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  1. difference in web from application export

    CodeMonkey
    by CodeMonkey · October 2009
    No need to destroy. Instead of the move to behavior just Change Attribute: self.Position.X to 570.
  2. Making an actor graphic scale up and down based on the objects speed

    CodeMonkey
    by CodeMonkey · October 2009
    Constrain Attribute: self.Height = min(300,game.speed/300)
  3. Why wont it rotate

    CodeMonkey
    by CodeMonkey · October 2009
    Constrain Attribute: game.targetX = self.position.X
  4. Create a moving platform for player to land on

    scitunes
    by scitunes · October 2009
    I would try making a global boolean attribute ("platmove")
  5. Can GameSalad develop Action game??

    Fafnir312
    by Fafnir312 · October 2009
    Actually with a little creativity all of them should be possible. If you want specific collision detection (I assume you mean head, torso, legs, etc) then setup invisible actors constrained to the pla
  6. Touch event with spawned actors

    xacto
    by xacto · October 2009
    When all conditions are valid: Attribute game.Gcount is less then or equal to 5
  7. Making an actor graphic scale up and down based on the objects speed

    Toby
    by Toby · October 2009
    1. Have a game attribute game.speed defined in game attributes.
  8. difference in web from application export

    CodeMonkey
    by CodeMonkey · October 2009
    Maybe just a Change Attribute on its position.
  9. 2 different enemy images?

    quantumsheep
    by quantumsheep · October 2009
    Make an attribute - say 'Random Spawn'.
  10. fade in fade out - is mistake in WIKI tut ?

    Jaxter
    by Jaxter · October 2009
    Start with a boolean attribute called, self.FadeIn and set it to false.
  11. fade in fade out - is mistake in WIKI tut ?

    CodeMonkey
    by CodeMonkey · October 2009
    But in your snapshot you are missing the Timer in the Otherwise -> Change Attribute.
  12. Random function work around

    jhaas
    by jhaas · October 2009
    First define an attribute of type real we'll call it "loop".
  13. Creating a Boss for platformer game

    jonmulcahy
    by jonmulcahy · October 2009
    What you could do, is create an attribute called animation. Assign it to 0 or something. Then create a rule under the boss actor that say "When game.animation = 0" "Play Ani
  14. fade in fade out - is mistake in WIKI tut ?

    CodeMonkey
    by CodeMonkey · October 2009
    Start with a boolean attribute called, self.FadeIn and set it to false.
  15. fade in fade out - is mistake in WIKI tut ?

    Corella
    by Corella · October 2009
    If I am understanding your problem correctly, you do not make the attribute in the 'main' attribute browser, but rather add a new attribute when editing the actual actor. Attributes created within the
  16. fade in fade out - is mistake in WIKI tut ?

    Jaxter
    by Jaxter · October 2009
    but: is problem. When i create a boolean attribute called “FadeIn” in atribute browser "Fadein" is under GAME, but not under my actor ( SELF ) , so i can not make functions like that
  17. Expression Editor on Timer

    CodeMonkey
    by CodeMonkey · October 2009
    For the Timer, you need to restart the behavior to accept the change in the attribute.
  18. Lock Actors together

    Fafnir312
    by Fafnir312 · October 2009
    Constrain the wheel rotation to the car body rotation. I would think this should work.
  19. Rats Of The Maze - Play and give feedback.

    JamesBoucher
    by JamesBoucher · October 2009
    Just set a direction attribute and change it on the arrows for that actor. Also on that same actor have a rule that fires the direction of that attribute.
  20. Button to destroy all enemy's on scene

    Cobra
    by Cobra · October 2009
    1. Create a boolean game attribute "DestroyAll."
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