GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. Respawning actor after he's destroyed

    JGary321
    by JGary321 · May 2009
    For respawning you could probably have a game attribute called "player alive" & set it to 1 to start. When it's killed make it so it changes it to 0. Then Set a rule that wou
  2. Respawning actor after he's destroyed

    butterbean
    by butterbean · May 2009
    I've followed the tutorial on GameSalad and have a TOTAL LIVES game attribute added with 3 lives available. I also created a rule that once the actor is destroyed, to minus 1 in the total lives attrib
  3. Pause Tutorial

    JGary321
    by JGary321 · May 2009
    First thing you need to do is set a "Boolean" Game Attribute. I called mine "Game Paused". I have it set to 1 (so the game starts paused).
  4. Tower Defense

    JGary321
    by JGary321 · May 2009
    Quantum - Thanks that gives a great idea. I usually try to think outside the box, I just had no clue where to start for this on. Once we get round actors (i can do a temp one with square one) I can cr
  5. Tower Defense

    nulo
    by nulo · May 2009
    also, i think theres a "bug" with collisions, where it only actually collides if the actor touches the edges of the other actor.
  6. Show game.time

    CodeMonkey
    by CodeMonkey · May 2009
    You could create some real type attributes that store the game.time. Depending on when you define what is the end and start of the game you would add the behaviors:
  7. Change actor size based on screen location

    CodeMonkey
    by CodeMonkey · May 2009
    I've done something like that using the Constrain Attribute behavior.
  8. Yum. Beta.

    CodeMonkey
    by CodeMonkey · May 2009
    The accelerometer gives data in the form of X/Y/Z values. You can't test it with GameSalad Creator, but you can mimic it changing with some constrain attribute behaviors.
  9. How can I do this?

    CodeMonkey
    by CodeMonkey · May 2009
    You can create an actor that uses the Timer behavior to change an attribute to some random integer (1 to n) every t seconds. Then the actor has different rules that check if the attribute value is equ
  10. 1 Move

    CodeMonkey
    by CodeMonkey · May 2009
    So you create one actor that when you have mouse down and mouse position is over, you set a game attribute saying you are about to select. Then when mouse position is over actor, mouse up, and game at
  11. 1 Move

    JGary321
    by JGary321 · May 2009
    I initially followed the tutorial for moving an actor with mouse, but no matter what I do it wont stay. I even set up an attribute that changes to "1" when mouse comes up & t
  12. how to make actor jump not fly

    bigoldee
    by bigoldee · April 2009
    I didn't make the jump attribute as a boolean and it still works well.
  13. Rotational motion

    FastFrwrd
    by FastFrwrd · April 2009
    so long as the x and y attribute were constrained. This is no longer the case; objects get confused as to how to collide with this setup now. I'm in the progress to fixing the game, and have determin
  14. how to make actor jump not fly

    nulo
    by nulo · April 2009
    *create the "jump" attribute as a boolean and set it to false as default (this way the game knows that the character should not be jumping when the game starts.)
  15. A question about scoring

    Freztino
    by Freztino · April 2009
    Change attribute: "the name of the score" 0
  16. Set diferent movement positions

    CodeMonkey
    by CodeMonkey · April 2009
    -> Change Attribute 'spacenum' = min(1,'spacenum'-1)
  17. Set diferent movement positions

    tomi2711
    by tomi2711 · April 2009
    - make a rule that said: actor recieves event -> key -> left, change attribute self.PositionX to self.PositionX -60.
  18. Position constraint problem

    Zourath
    by Zourath · April 2009
    How odd. That is basically how mine is set up, the only differences are the Y position is set to 30, not 160, keys a and d replace left and right, and a few other key checks which shouldn't interact w
  19. How does the iPhone's touch-screen work in terms of game control?

    CodeMonkey
    by CodeMonkey · April 2009
    -> Change Attribute (Color->Alpha) To make it disappear.
  20. Turning On/Off seperate move sets with the same button

    lordsprinkles
    by lordsprinkles · April 2009
    -> Change Attribute 'self.Sneak Mode' => ('self.Sneak Mode'+1)%2
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla