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  1. click an drag on an object to make it stretch

    rivetopia
    by rivetopia · September 2009
    constrain attribute self.Position.X to game.mouse.position.x/2
  2. Display Text and Linear velocity

    Cobra
    by Cobra · September 2009
    Try creating an actor attribute, constraining its value to magnitude( self.Motion.Linear Velocity.X , self.Motion.Linear Velocity.Y ), and then using DisplayText to show that attribute.
  3. How to make the actor not jump to mouse position?

    CodeMonkey
    by CodeMonkey · September 2009
    Real Attributes: self.OffsetX and self.OffsetY
  4. How to make the actor not jump to mouse position?

    CodeMonkey
    by CodeMonkey · September 2009
    Real Attributes: self.OffsetX and self.OffsetY
  5. if then logic

    CodeMonkey
    by CodeMonkey · September 2009
    What did you want to do with these attributes?
  6. Build a Thumbstick control

    Shanesta
    by Shanesta · September 2009
    Here is what I was trying, having 2 thumbstick controls in my game, each need to track what ever touch is in that area, I made attributes for LStickX , LStickY, RStickX, RStickY. The thumbstick contro
  7. User tip! Never exceed a value again.

    Atlanten
    by Atlanten · September 2009
    If condition is true: change attribute x to min(50,x+1)
  8. Performance Hiccups

    Cobra
    by Cobra · September 2009
    static backgrounds, etc…) have their 'Movable' attribute turned off."
  9. Assistance with left and right movement

    butterbean
    by butterbean · September 2009
    I created 2 boolean attributes game.moveleft and game.moveright
  10. Z position.

    avemon
    by avemon · September 2009
    Why don't you just put an attribute on the actors, in the position category, called "Z"?
  11. Touch Release Issue

    sewinston
    by sewinston · September 2009
    Change Attribute...
  12. Support with Left and Right Spell

    butterbean
    by butterbean · September 2009
    I followed your rules and made a boolean attribute called "Fire"
  13. Help making a toggle switch

    CodeMonkey
    by CodeMonkey · September 2009
    Make an integer attribute. game.Switch
  14. Help making a toggle switch

    leskar
    by leskar · September 2009
    Can anyone help me write some basic behaviors for a toggle switch? As of now I set up a boolean attribute as "isOn" set to false. Then set up an actor with an image of the button. Wh
  15. Support with Left and Right Spell

    CodeMonkey
    by CodeMonkey · September 2009
    Make a boolean game attribute for 'Fire'. When you touch(pressed) the fire button, set the boolean to true. When touch(released) set the boolean to false.
  16. Performance ?????

    retired_ffbabbfd1decfe5998d583c84e0f8f18
    by retired_ffbabbfd1decfe5998d583c84e0f8f18 · September 2009
    hmmm... i have 4 unfinished games ... 2 of them are very very simple and they are running with 30fps... (they don't have any moving objects nor collisions (Image)
  17. Support with Left and Right Spell

    butterbean
    by butterbean · September 2009
    In my main actor I had the rule (with boolean self attribute: Self.facing left)
  18. spawning actors

    scitunes
    by scitunes · September 2009
    wiki. I want them to bounce around. If I use a constrain behavior wouldn't I need separate actors for each bad guy? With my mathless way of just "fencing" them in I can make them st
  19. Coliding and bouncing off in another direction?

    scitunes
    by scitunes · September 2009
    instead of the change attribute behavior drag a velocity behavior in and set the speed and angle to whatever you want
  20. Coliding and bouncing off in another direction?

    scitunes
    by scitunes · September 2009
    -change attribute
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