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  1. Game Attributes and Scene Changes - can't see the global attribute change?

    CodeMonkey
    by CodeMonkey · March 2009
    Game Attributes are global across scenes.
  2. Game Attributes and Scene Changes - can't see the global attribute change?

    JackieMac
    by JackieMac · March 2009
    - I have a boolean game attribute called "Battle On"
  3. my drifting game

    CodeMonkey
    by CodeMonkey · March 2009
    Instead of the 'Display Text' behavior that says "I'm on target" you can replace it with a 'Timer' behavior that increments a global attribute.
  4. Pieces on Grid Help

    CodeMonkey
    by CodeMonkey · February 2009
    Using that method plus some global attributes that keep track if there is a piece there or not, you may be able to solve your issue.
  5. Pieces on Grid Help

    Plokiju
    by Plokiju · February 2009
    I have it so that when the move button is pressed, the attribute self.Position.(X/Y) changes by 40 so that it occupies the adjacent space. To avoid two pieces occupying the same space, I made it so th
  6. help! spinning out of control!

    hertzcastle
    by hertzcastle · February 2009
    thanks, i had both actors on the same collision group, and the rotation was down to the "angular velocity" attribute!
  7. Trying to create a card flip effect

    CodeMonkey
    by CodeMonkey · February 2009
    Add a condition in your card flipping rule to check if self.size.width attribute changes and is less than 100.
  8. Trying to create a card flip effect

    JackieMac
    by JackieMac · February 2009
    Hmm, so how do I ensure the card grows back to a certain size, let's say 100x150 pixels? Is there a way to constrain that?
  9. help! spinning out of control!

    CodeMonkey
    by CodeMonkey · February 2009
    Without looking at your game scene and actor attribute settings I can only make a guess.
  10. Trying to create a card flip effect

    JackieMac
    by JackieMac · February 2009
    I've tried using a combination of a Time with a Change Size (-4) for 0.5 seconds constraining the height to 100 pixels. (With a mouse click to trigger it.) So, this part works fine. The image shrinks
  11. Removing color behind sprite.

    CodeMonkey
    by CodeMonkey · February 2009
    Unfortunately collisions are currently box shaped so the transparent part of the image will still collide. If you can, crop off as much of your image that you don't need and resize your actor to fit i
  12. Removing color behind sprite.

    julesventurini
    by julesventurini · February 2009
    I have a sprite with a green background behind it, usually in other programs, there is a function where this gets removed, it looks kind of ugly and messes up collisions.
  13. Drifting.

    CodeMonkey
    by CodeMonkey · February 2009
    Try the Change Attribute behavior on the actor's Motion->Linear Velocity->X/Y and setting it to 0 for each one as you begin turning.
  14. Collision Bug?

    Boinkology
    by Boinkology · February 2009
    In the physics attribute of an object, you can set a collision group and a bool for collidable.
  15. Change volume of sound by pressing key

    Yoshi
    by Yoshi · February 2009
    How you could do this is to have a new custom attribute called My Volume, and when a key is pressed, change it to be MyVolume + 1 or MyVolume-1, and play the corresponding sound file. I know it's les
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