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  1. Trouble with Velocity Y and pouncing on enemy

    butterbean
    by butterbean · September 2009
    I got the health attribute to work, my problems are this, and I don't know if this is a bug or not...:
  2. Having trouble with game.health attribute

    xacto
    by xacto · September 2009
    change attribute: game.Invincible to 0
  3. Trying to change to next level

    butterbean
    by butterbean · September 2009
    Yeah, if you have only 12 ships on the first level, the way to track that is by creating a global game attribute called "ships destroyed" and make it integer
  4. Trying to change to next level

    butterbean
    by butterbean · September 2009
    You should also create a global game attribute (integer) and call it "score" (or you could create one called "enemyshipsdestroyed" see below)
  5. Having trouble with game.health attribute

    butterbean
    by butterbean · September 2009
    Also, I put in change attribute: Self.linearvelocityY to 0 (when she pounces on enemies, her linear velocity Y goes up, and she moves upwards)
  6. random audio

    quantumsheep
    by quantumsheep · September 2009
    Make an attribute that's an integer. Call it 'Sound' or something.
  7. Build a Thumbstick control

    CodeMonkey
    by CodeMonkey · September 2009
    Copy and pasting the expression should not work because the attributes must be individually selected from the Attribute Browser/Expression Editor.
  8. Having trouble with game.health attribute

    butterbean
    by butterbean · September 2009
    So I have soo many attributes for my main character, and the last one I want to add, game.health is interfering with other rules and attributes, so I will do my best to explain (Image)
  9. How do i make the camera fallow me?

    ktfright
    by ktfright · September 2009
    place the "control attribute" behavior in the actor.
  10. Spawn actor with parameters.

    CodeMonkey
    by CodeMonkey · September 2009
    Well you just need the one game parameter as a temporary storage of the data passed to the spawned actor, as the spawned actor copies that value and keeps it in its own attribute so it knows what to d
  11. Spawn actor with parameters.

    CodeMonkey
    by CodeMonkey · September 2009
    Make a game attribute called parameter.
  12. Index attribute type?

    Omegas7
    by Omegas7 · September 2009
    And a side question, is there some way to make an attribute store a list of values/attributes?
  13. Spawn actor with parameters.

    Omegas7
    by Omegas7 · September 2009
    How will that actor know that task? Well, I would use an attribute.
  14. How do i creat gravity?

    CodeMonkey
    by CodeMonkey · September 2009
    There is a gravity attribute in the scene attributes, but if you want to give it acceleration based the way you tilt, just check the values of the device attributes and give the appropriate Accelerate
  15. Ability for one actor to modify another actor's attribute

    CodeMonkey
    by CodeMonkey · September 2009
    You will need to set up game attributes that can be seen by all actors. Attributes can not be accessed by literally typing in "self.Color.Alpha". They are accessed by the Attribute B
  16. Ability for one actor to modify another actor's attribute

    sdpardue
    by sdpardue · September 2009
    I must be missing something very simple to do. In the rule for Actor 1 , when it gets a mouseover event, how do I change an attribute of Actor 2? (I'm looking to change the Alpha from 0 to 1 for Act
  17. Crash with blank text attribute

    Fetaboy
    by Fetaboy · September 2009
    Yes, I got it to crash just now by creating a new project (default template). Added a text attribute to the game called 'txtTesting'. Added an actor with a behavior of display text and set the formu
  18. Display Text Issues.

    Omegas7
    by Omegas7 · September 2009
    2. How about if I want to show plain text PLUS an attribute? Like this:
  19. Non-Scollable Spawner, Scrollable Spawnee

    Fetaboy
    by Fetaboy · September 2009
    EDIT: Was it something to the effect of setting an attribute and passing the spawing job to a hidden actor on the scrollable layer?
  20. Crash with blank text attribute

    Fetaboy
    by Fetaboy · September 2009
    I created a game attribute of type text.
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