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  1. Shooting right spell working, but shooting left not

    MillerEP
    by MillerEP · August 2009
    Since it looks like you're only doing this as a boolean of "facing right" true or false, than do you have a attribute inside the spell actor that also uses that? Sort of like in the
  2. Increase the number of enemies spawned based on score

    butterbean
    by butterbean · August 2009
    --Change Attribute: self.CurrentSpawnRate = game.SpawnRateTimer
  3. Shooting right spell working, but shooting left not

    scitunes
    by scitunes · August 2009
    then do this again but with the other attribute for the other direction
  4. Increase the number of enemies spawned based on score

    CodeMonkey
    by CodeMonkey · August 2009
    Attributes Needed:
  5. Shooting right spell working, but shooting left not

    butterbean
    by butterbean · August 2009
    I'm going to try and upload a screenshot of my rules, and perhaps someone can help, but I used my player's attribute, self.facing left for my left spell rule and placed a rule:
  6. Build an in game mini-map

    JGary321
    by JGary321 · August 2009
    to spawn a dot also. Can be done using game attributes. Or keep in mind that 1 actor instance CAN directly affect another actor instance. So you could just have it change an attribute on the map dot
  7. Build an in game mini-map

    JGary321
    by JGary321 · August 2009
    I do something similar for HP bars in my game. This is the easiest way. In the actor Constrain the units X/Y to a game.attribute. Then Spawn Actor Map Dot.
  8. Build an in game mini-map

    Toby
    by Toby · August 2009
    Well the objects you're spawning is really just another actor with it's own set of behaviors. If you have a maximum of 5 spawning enemies you could create 5 sets of game.attributes (X & Y) wit
  9. How to make an actor pace back and forth but flipping animation

    butterbean
    by butterbean · August 2009
    I'm thinking I would have to change the rules around a bit, like keep the velocity, but under timer, and somewhere near the change attribute: Self.motionlinearvelocity x to -" " put
  10. Build an in game mini-map

    Kamazar
    by Kamazar · August 2009
    Constrain the position of the red dot to the position of the player in the playing field dividing it by the scale of the map. That didn't come up too clear. To clarify.
  11. Collision Problems? Maybe..

    JGary321
    by JGary321 · August 2009
    I have archer (actor 1) who spawns a range actor (actor 2, it's constrain to x,y of actor 1). Then I have a line of mobs (actor 3) come toward the archer. The archers continue to attack and spawn arro
  12. Countdown Timer

    superNES
    by superNES · August 2009
    1) Create an integer attribute in your actor called "Timer" and set it to 100
  13. Jump help, player keeps floating

    butterbean
    by butterbean · August 2009
    So the Jump up rule is here: (This is jumping straight up, and includes an attribute (selfontheground) which is boolean
  14. Jump help, player keeps floating

    Kamazar
    by Kamazar · August 2009
    Create a boolean attribute called "ground"...
  15. Enemy respawn, repeated kill issue?

    CodeMonkey
    by CodeMonkey · August 2009
    Reason: If you are constraining a position of an actor, all you are telling it to do is redraw the actor at that position every frame. If there are acceleration forces on that actor(gravity, accelerat
  16. Enemy respawn, repeated kill issue?

    Toby
    by Toby · August 2009
    Enemy has a (boolean) game attribute applied called enemy1die (true = die and respawn... obviously)
  17. Illusion of depth using actors as layers

    MillerEP
    by MillerEP · August 2009
    Sounds a bit like you can just constrain the back image to the top image with a slight offset and/or just map it to the same key and then make it's speed slightly slower. There is a drag feature as w
  18. Are Iphone D-Pad controls available for jump and shoot?

    CodeMonkey
    by CodeMonkey · August 2009
    -- Change Attribute: game.IAmPressingButton1 = true
  19. Are Iphone D-Pad controls available for jump and shoot?

    butterbean
    by butterbean · August 2009
    So I should create a boolean attribute for each of the movements, move left, move right etc, and also, keep the keyboard movements in the actor for testing purposes on the computer as well right?
  20. Are Iphone D-Pad controls available for jump and shoot?

    quantumsheep
    by quantumsheep · August 2009
    Firstly, you'll need to define some variable for the movement you want in the Attributes window.
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