GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. Problem loading game

    superNES
    by superNES · September 2009
    Hi James. If you're copying an pasting between projects, there might be a reference to a non-existent attribute or actor which could cause the problems you're seeing.
  2. collide

    CodeMonkey
    by CodeMonkey · September 2009
    you can change the density of the object that doesn't move. Or you can make the object not movable. Or you could constrain the position of the actor that doesn't move to a specific point.
  3. spawning actors

    scitunes
    by scitunes · September 2009
    You could spawn an actor in a certain area and give it velocity with a random angle. To constrain it you could create invisible rectangular actors and use 4 of them to make a "fence"
  4. Animated Shield Overlay

    xacto
    by xacto · September 2009
    Doh! I fixed it.... looks like I have old code (before Constrain Behavior was introduce) I was only updating my X/Y every .5 seconds in my Player! So I just converted my Change Attributes to Constrain
  5. Animated Shield Overlay

    xacto
    by xacto · September 2009
    Constrain Atribute: self.Position.x TO game.PlayerX
  6. Animated Shield Overlay

    xacto
    by xacto · September 2009
    I then created an Actor called playerShield that would be spawned when the shield was enabled. The code in the playerShield contained the animation sequence with a Constrain Attribute for the X and Y
  7. Possible Jumping Solution

    scitunes
    by scitunes · September 2009
    1) Create a game boolean attribute (I called it jump) check that it is true
  8. Wow, got gamesalad viewer working!

    quantumsheep
    by quantumsheep · September 2009
    --Change Attribute: Touchleft is true.
  9. Wow, got gamesalad viewer working!

    CodeMonkey
    by CodeMonkey · September 2009
    --Change Attribute: Touchleft is true.
  10. Wow, got gamesalad viewer working!

    butterbean
    by butterbean · September 2009
    Change attribute, game.moveleft to true
  11. Camera size change?

    THEmachine
    by THEmachine · September 2009
    Hello, I want to change the camera size in SCENE to 320x480 but its grayed out and I cant change the attribute....how come its grayed? Please help. Thanks.
  12. Fire does not work correctly on iphone

    quantumsheep
    by quantumsheep · September 2009
    Change attribute Weapon to 2.
  13. Move to does not stop?

    xacto
    by xacto · September 2009
    Rule: if attribute self.postions.x >=425 then
  14. use mouse to control actor

    Cobra
    by Cobra · September 2009
    Constrain Attribute [self.Motion.Linear Velocity.X] to [game.Mouse.Position.X - self.Position.X]
  15. Colliding movement

    butterbean
    by butterbean · September 2009
    As far as keeping the enemy from moving, the only solution I've found so far is to play with the density attribute under the physics panel, the more dense the actor, the harder they are to move when s
  16. Colliding movement

    CodeMonkey
    by CodeMonkey · September 2009
    They also don't have to have the Collide behavior. That is only for physical collisions. The event detection of overlaps or collides will still activate if they strike.
  17. Akward Spinning?

    ktfright
    by ktfright · September 2009
    what attribute did you put on your character actor? do you have a drag or rotate behavior in your actor?
  18. Instant multiple spawn

    JGary321
    by JGary321 · September 2009
    Here is one alternative. Think recycling. Have these actors off the visible screen & when battle starts put in a change attribute that set X to random(0,480) & Y to random(0,320). Or w
  19. Multiple enemies

    xacto
    by xacto · September 2009
    You may need to set up a rule that changes the attribute color (self.color.red) AND a custom variable for each color (self.enemyrRed) so you can FLAG it when it is true or false.
  20. Tracking Missile Won't Hit Ship

    Kamazar
    by Kamazar · September 2009
    It's pretty simple. All I do is constrain the position of a ship to two real attributes, and have a missile accelerate towards that location.
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla