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difference in web from application export
by CodeMonkey ·No need to destroy. Instead of the move to behavior just Change Attribute: self.Position.X to 570. -
Making an actor graphic scale up and down based on the objects speed
by CodeMonkey ·Constrain Attribute: self.Height = min(300,game.speed/300) -
Why wont it rotate
by CodeMonkey ·Constrain Attribute: game.targetX = self.position.X -
Create a moving platform for player to land on
by scitunes ·I would try making a global boolean attribute ("platmove") -
Can GameSalad develop Action game??
by Fafnir312 ·Actually with a little creativity all of them should be possible. If you want specific collision detection (I assume you mean head, torso, legs, etc) then setup invisible actors constrained to the pla -
Touch event with spawned actors
by xacto ·When all conditions are valid: Attribute game.Gcount is less then or equal to 5 -
Making an actor graphic scale up and down based on the objects speed
by Toby ·1. Have a game attribute game.speed defined in game attributes. -
difference in web from application export
by CodeMonkey ·Maybe just a Change Attribute on its position. -
2 different enemy images?
by quantumsheep ·Make an attribute - say 'Random Spawn'. -
fade in fade out - is mistake in WIKI tut ?
by Jaxter ·Start with a boolean attribute called, self.FadeIn and set it to false. -
fade in fade out - is mistake in WIKI tut ?
by CodeMonkey ·But in your snapshot you are missing the Timer in the Otherwise -> Change Attribute. -
Random function work around
by jhaas ·First define an attribute of type real we'll call it "loop". -
Creating a Boss for platformer game
by jonmulcahy ·What you could do, is create an attribute called animation. Assign it to 0 or something. Then create a rule under the boss actor that say "When game.animation = 0" "Play Ani -
fade in fade out - is mistake in WIKI tut ?
by CodeMonkey ·Start with a boolean attribute called, self.FadeIn and set it to false. -
fade in fade out - is mistake in WIKI tut ?
by Corella ·If I am understanding your problem correctly, you do not make the attribute in the 'main' attribute browser, but rather add a new attribute when editing the actual actor. Attributes created within the -
fade in fade out - is mistake in WIKI tut ?
by Jaxter ·but: is problem. When i create a boolean attribute called “FadeIn” in atribute browser "Fadein" is under GAME, but not under my actor ( SELF ) , so i can not make functions like that -
Expression Editor on Timer
by CodeMonkey ·For the Timer, you need to restart the behavior to accept the change in the attribute. -
Lock Actors together
by Fafnir312 ·Constrain the wheel rotation to the car body rotation. I would think this should work. -
Rats Of The Maze - Play and give feedback.
by JamesBoucher ·Just set a direction attribute and change it on the arrows for that actor. Also on that same actor have a rule that fires the direction of that attribute. -
Button to destroy all enemy's on scene
by Cobra ·1. Create a boolean game attribute "DestroyAll."