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Problem loading game
by superNES ·Hi James. If you're copying an pasting between projects, there might be a reference to a non-existent attribute or actor which could cause the problems you're seeing. -
collide
by CodeMonkey ·you can change the density of the object that doesn't move. Or you can make the object not movable. Or you could constrain the position of the actor that doesn't move to a specific point. -
spawning actors
by scitunes ·You could spawn an actor in a certain area and give it velocity with a random angle. To constrain it you could create invisible rectangular actors and use 4 of them to make a "fence" -
Animated Shield Overlay
by xacto ·Doh! I fixed it.... looks like I have old code (before Constrain Behavior was introduce) I was only updating my X/Y every .5 seconds in my Player! So I just converted my Change Attributes to Constrain -
Animated Shield Overlay
by xacto ·Constrain Atribute: self.Position.x TO game.PlayerX -
Animated Shield Overlay
by xacto ·I then created an Actor called playerShield that would be spawned when the shield was enabled. The code in the playerShield contained the animation sequence with a Constrain Attribute for the X and Y -
Possible Jumping Solution
by scitunes ·1) Create a game boolean attribute (I called it jump) check that it is true -
Wow, got gamesalad viewer working!
by quantumsheep ·--Change Attribute: Touchleft is true. -
Wow, got gamesalad viewer working!
by CodeMonkey ·--Change Attribute: Touchleft is true. -
Wow, got gamesalad viewer working!
by butterbean ·Change attribute, game.moveleft to true -
Camera size change?
by THEmachine ·Hello, I want to change the camera size in SCENE to 320x480 but its grayed out and I cant change the attribute....how come its grayed? Please help. Thanks. -
Fire does not work correctly on iphone
by quantumsheep ·Change attribute Weapon to 2. -
Move to does not stop?
by xacto ·Rule: if attribute self.postions.x >=425 then -
use mouse to control actor
by Cobra ·Constrain Attribute [self.Motion.Linear Velocity.X] to [game.Mouse.Position.X - self.Position.X] -
Colliding movement
by butterbean ·As far as keeping the enemy from moving, the only solution I've found so far is to play with the density attribute under the physics panel, the more dense the actor, the harder they are to move when s -
Colliding movement
by CodeMonkey ·They also don't have to have the Collide behavior. That is only for physical collisions. The event detection of overlaps or collides will still activate if they strike. -
Akward Spinning?
by ktfright ·what attribute did you put on your character actor? do you have a drag or rotate behavior in your actor? -
Instant multiple spawn
by JGary321 ·Here is one alternative. Think recycling. Have these actors off the visible screen & when battle starts put in a change attribute that set X to random(0,480) & Y to random(0,320). Or w -
Multiple enemies
by xacto ·You may need to set up a rule that changes the attribute color (self.color.red) AND a custom variable for each color (self.enemyrRed) so you can FLAG it when it is true or false. -
Tracking Missile Won't Hit Ship
by Kamazar ·It's pretty simple. All I do is constrain the position of a ship to two real attributes, and have a missile accelerate towards that location.