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  1. How would you use the circular and rectangular collision areas?

    CodeMonkey
    by CodeMonkey · July 2009
    The image won't be changed and it will still look like a box minus any transparent areas, but the collision won't be as the actor if circular collisions is set.
  2. Help with Space Invaders type game

    CodeMonkey
    by CodeMonkey · July 2009
    With the one I made, which now has bugs instead of squares, it doesn't use replicate. Its just several instances as well, but they are all guided by a game attribute which is set by the walls. QS's ha
  3. Jump Issue

    CodeMonkey
    by CodeMonkey · July 2009
    /2 means that attribute divided by 2.(half).
  4. Collision not working every time

    jhaas
    by jhaas · July 2009
    Do collisions only work when two objects hits dead center? Unless the collision is dead center the objects move past each other. Both objects are part of the same collision group. I thought if any
  5. Platform Game: Slopes

    Kamazar
    by Kamazar · July 2009
    I'm pretty sure you can make linear slopes by rotating the ground actors in the scene and have the character rotate when colliding with it, but as for Sonic and Fancy Pants Adventure style stuff, no,
  6. GameSalad has... I don't even know what happened?!

    Kamazar
    by Kamazar · July 2009
    No, I checked them. I'm able to go from the main screen to the game over screen, but not from the main screen to the actual game. All I got rid off was the fade actor's rules and a game attribute.
  7. Help with Space Invaders type game

    CodeMonkey
    by CodeMonkey · July 2009
    what I meant was the game.enemy.movement attribute looks like it is only ever with the values 'left' and 'right', and thus either your "enemy right mvt" or "enemy left mvt&a
  8. Random directional movements

    CodeMonkey
    by CodeMonkey · July 2009
    Create a boolean attribute for the actor. 'MoveForward' and set it to be true.
  9. Help with Space Invaders type game

    CodeMonkey
    by CodeMonkey · July 2009
    Well, at first glance at the latest update, I see that you really only have 2 states for movement, 'left' and 'right'. When you set the attribute to 'left' it moves to position somewhere left, and whe
  10. StarFire Game

    xacto
    by xacto · July 2009
    Hmmm... looks like there are more issues. I noticed that my collisions on not always working like they are suppose to... once in a while my collisions do not register. Strange thing is it seems random
  11. Help with Space Invaders type game

    CodeMonkey
    by CodeMonkey · July 2009
    that you've gone to 49 on one invader. The game attribute finally switches to the right and your actor is moving right, but you are still below 50 as it is moving right so it sees that and changes th
  12. Help with Space Invaders type game

    CodeMonkey
    by CodeMonkey · July 2009
    -When wall collides with enemy: Change a game attribute, enemymove, to 0. And Timer after .8 seconds change it to -1 or 1 (depending on which wall).
  13. car slows on grass help

    Kamazar
    by Kamazar · July 2009
    2) Create one integer game attribute labeled "grass max speed", and another labeled "track max speed".
  14. car slows on grass help

    ktfright
    by ktfright · July 2009
    Should I edit the max speed? And how could I try to make it revert back to regular speed, would I need to make another attribute?
  15. Destroying an actor once it leave the screen

    Kamazar
    by Kamazar · July 2009
    Thx, guys. I thought there was an option like that somewhere, just didn't remember it :P And yeah, I did try the invisible wall thing, but being the perfectionist that I am, I want to keep everything
  16. Destroying an actor once it leave the screen

    butterbean
    by butterbean · July 2009
    Also, the constrain attribute helped me to keep enemies within the boundaries of the screen, and not on the borders
  17. Question on enemy spawner in sidescroller

    retired_ffbabbfd1decfe5998d583c84e0f8f18
    by retired_ffbabbfd1decfe5998d583c84e0f8f18 · July 2009
    Then constrain XPosCheck to Character.XPos % 50
  18. Destroying an actor once it leave the screen

    butterbean
    by butterbean · July 2009
    ( I also use the constrain attribute to keep actors from spawning in certain areas in the scene, let me know if you need help with that, those go hand in hand)
  19. Destroying an actor once it leave the screen

    quantumsheep
    by quantumsheep · July 2009
    You're very much on the right track. In your actor you want destroyed, just put a rule that says 'when an attribute changes' self position x is greater than 480
  20. buttons help please?

    linemaniac231
    by linemaniac231 · June 2009
    okay, Ive been able to get most of it working, but I have one more problem with it. I set the "change attribute" behavior to only take away one enemy per kill, but when I kill one, s
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