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iPhone Publishing System Coming Soon
by Toby ·Maybe we could constrain this 'soon' game attribute to a timer behaviour! (Image) -
Change Scene to referring scene
by Fetaboy ·I made a keyboard in my game as a new scene which I call from various other scenes. It would be awesome if the 'Change Scene' behavior had an option to return to the scene which called it. I suppose -
Joining Variables
by Cobra ·Constrain Attribute [ self.Image ] to [ self.Value..game.CurrentFrame..game.ImageSuffix ] -
How to create health that follows actor
by butterbean ·Basically I just want the 3 health hearts to stay in the top left corner of the screen as the player is moving, do I still use constrain attribute to player's position? I tried that and it went accros -
How to create health that follows actor
by JGary321 ·Constrain their X/Y to that of the actor you want them to follow. If you want them to float above you can have the Y offset a little. Make sure you have it so it's based on ACTOR not SCENE. -
Build a Thumbstick control
by Toby ·- Basically two circle actors one on top of the other, with game (integer) attributes XY defined for each -
Linear velocity
by CodeMonkey ·I made an actor with an attribute called minSpeed and gave it a value of 20. -
Saving data?
by Omegas7 ·Say, a certain global attribute, etc...? -
How to make an actor stomp on an enemy to destroy
by butterbean ·I created 2 Real game attributes: Game.MainPlayerHeight, constrained in the main actor to it's height and Game.MainPlayer position, constrained in the main actor to it's self.position Y -
How to make an actor stomp on an enemy to destroy
by butterbean ·With the Boolean attribute, does that eliminate the need for an attribute for each enemy in checking position and height? -
How to make an actor stomp on an enemy to destroy
by butterbean ·With the Boolean attribute, does that eliminate the need for an attribute for each enemy in checking position and height? -
How to make an actor stomp on an enemy to destroy
by CodeMonkey ·In the player prototype you need to keep track of the Y position of the actor and the height of the actor. Keep these in separate, real type, game attributes so all actors can see it. Use a Constrain -
Bugz - Challenge of the week #1 (06/03/09-06/15/09)
by CodeMonkey ·--Change Attribute: game.attribute = (game.attribute +1)%2 -
How to make an actor stomp on an enemy to destroy
by CodeMonkey ·Make a boolean game attribute called IHitYou and set it to false. -
How to make an actor stomp on an enemy to destroy
by CodeMonkey ·No. Try not to use the same attribute for storing things. -
How to make an actor stomp on an enemy to destroy
by butterbean ·Make game attributes that store the position of the enemy. (I made one global game attribute, game.enemyposition, and constrained both the X and Y position to that attribute within the enemy actor) I -
How to make an actor stomp on an enemy to destroy
by butterbean ·Created 2 game attributes (real), one that stores the position of the enemy, and the other that stores the height of the enemy. -
How to make an actor stomp on an enemy to destroy
by CodeMonkey ·Make game attributes that store the position of the enemy. -
How to make an actor stomp on an enemy to destroy
by butterbean ·Then below is a link showing the 2 attributes and what they are constrained to. game.mainplayerheight is constrained to the main player's self.height and game.mainplayerposition is constrained to self -
How to make an actor stomp on an enemy to destroy
by butterbean ·In order to check for those rules in the enemy, do I need to create a global game attribute for the main actor and constrain that to the main actor's self position Y or can those rules be implemented