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Countdown Timer
by MillerEP ·The best method is to create an attribute titled timer and then constrain that attribute to Self.Time and use that to keep track of things, this way if you reset anything the Game.Timer doesn't matter -
Are Iphone D-Pad controls available for jump and shoot?
by MillerEP ·What he is saying by it's all or nothing, he is referring to the Scene Attribute titled "Uses Direction Pad" which means that by default there will be a D-pad on your scene, that use -
Disappearing and Reappearing Platform
by MillerEP ·Have you tried constraining the platform to the X, Y coords of the previous object? or much simpler, if you're trying to make something be collidable, non-collidable, and collidable again in the same -
New version of GameSalad changing constrain attribute areas
by butterbean ·I noticed when I updated to the latest version of GS that where I've placed my constrain attributes on animations and characters has slightly changed, any reason for this? -
Countdown Timer
by scitunes ·what if you create your own game attribute called timer (or anything) and do a change attribute timer-1 every second with a timer. Will that be reset? It seems to be (though a bit inconsistently) -
Countdown Timer
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Countdown Timer
by mercypark ·when attribute game:time = 30 change scene to (the game over screen I created) -
Collision Problems? Maybe..
by JGary321 ·When Tower collides with CPU Attack then change attribute -
Reset Game behavior seems glitchy
by scitunes ·I created a game attribute called timer (integer) and set it to 150 (if I remember correctly) and created a rule with a timer so that every second the game.timer is changed to game.timer-1 -
Cant get my actor to go through a death sequence before moving back to start.?
by Toby ·- Created a global game attribute called 'player die' (boolean) -
Disappearing and Reappearing Platform
by CodeMonkey ·Have you also tried controlling all collisions with your platform in your platform actor? -
Pathfinding Routines
by Toby ·Have a reasonably good technique for creating enemy path movement and behaviour. Create your enemy character and 2 or 3 circle graphics. Constrain the 2 or 3 circles to your enemy XY character first, -
New Gamesalad 0.4.7 Everyone!
by daxx2k ·String type attributes with no initial value no longer are removed when saving project -
Pathfinding Routines
by Toby ·I have a rough solution. Basically create a game Boolean attribute first. -
Countdown Timer
by mercypark ·I'm Trying to display a countdown timer. I have created a change attribute rule that displays the text of the game:time but it doesn't reset with the game and it starts when the menu screen starts not -
How do I make an actor impervious to gravity?
by CodeMonkey ·--Constrain its position to game attributes. The usual GPS stuff. -
memory/save bug...
by harrio ·the wonderful head chef diagnosed my problem. with text attributes, you cannot have the initial attribute, global or local, be a nil value or empty. for my game.enemy_direction value, it could be eith -
How do I make an actor impervious to gravity?
by MillerEP ·You could have your ship have 2 "change attribute" features, one titled "ship X pos" and one for "Ship Y pos" and you can constrain that actor to -
Tower Defense style targeting
by CodeMonkey ·I can only think of one method right now, but it includes a few rules and game attributes. But it kindof works only for one tower, or one instance of a tower per prototype. -
Tower Defense style targeting
by JGary321 ·have no idea how to do this. I have tried constraining the mobs attribute, but it only fires at the 'first' mob. It won't fire at any other mobs even if the first is not in range anymore. I need a wa