser?
  2. weird?

    eboy
    by eboy · October 2009
    Hello, everytime I enter a value into the CHANGE ATTRIBUTE fields or CONSTRAIN ATTRIBUTE field, I try to run it and nothing happens. Then when I look at it the left field is blank. I tried it again
  3. touch specific point on actor?

    CodeMonkey
    by CodeMonkey · October 2009
    ----Attribute game.mouse.position.X > ?
  4. Spawn item, constrain and then fall

    jonmulcahy
    by jonmulcahy · October 2009
    The constrain then fall should be pretty easy, just put a timer on the object that says
  5. Spawn item, constrain and then fall

    butterbean
    by butterbean · October 2009
    So if you want to spawn an item at a random place on the screen, have it sit there for a moment, and then animate falling, how could you do this?
  6. Is it possible to change music volume?

    MonjiO
    by MonjiO · October 2009
    If I use the volume attribute in devices, won't that also affect the volume level of the SFX? Or does that ONLY affect music?
  7. Is it possible to change music volume?

    CodeMonkey
    by CodeMonkey · October 2009
    There is also the audio->Volume attribute in the devices attributes. It only works for music files as only one music file can be played at a time and is consistent throughout all scenes and mul
  8. Is it possible to change music volume?

    ktfright
    by ktfright · October 2009
    Maybe you can constrain the music or something with an actor that can determine how loud you want it, but I haven't adde any bg music into my game yet, I'm making it my last thing I do for all my game
  9. Random Function No Way Random

    CodeMonkey
    by CodeMonkey · October 2009
    The random function is not entirely random. Sometimes I get randomness if I do something like setting an attribute to some random number and displaying that attribute and I don't get a pattern.
  10. Color changing

    jonmulcahy
    by jonmulcahy · October 2009
    you'll need to create an attribute called beamColor and setup a rule on the button that when it's touched, change the value of beamColor to whatever you want.
  11. I lost my actor :(

    DjangoZ
    by DjangoZ · October 2009
    Unfortunately I set my actor instance to a negative X sufficient that it is outside of the grey area on the left border. So when I increase the scene size attribute I extend to the right, but not to t
  12. Possible to toggle/modify Max Speed attribute on the fly?

    lordsprinkles
    by lordsprinkles · October 2009
    Where do you put the "linear movement X < maxXvelocity" rule? Is it attached to the Accelerate attribute only? Or in the main section of the rule, if Right keyboard is down, e
  13. Random Function No Way Random

    TheT
    by TheT · October 2009
    I also tried to make a variable(or attribute if you like so), put there the timer's random time (instead of in the timer field a random() ) in and always update it in the timer function.
  14. Possible to toggle/modify Max Speed attribute on the fly?

    Fafnir312
    by Fafnir312 · October 2009
    I do something similar to mulcahy but I made an attribute maxXvelocity = 700. Then I check it when I apply my acceleration: if linear movement X < maxXvelocity then accelerate. This effectively
  15. Possible to toggle/modify Max Speed attribute on the fly?

    jonmulcahy
    by jonmulcahy · October 2009
    I'm a little confused, why are you using the max speed attribute at all? Do you need it for something specific? Now, I've not dealt too much with character movement, it's all been pretty static, but I
  16. Condition > change actor tag

    CodeMonkey
    by CodeMonkey · October 2009
    Nope. Non-modifiable attribute.
  17. Condition > change actor tag

    Atlanten
    by Atlanten · October 2009
    The collide behavior will be on another actor, what I want is for a collision object to stop being a collision object after a certain amount of collisions.
  18. rotation?

    CodeMonkey
    by CodeMonkey · October 2009
    self.InitialY is a custom attribute you make so you have a starting reference point.
  19. Possible to toggle/modify Max Speed attribute on the fly?

    lordsprinkles
    by lordsprinkles · October 2009
    I'm running into is that I can't get a Change Attribute function to toggle Max Speed (250) to 0 (off) or modify Max Speed to 350 from 250 when jumping to work. I'm not sure if I'm doing it wrong or t
  20. Attributes for Bee in Flutterby

    butterbean
    by butterbean · October 2009
    Is self.continue flap a boolean attribute you created?
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