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  1. iPhone Publishing System Coming Soon

    Toby
    by Toby · September 2009
    Maybe we could constrain this 'soon' game attribute to a timer behaviour! (Image)
  2. Change Scene to referring scene

    Fetaboy
    by Fetaboy · September 2009
    I made a keyboard in my game as a new scene which I call from various other scenes. It would be awesome if the 'Change Scene' behavior had an option to return to the scene which called it. I suppose
  3. Joining Variables

    Cobra
    by Cobra · September 2009
    Constrain Attribute [ self.Image ] to [ self.Value..game.CurrentFrame..game.ImageSuffix ]
  4. How to create health that follows actor

    butterbean
    by butterbean · September 2009
    Basically I just want the 3 health hearts to stay in the top left corner of the screen as the player is moving, do I still use constrain attribute to player's position? I tried that and it went accros
  5. How to create health that follows actor

    JGary321
    by JGary321 · September 2009
    Constrain their X/Y to that of the actor you want them to follow. If you want them to float above you can have the Y offset a little. Make sure you have it so it's based on ACTOR not SCENE.
  6. Build a Thumbstick control

    Toby
    by Toby · September 2009
    - Basically two circle actors one on top of the other, with game (integer) attributes XY defined for each
  7. Linear velocity

    CodeMonkey
    by CodeMonkey · September 2009
    I made an actor with an attribute called minSpeed and gave it a value of 20.
  8. Saving data?

    Omegas7
    by Omegas7 · September 2009
    Say, a certain global attribute, etc...?
  9. How to make an actor stomp on an enemy to destroy

    butterbean
    by butterbean · September 2009
    I created 2 Real game attributes: Game.MainPlayerHeight, constrained in the main actor to it's height and Game.MainPlayer position, constrained in the main actor to it's self.position Y
  10. How to make an actor stomp on an enemy to destroy

    butterbean
    by butterbean · September 2009
    With the Boolean attribute, does that eliminate the need for an attribute for each enemy in checking position and height?
  11. How to make an actor stomp on an enemy to destroy

    butterbean
    by butterbean · September 2009
    With the Boolean attribute, does that eliminate the need for an attribute for each enemy in checking position and height?
  12. How to make an actor stomp on an enemy to destroy

    CodeMonkey
    by CodeMonkey · September 2009
    In the player prototype you need to keep track of the Y position of the actor and the height of the actor. Keep these in separate, real type, game attributes so all actors can see it. Use a Constrain
  13. Bugz - Challenge of the week #1 (06/03/09-06/15/09)

    CodeMonkey
    by CodeMonkey · September 2009
    --Change Attribute: game.attribute = (game.attribute +1)%2
  14. How to make an actor stomp on an enemy to destroy

    CodeMonkey
    by CodeMonkey · September 2009
    Make a boolean game attribute called IHitYou and set it to false.
  15. How to make an actor stomp on an enemy to destroy

    CodeMonkey
    by CodeMonkey · September 2009
    No. Try not to use the same attribute for storing things.
  16. How to make an actor stomp on an enemy to destroy

    butterbean
    by butterbean · September 2009
    Make game attributes that store the position of the enemy. (I made one global game attribute, game.enemyposition, and constrained both the X and Y position to that attribute within the enemy actor) I
  17. How to make an actor stomp on an enemy to destroy

    butterbean
    by butterbean · September 2009
    Created 2 game attributes (real), one that stores the position of the enemy, and the other that stores the height of the enemy.
  18. How to make an actor stomp on an enemy to destroy

    CodeMonkey
    by CodeMonkey · September 2009
    Make game attributes that store the position of the enemy.
  19. How to make an actor stomp on an enemy to destroy

    butterbean
    by butterbean · September 2009
    Then below is a link showing the 2 attributes and what they are constrained to. game.mainplayerheight is constrained to the main player's self.height and game.mainplayerposition is constrained to self
  20. How to make an actor stomp on an enemy to destroy

    butterbean
    by butterbean · August 2009
    In order to check for those rules in the enemy, do I need to create a global game attribute for the main actor and constrain that to the main actor's self position Y or can those rules be implemented
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