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I think I have bumped my head....
by JGary321 ·Create ACTOR Attribute called "Letter" -
I think I have bumped my head....
by butterbean ·You can create a game attribute called "game.drop letters" and add rules in there which gets a little more complicated, and would require some learning, and definitely some help from -
buttons help please?
by Nubc4kes ·In you game attributes you want to make a new one call it, for intents and purposes, call it "Enemy count". -
buttons help please?
by CodeMonkey ·Change Attribute behavior. x <= x -1 -
buttons help please?
by linemaniac231 ·I still dont really understand, how do I make it decrement the game attribute? -
buttons help please?
by CodeMonkey ·Create a game(global) attribute for total number of enemies. When you destroy an enemy, decrement the game attribute. Then have a rule that checks if that attribute == 0, then spawn actor your button. -
Creating elements in sidescrolling platformer
by butterbean ·How do you prevent this? I tried constrain to y axis, but that didn't work. -
I think I have bumped my head....
by Khestral ·Wow I feel silly now, I had the move attribute tied into a rule so it was making it impossible to actually do the drop (Image) -
Jump Issue
by JoshKahane ·It seems that once the attribute becomes true, its stays true forever, hence being only able to jump once. How can I change this? -
Jump Issue
by JoshKahane ·I was quite confused as to how it all worked, so I think when I did get it working I ignored what I did to do so, haha. Not very helpful. I have a rule so that when my character collides with all the -
LOOPING
by LARS ·I think a timer with "every 5 sec" condition, and a few boolean variables ex. "GoLeft, Go Right" will help you to loop an actor. I can't exactly understand what you -
Falling
by JGary321 ·I made an Actor.Attribute called Mob Spawned. Each round I had a random attribute pick a number between 1-5 & store it in this attribute. -
Left and right
by CodeMonkey ·Create an actor attribute that you set to know when you are facing left or right. Then use that attribute when you look for the key to shoot and have different spawn behaviors depending on which way y -
Another Way to Pause the Game
by JGary321 ·You would make it so that the actor can only move if the game attribute called Paused = 0 (off). Since it can't move if it's paused it won't fall or anything. It would be one of the rules for everythi -
Falling
by quantumsheep ·Have it say 'When attribute changes - self position y - is less than 20 (or whatever height the ground is at) -
Is there a way to check the distance between 2 actors?
by Shanesta ·Made a Change Attribute actor, and in change attribute, I put game.Distance, and on the right side I put... -
Is there a way to check the distance between 2 actors?
by Shanesta ·So I made 3 global variables TargetPos, ShotPos, and Distance. No I want to do a change attribute of game.Distance to TargetPos squared+ ShotPos squared, correct? -
Is there a way to check the distance between 2 actors?
by CodeMonkey ·You'll need to set up some global attributes to contain the X/Y position of the target when it is struck. And another game attribute signifying that you have struck the target. -
Help with creating a Quiz game
by butterbean ·The problem is that I tried creating a boolean attribute Game.AnswerIsFalse, and tried to apply that to the other fruits as an incorrect answer, and it doesn't work -
Help with creating a Quiz game
by butterbean ·So far I've created 2 boolean attributes: