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Add a shadow effect to an actor
by Toby ·Ahhh, yep with a little experimentation and trial and error it works with the constrain etc as suggested. I still needed the shadow to rotate with the player ship so I left the rotate commands in. I t -
How do I make an actor impervious to gravity?
by CodeMonkey ·give it an acceleration opposite to gravity and constrain its position as well. -
Add a shadow effect to an actor
by Kamazar ·Make the shadow a totally different actor. Constrain the X and Y position of the original actor to scene attributes. Then constrain the shadow's location to the X and Y points, but add to the points t -
Jumping at an angle
by butterbean ·So I created a game attribute boolean, called self on the ground -
Still Animation
by butterbean ·I tried just placing the animate attribute into the actor's rules and attributes, and it didn't look like it worked, she was moving strange -
Still Animation
by butterbean ·I have walking animations for my character when she walks left and right, but I want to add an animation to her when she's standing still, where would I place the attribute for this? -
jump through a platform and then land on it
by Kamazar ·you can't assign more than one variable to an attribute, make sense? You have to make new actors for each platform you put in a level. SDMG's solution seems simpler and'll work with any and all actor -
Best way to constrain actor within boundaries
by harrio ·for example, i'm working on a space invaders clone in which i don't use invisible walls or constrain attributes. i simply use variables that represent my barriers like...left border, right border etc. -
Actor follow another actor
by CodeMonkey ·Game attributes created: -
Jump High in Relation to Key Hold Duration
by Kamazar ·Oh, and JGary, I tried that theory out on the original build by changing the boolean attribute to an integer attribute, and setting up a counter display. It alternated from 0 to 1, so it can't be what -
Best way to constrain actor within boundaries
by butterbean ·What's the best way to constrain the player within the boundaries of the width of the level? -
Actor follow another actor
by Toby ·Any ideas how this can be achieved using the - Move to & Constrain attributes -
Actor follow another actor
by Toby ·The attribute needed to be an 'Integer' -
Actor follow another actor
by Toby ·Any ideas how this can be achieved using the - Move to & Constrain attributes -
Actor follow another actor
by Toby ·What Kind of attribute type should it be? (Boolean, text, integer, real, angle, index) -
Minigolf game creation help thread
by jhaas ·Create an actor call it "wall" - set the alpha value to 0 (makes it invisible) you can then create a collide behavior between the ball and wall. You can control how much bounce ther -
new suggestions
by JGary321 ·Change attribute game.Scene Number to 1 -
Game size limits
by superNES ·In the meantime I would suggest double-checking the size of your game assets. Be sure that images are as close to in-game resolution as possible, that way you're not wasting unused image space. Also y -
new suggestions
by CodeMonkey ·For now you don't need a pause scene for every level, you could just make a game attribute that keeps track of the last level via a number before you go to the pause screen. Then on the pause screen, -
Couple more questions, :P
by MillerEP ·than have the door have 2 "Change Attribute" settings where it's in it's own timer constantly changing "Door Position X to self.position.X" and "Door Posi