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  1. Edit Camera Position

    CodeMonkey
    by CodeMonkey · June 2009
    Create a game attribute called playerX.
  2. Disable movement during jump?

    CodeMonkey
    by CodeMonkey · June 2009
    Set an attribute that signifies when you are jumping. In your rules that check if you are pressing the keys that enable you to run the behaviors that move you left and right, add the condition to che
  3. Help with Making Actor Jump: Need Help From Who Made the Templates

    CodeMonkey
    by CodeMonkey · June 2009
    The Restitution attribute sets how much it or the actor which hits it bounces. Also in the Physics attributes of an actor.
  4. How can I make my actor Jump?

    Freztino
    by Freztino · June 2009
    You have to set the ground actors Fixed Rotation, attribute to true. (it's in Physics)
  5. Random Rule Selection

    ibone
    by ibone · June 2009
    sorry, i've answered it myself using change scene with randomly selected attribute
  6. I think I have bumped my head....

    quantumsheep
    by quantumsheep · June 2009
    Let's set the score attribute.
  7. Collidable actor

    CodeMonkey
    by CodeMonkey · June 2009
    Use the bounce behavior. In the actor for the cars, set their collision group attribute to 2. In the bounce behavior added to those actors, to collide with the other collision group with which you wan
  8. Is a future version going to support touches and swipes on the iPhone?

    CodeMonkey
    by CodeMonkey · June 2009
    - Change Attribute. StartingX = Mouse.Position.X
  9. How can you add items to a background on timer or based on score?

    quantumsheep
    by quantumsheep · June 2009
    Use the Timer Attribute with a game controller (a game controller is just an invisible actor you place somewhere in your scene. Make sure the collision and movement is set to off on this actor).
  10. DRFT checkpoint help

    JGary321
    by JGary321 · May 2009
    No one likes to be constrain by 'invisible' walls. If anything you would make them with 'visible' walls. With the grass option, I remember we spoke about that once, you would have to make the grass as
  11. Problem with the Animate Behavior

    CodeMonkey
    by CodeMonkey · May 2009
    Create a boolean attribute, 'standing', to signify if it is walking or standing.
  12. Enemies dropping items/powerups

    butterbean
    by butterbean · May 2009
    I think there's another way of doing it, and it's to create 3 attributes, (codemonkey helped me with this)
  13. Game Froze as enemies travel faster

    JGary321
    by JGary321 · May 2009
    Constrain - I know no better way.
  14. Game Froze as enemies travel faster

    butterbean
    by butterbean · May 2009
    Also, to constrain my actor on the ground, I just placed a simple constrain attribute, self position y to 16 b/c I don't want the player to move up or down or float off the ground (position y=16) is w
  15. Game Froze as enemies travel faster

    JGary321
    by JGary321 · May 2009
    Attribute game.score < (less than) 5000
  16. Changing speed of the game and change background

    JGary321
    by JGary321 · May 2009
    On your health item, create rule so game attribute changes health < 3 (less than 3) then change game.health to game.health + 1
  17. Changing speed of the game and change background

    butterbean
    by butterbean · May 2009
    This is a great and ingenius equation Codemonkey! It should be placed in the Wiki for others to use since this is a commonly used attribute in basic games
  18. Changing speed of the game and change background

    butterbean
    by butterbean · May 2009
    So how do I now up the speed of the birds once the score reaches 2000, and WHERE do I place that attribute? In other words, what behavior will I be placing that in?
  19. Changing speed of the game and change background

    butterbean
    by butterbean · May 2009
    The Move attribute for my enemy is not in a rule... it is as follows:
  20. Changing speed of the game and change background

    CodeMonkey
    by CodeMonkey · May 2009
    You're not typing in "game.score" as text, correct? It should be that game attribute.
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