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  1. Add a shadow effect to an actor

    Toby
    by Toby · August 2009
    Ahhh, yep with a little experimentation and trial and error it works with the constrain etc as suggested. I still needed the shadow to rotate with the player ship so I left the rotate commands in. I t
  2. How do I make an actor impervious to gravity?

    CodeMonkey
    by CodeMonkey · August 2009
    give it an acceleration opposite to gravity and constrain its position as well.
  3. Add a shadow effect to an actor

    Kamazar
    by Kamazar · August 2009
    Make the shadow a totally different actor. Constrain the X and Y position of the original actor to scene attributes. Then constrain the shadow's location to the X and Y points, but add to the points t
  4. Jumping at an angle

    butterbean
    by butterbean · July 2009
    So I created a game attribute boolean, called self on the ground
  5. Still Animation

    butterbean
    by butterbean · July 2009
    I tried just placing the animate attribute into the actor's rules and attributes, and it didn't look like it worked, she was moving strange
  6. Still Animation

    butterbean
    by butterbean · July 2009
    I have walking animations for my character when she walks left and right, but I want to add an animation to her when she's standing still, where would I place the attribute for this?
  7. jump through a platform and then land on it

    Kamazar
    by Kamazar · July 2009
    you can't assign more than one variable to an attribute, make sense? You have to make new actors for each platform you put in a level. SDMG's solution seems simpler and'll work with any and all actor
  8. Best way to constrain actor within boundaries

    harrio
    by harrio · July 2009
    for example, i'm working on a space invaders clone in which i don't use invisible walls or constrain attributes. i simply use variables that represent my barriers like...left border, right border etc.
  9. Actor follow another actor

    CodeMonkey
    by CodeMonkey · July 2009
    Game attributes created:
  10. Jump High in Relation to Key Hold Duration

    Kamazar
    by Kamazar · July 2009
    Oh, and JGary, I tried that theory out on the original build by changing the boolean attribute to an integer attribute, and setting up a counter display. It alternated from 0 to 1, so it can't be what
  11. Best way to constrain actor within boundaries

    butterbean
    by butterbean · July 2009
    What's the best way to constrain the player within the boundaries of the width of the level?
  12. Actor follow another actor

    Toby
    by Toby · July 2009
    Any ideas how this can be achieved using the - Move to & Constrain attributes
  13. Actor follow another actor

    Toby
    by Toby · July 2009
    The attribute needed to be an 'Integer'
  14. Actor follow another actor

    Toby
    by Toby · July 2009
    Any ideas how this can be achieved using the - Move to & Constrain attributes
  15. Actor follow another actor

    Toby
    by Toby · July 2009
    What Kind of attribute type should it be? (Boolean, text, integer, real, angle, index)
  16. Minigolf game creation help thread

    jhaas
    by jhaas · July 2009
    Create an actor call it "wall" - set the alpha value to 0 (makes it invisible) you can then create a collide behavior between the ball and wall. You can control how much bounce ther
  17. new suggestions

    JGary321
    by JGary321 · July 2009
    Change attribute game.Scene Number to 1
  18. Game size limits

    superNES
    by superNES · July 2009
    In the meantime I would suggest double-checking the size of your game assets. Be sure that images are as close to in-game resolution as possible, that way you're not wasting unused image space. Also y
  19. new suggestions

    CodeMonkey
    by CodeMonkey · July 2009
    For now you don't need a pause scene for every level, you could just make a game attribute that keeps track of the last level via a number before you go to the pause screen. Then on the pause screen,
  20. Couple more questions, :P

    MillerEP
    by MillerEP · July 2009
    than have the door have 2 "Change Attribute" settings where it's in it's own timer constantly changing "Door Position X to self.position.X" and "Door Posi
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