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  1. swaying trees and falling leaves?

    PixelPun
    by PixelPun · January 2016
    If I was doing this I think I would start with just one branch and constrain the movements to a certain area of the scene, then copy that actor and play with the attributes to get different movements
  2. spawn actor from different places

    imjustmike
    by imjustmike · January 2016
    below the edge of the screen, change their y attribute to the top of the screen and again change their x attribute to something random. This way the same rain drop will fall forever and you won't hav
  3. Drag & drop actor by touch? (rpg inventory solution)

    imjustmike
    by imjustmike · January 2016
    It's a couple of things all together. You want a snap to be be able to drag and drop actors based on touch - that easily done by constraining the actor's position to mouse position.
  4. Boomerang

    jay2dx
    by jay2dx · January 2016
    Constrain the players X and y to game attributes, now when you throw your boomerang "I'm assuming you know this bit!" Either way have the boomarangs motion X change to say 400 now se
  5. Spawning edges work with vertical elevators but not on horizontal? Pictures included for better help

    KIIVIIN
    by KIIVIIN · January 2016
    screen. I got the "movable" attribute checked else the elevator is stuck. What to do?
  6. Spawning edges work with vertical elevators but not on horizontal? Pictures included for better help

    KIIVIIN
    by KIIVIIN · January 2016
    I got 2 self attributes on the vElevator.
  7. Spawning edges work with vertical elevators but not on horizontal? Pictures included for better help

    KIIVIIN
    by KIIVIIN · January 2016
    (Quote)
  8. Spawning edges work with vertical elevators but not on horizontal? Pictures included for better help

    tatiang
    by tatiang · January 2016
    If you use a Timer, you'd need to change attribute self.Position.Y to self.Position.Y+10 or some other small number. But if you want it to stop at a specific point, you'd probably want to use Move To
  9. Spawning edges work with vertical elevators but not on horizontal? Pictures included for better help

    KIIVIIN
    by KIIVIIN · January 2016
    change attribute self position.y to self.MyMin
  10. Spawning edges work with vertical elevators but not on horizontal? Pictures included for better help

    tatiang
    by tatiang · January 2016
    My guess is that Interpolate and Constrain are working at different speeds. I know that's not very helpful but it does point to the cause. I wonder if the same thing would happen if you moved the pl
  11. Constrain Attributes Stop Working

    Hopscotch
    by Hopscotch · January 2016
    @Goodnight Games it may be possible that the constrain breaks because it references the table before valid row/col attributes are set. These attributes are probably still 0 as you come into the scene,
  12. Constrain Attributes Stop Working

    Goodnight Games
    by Goodnight Games · January 2016
    I have several actors with constrain behaviors tied to table values such as weapon select buttons in the HUD. Simply firing any selected gun and quitting out and going back into the same scene can ca
  13. Spawning edges work with vertical elevators but not on horizontal? Pictures included for better help

    KIIVIIN
    by KIIVIIN · January 2016
    (Quote)
  14. Update 1.24.42 is available

    Hopscotch
    by Hopscotch · January 2016
    If the timer ends and resets the attribute in the same draw frame as the key is pressed, then the attribute will get stuck in state 1. The second Rule will not react to the second state change.
  15. Spawning edges work with vertical elevators but not on horizontal? Pictures included for better help

    tatiang
    by tatiang · January 2016
    What behavior are you using to move the platforms (Move, Accelerate, Constrain Attribute, etc.)?
  16. Get Table from URL - Network callback attribute -1

    dunston
    by dunston · January 2016
    I've followed the tutorials and discussions on sql databases for the Get Table from URL. I have my php file set up correctly (I can see it through a web browser), but it keeps returning -1 when I tr…
  17. Passing Values to other objects possible?

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · January 2016
    As we said you will get overlap of collisions but it will be less likely by adding ball types. Won't be 100% but better.
  18. Spawning edges work with vertical elevators but not on horizontal? Pictures included for better help

    KIIVIIN
    by KIIVIIN · January 2016
    It is moving by self.Max & self.Min attributes.
  19. Spawning edges work with vertical elevators but not on horizontal? Pictures included for better help

    KIIVIIN
    by KIIVIIN · January 2016
    (Quote)
  20. Spawning edges work with vertical elevators but not on horizontal? Pictures included for better help

    tatiang
    by tatiang · January 2016
    You can "pass" a game attribute value from a spawner actor to spawned actors by changing the value just before spawning and having the spawned actor change a self attribute to that s
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