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  1. Rule Bug.

    CodeMonkey
    by CodeMonkey · August 2009
    Make a boolean attribute called ThisRuleWasInitiallyTrue = false
  2. How to make an actor stomp on an enemy to destroy

    butterbean
    by butterbean · August 2009
    Hmmm.... tried this too but not working, do I possibly need to constrain X/Y position of the actor first to the global attribute? I'll still keep working
  3. Rule Bug.

    CodeMonkey
    by CodeMonkey · August 2009
    However, any future changes to that variable(attribute) that make it ≥ 4, won't reactivate the TRUE behaviors to set the variable to 4 since it will still be true.
  4. How to make an actor stomp on an enemy to destroy

    Kamazar
    by Kamazar · August 2009
    2) Eh, it depends on what actor you're gonna use to enforce the rule set. Ok, here's what I'd do. Create a real attribute for the location of the main player. When the location of the player is greate
  5. Pixel Collision.

    Omegas7
    by Omegas7 · August 2009
    Isn't there a pixel collision check? I just find rectangle and circle collisions...
  6. Updated Demo

    CodeMonkey
    by CodeMonkey · August 2009
    It specifically looks like that with the game.Mouse.Position.X being that attribute that you had when it was working before. Remember to have the right amount of open and closed parentheses.
  7. Updated Demo

    CodeMonkey
    by CodeMonkey · August 2009
    Orrrrrrrr. In the constrain behavior you can make the value instead of just mouse.Position.X
  8. Sound/Music

    Toby
    by Toby · August 2009
    And you can control the in game audio now too with the volume attribute..
  9. Collision with pacing enemy

    butterbean
    by butterbean · August 2009
    So here's what I did, instead of adding the attribute collide with: "enemy" and in the enemy actor, putting collide with: player
  10. Increase the number of enemies spawned based on score

    butterbean
    by butterbean · August 2009
    So under global game attribute game.spawnratetimer, do I set that to 0 initially?
  11. Increase the number of enemies spawned based on score

    CodeMonkey
    by CodeMonkey · August 2009
    --Change Attribute: game.SpawnRateTimer = max(.1, game.SpawnRateTimer - .1)
  12. Spell working, but problem with destroy behavior

    butterbean
    by butterbean · August 2009
    I constrained all those attributes but they still wrap through the other side, and I need to enable wrapping for animation reasons.
  13. DodgeIt

    Purist
    by Purist · August 2009
    Ok basically I created an actor called 1. I made a change attribute inside that actor to change the score +1 and put it in a timer which is repeats every 0.1 seconds Then i created a global real attr
  14. Spawn actors with health bars

    drixz97462
    by drixz97462 · August 2009
    1. Create game attributes: TargetX and TargetY
  15. Spawn actors with health bars

    JGary321
    by JGary321 · August 2009
    Constrain X & Y of the mobs you want to spawn the bar to. You can use the same game attribute for all the mobs. Make a rule under the mob that spawns HP Bar. Under your HP Bar set 2 constrain
  16. Spawn actors with health bars

    drixz97462
    by drixz97462 · August 2009
    I'm just wondering if there's a way to spawn actor with health bars. Currently I'm doing it via the wiki way which sets a game attribute of targetX, targetY that positions the health bar to an actor.
  17. Increase the number of enemies spawned based on score

    butterbean
    by butterbean · August 2009
    The bottom rule that was cut off was: --Change Attribute: self.CurrentSpawnRate = game.SpawnRateTimer
  18. Shooting right spell working, but shooting left not

    butterbean
    by butterbean · August 2009
    I even tried creating a global game attribute (both boolean and text) and had both actors check it (both spell actor and main actor) and those solutions didn't work
  19. Increase the number of enemies spawned based on score

    butterbean
    by butterbean · August 2009
    Attributes Needed:
  20. Shooting right spell working, but shooting left not

    butterbean
    by butterbean · August 2009
    I've also tried creating the spell's own attribute as well to do this, and it still doesn't work! It must be other rules I have conflicting.....
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