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click an drag on an object to make it stretch
by rivetopia ·constrain attribute self.Position.X to game.mouse.position.x/2 -
Display Text and Linear velocity
by Cobra ·Try creating an actor attribute, constraining its value to magnitude( self.Motion.Linear Velocity.X , self.Motion.Linear Velocity.Y ), and then using DisplayText to show that attribute. -
How to make the actor not jump to mouse position?
by CodeMonkey ·Real Attributes: self.OffsetX and self.OffsetY -
How to make the actor not jump to mouse position?
by CodeMonkey ·Real Attributes: self.OffsetX and self.OffsetY -
if then logic
by CodeMonkey ·What did you want to do with these attributes? -
Build a Thumbstick control
by Shanesta ·Here is what I was trying, having 2 thumbstick controls in my game, each need to track what ever touch is in that area, I made attributes for LStickX , LStickY, RStickX, RStickY. The thumbstick contro -
User tip! Never exceed a value again.
by Atlanten ·If condition is true: change attribute x to min(50,x+1) -
Performance Hiccups
by Cobra ·static backgrounds, etc…) have their 'Movable' attribute turned off." -
Assistance with left and right movement
by butterbean ·I created 2 boolean attributes game.moveleft and game.moveright -
Z position.
by avemon ·Why don't you just put an attribute on the actors, in the position category, called "Z"? -
Touch Release Issue
by sewinston ·Change Attribute... -
Support with Left and Right Spell
by butterbean ·I followed your rules and made a boolean attribute called "Fire" -
Help making a toggle switch
by CodeMonkey ·Make an integer attribute. game.Switch -
Help making a toggle switch
by leskar ·Can anyone help me write some basic behaviors for a toggle switch? As of now I set up a boolean attribute as "isOn" set to false. Then set up an actor with an image of the button. Wh -
Support with Left and Right Spell
by CodeMonkey ·Make a boolean game attribute for 'Fire'. When you touch(pressed) the fire button, set the boolean to true. When touch(released) set the boolean to false. -
Performance ?????
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Support with Left and Right Spell
by butterbean ·In my main actor I had the rule (with boolean self attribute: Self.facing left) -
spawning actors
by scitunes ·wiki. I want them to bounce around. If I use a constrain behavior wouldn't I need separate actors for each bad guy? With my mathless way of just "fencing" them in I can make them st -
Coliding and bouncing off in another direction?
by scitunes ·instead of the change attribute behavior drag a velocity behavior in and set the speed and angle to whatever you want -
Coliding and bouncing off in another direction?
by scitunes ·-change attribute