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  1. I think I have bumped my head....

    JGary321
    by JGary321 · June 2009
    Create ACTOR Attribute called "Letter"
  2. I think I have bumped my head....

    butterbean
    by butterbean · June 2009
    You can create a game attribute called "game.drop letters" and add rules in there which gets a little more complicated, and would require some learning, and definitely some help from
  3. buttons help please?

    Nubc4kes
    by Nubc4kes · June 2009
    In you game attributes you want to make a new one call it, for intents and purposes, call it "Enemy count".
  4. buttons help please?

    CodeMonkey
    by CodeMonkey · June 2009
    Change Attribute behavior. x <= x -1
  5. buttons help please?

    linemaniac231
    by linemaniac231 · June 2009
    I still dont really understand, how do I make it decrement the game attribute?
  6. buttons help please?

    CodeMonkey
    by CodeMonkey · June 2009
    Create a game(global) attribute for total number of enemies. When you destroy an enemy, decrement the game attribute. Then have a rule that checks if that attribute == 0, then spawn actor your button.
  7. Creating elements in sidescrolling platformer

    butterbean
    by butterbean · June 2009
    How do you prevent this? I tried constrain to y axis, but that didn't work.
  8. I think I have bumped my head....

    Khestral
    by Khestral · June 2009
    Wow I feel silly now, I had the move attribute tied into a rule so it was making it impossible to actually do the drop (Image)
  9. Jump Issue

    JoshKahane
    by JoshKahane · June 2009
    It seems that once the attribute becomes true, its stays true forever, hence being only able to jump once. How can I change this?
  10. Jump Issue

    JoshKahane
    by JoshKahane · June 2009
    I was quite confused as to how it all worked, so I think when I did get it working I ignored what I did to do so, haha. Not very helpful. I have a rule so that when my character collides with all the
  11. LOOPING

    LARS
    by LARS · June 2009
    I think a timer with "every 5 sec" condition, and a few boolean variables ex. "GoLeft, Go Right" will help you to loop an actor. I can't exactly understand what you
  12. Falling

    JGary321
    by JGary321 · June 2009
    I made an Actor.Attribute called Mob Spawned. Each round I had a random attribute pick a number between 1-5 & store it in this attribute.
  13. Left and right

    CodeMonkey
    by CodeMonkey · June 2009
    Create an actor attribute that you set to know when you are facing left or right. Then use that attribute when you look for the key to shoot and have different spawn behaviors depending on which way y
  14. Another Way to Pause the Game

    JGary321
    by JGary321 · June 2009
    You would make it so that the actor can only move if the game attribute called Paused = 0 (off). Since it can't move if it's paused it won't fall or anything. It would be one of the rules for everythi
  15. Falling

    quantumsheep
    by quantumsheep · June 2009
    Have it say 'When attribute changes - self position y - is less than 20 (or whatever height the ground is at)
  16. Is there a way to check the distance between 2 actors?

    Shanesta
    by Shanesta · June 2009
    Made a Change Attribute actor, and in change attribute, I put game.Distance, and on the right side I put...
  17. Is there a way to check the distance between 2 actors?

    Shanesta
    by Shanesta · June 2009
    So I made 3 global variables TargetPos, ShotPos, and Distance. No I want to do a change attribute of game.Distance to TargetPos squared+ ShotPos squared, correct?
  18. Is there a way to check the distance between 2 actors?

    CodeMonkey
    by CodeMonkey · June 2009
    You'll need to set up some global attributes to contain the X/Y position of the target when it is struck. And another game attribute signifying that you have struck the target.
  19. Help with creating a Quiz game

    butterbean
    by butterbean · June 2009
    The problem is that I tried creating a boolean attribute Game.AnswerIsFalse, and tried to apply that to the other fruits as an incorrect answer, and it doesn't work
  20. Help with creating a Quiz game

    butterbean
    by butterbean · June 2009
    So far I've created 2 boolean attributes:
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