-
Edit Camera Position
by CodeMonkey ·Create a game attribute called playerX. -
Disable movement during jump?
by CodeMonkey ·Set an attribute that signifies when you are jumping. In your rules that check if you are pressing the keys that enable you to run the behaviors that move you left and right, add the condition to che -
Help with Making Actor Jump: Need Help From Who Made the Templates
by CodeMonkey ·The Restitution attribute sets how much it or the actor which hits it bounces. Also in the Physics attributes of an actor. -
How can I make my actor Jump?
by Freztino ·You have to set the ground actors Fixed Rotation, attribute to true. (it's in Physics) -
Random Rule Selection
by ibone ·sorry, i've answered it myself using change scene with randomly selected attribute -
I think I have bumped my head....
by quantumsheep ·Let's set the score attribute. -
Collidable actor
by CodeMonkey ·Use the bounce behavior. In the actor for the cars, set their collision group attribute to 2. In the bounce behavior added to those actors, to collide with the other collision group with which you wan -
Is a future version going to support touches and swipes on the iPhone?
by CodeMonkey ·- Change Attribute. StartingX = Mouse.Position.X -
How can you add items to a background on timer or based on score?
by quantumsheep ·Use the Timer Attribute with a game controller (a game controller is just an invisible actor you place somewhere in your scene. Make sure the collision and movement is set to off on this actor). -
DRFT checkpoint help
by JGary321 ·No one likes to be constrain by 'invisible' walls. If anything you would make them with 'visible' walls. With the grass option, I remember we spoke about that once, you would have to make the grass as -
Problem with the Animate Behavior
by CodeMonkey ·Create a boolean attribute, 'standing', to signify if it is walking or standing. -
Enemies dropping items/powerups
by butterbean ·I think there's another way of doing it, and it's to create 3 attributes, (codemonkey helped me with this) -
Game Froze as enemies travel faster
by JGary321 ·Constrain - I know no better way. -
Game Froze as enemies travel faster
by butterbean ·Also, to constrain my actor on the ground, I just placed a simple constrain attribute, self position y to 16 b/c I don't want the player to move up or down or float off the ground (position y=16) is w -
Game Froze as enemies travel faster
by JGary321 ·Attribute game.score < (less than) 5000 -
Changing speed of the game and change background
by JGary321 ·On your health item, create rule so game attribute changes health < 3 (less than 3) then change game.health to game.health + 1 -
Changing speed of the game and change background
by butterbean ·This is a great and ingenius equation Codemonkey! It should be placed in the Wiki for others to use since this is a commonly used attribute in basic games -
Changing speed of the game and change background
by butterbean ·So how do I now up the speed of the birds once the score reaches 2000, and WHERE do I place that attribute? In other words, what behavior will I be placing that in? -
Changing speed of the game and change background
by butterbean ·The Move attribute for my enemy is not in a rule... it is as follows: -
Changing speed of the game and change background
by CodeMonkey ·You're not typing in "game.score" as text, correct? It should be that game attribute.