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Actor trailing other actor
by Atlanten ·I'm trying now to constrain the positions, but subtracting the lead object's velocity from the follow object's position.. Looks like I'll be able to get a spring-y lag. -
Actor trailing other actor
by Kamazar ·You'll need to create two real attributes to track the location of the actor you're following. -
Random/chance buttons to move actor
by Cobra ·- new game attribute "ActiveButton" (integer) -
Random/chance buttons to move actor
by quantumsheep ·However, I can tell you that collisions are dead easy. -
How do you create a beam or ray?
by quantumsheep ·Use two constrain Attribute behaviours: -
How do you create a beam or ray?
by Cobra ·An actor can't directly access another actor's attributes, but you can pass information from one to the other using game attributes. -
How do you create a beam or ray?
by deomacius ·Thanks Cobra. Is there a more detailed explanation for how to set up variables or how to use the constrain behavior based on another actor's X and Y position? I've scanned over the wiki and it's not o -
How do you create a beam or ray?
by Cobra ·I'm guessing the problem you are having is with the position of the beam, e.g. a tractor beam that draws a line between two potentially moving objects. I would suggest figuring out where the beam's s -
How do you create a beam or ray?
by Toby ·if not applied on the image. As QS indicated, constrain the XY of the beam to your player actor with an offset so the beam source eminates from the bottom of the ship. Assign some simple collision ru -
click an drag on an object to make it stretch
by Cobra ·- new actor attribute "Stretching" (boolean) -
How do you create a beam or ray?
by quantumsheep ·I assume you'd constrain it to the x and y coords of your ship. -
Trying to change to next level
by superNES ·It's somewhat like trying to change a lego sculpture into a different one after it's been built. There's layers and interlocking pieces that, unless you know the reasoning and dependencies in the stru -
Trying to change to next level
by CodeMonkey ·On each individual scene, or the intro before the level starts, you can have the actor that controls when the Change Scene happens, to also do a Change Attribute on the Enemies on Screen attribute -
Trying to change to next level
by eddysparks ·The over all game attribute starts with 'Enemies On Screen 4' which means thats how each level (scene) will start, with 4. So what happens if i want 4 enemies on Level 1, then 6 enemies on level 2? ho -
JUST FOR LEOPARDS?!
by Omegas7 ·Ya but you can put a clothes actor and constrain attribute to the alien's X and Y and simply -
SO CLOSE!!!
by CodeMonkey ·Start with a count of the number of bricks you have. Then on the brick actor(s) when it is destroyed also include a Change Attribute behavior that decrements the count by 1. When the rule sees that t -
Trying to change to next level
by CodeMonkey ·So if you look at the rules in your game controller, it spawns your player when 'Player On Screen?' attribute is false and your number of lives is > 0 and you press 'N'. -
Trying to change to next level
by CodeMonkey ·--Change Attribute: game.totalSpeedLines = game.totalSpeedLines + 1 -
assigning actor images as variables...
by harrio ·you assign flower.png to a game player attribute as text; -
Trouble with Velocity Y and pouncing on enemy
by butterbean ·If anyone has any ideas, let me know, I was brainstorming and even thinking of creating an attribute for when she pounces and when she doesn't....