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How to display Text from 2 different Scenes
by SanoRock ·Thank you that was exactly what I needed. I was using the save attribute instead of the change attribute. -
Update 1.24.42 is available
by Hopscotch ·always be 0. Set a game.OSFlag and treat the constrain differently on iOS and Android to accommodate this. -
Update 1.24.42 is available
by wilsongalucho ·1.24.5861.17890 current windows version .. Just update it .. I have an attribute constrained to this expression and at some point it stops constraining the attribute -
Passing Values to other objects possible?
by crestwoodgames ·Works 100x better! Out of 20 tests, I had 1 issue where the collisions stopped registering all together for a few seconds. I wonder if this was just a viewer issue and would probably not show up on th -
How to display Text from 2 different Scenes
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Weekly Tournaments
by gregfaulks ·Would it be possible to get the player to select their time zone and add or subtract the time difference from a time within a time zone that I select to be the official start and end time of the tourn -
Weekly Tournaments
by gregfaulks ·Hi guys, I understand this may be impossible or very tricky but I am looking for a way to set up a weekly tournament where my integer attribute will be used within a Game Center leaderboard as a score -
Passing Values to other objects possible?
by Hopscotch ·You are right that multiple collisions of the same actor will count as one. So, as a trade-off, you could spawn 4 different types of ball (but identical looking), then put the 4 separate collision rul -
How to display Text from 2 different Scenes
by SanoRock ·I've tried to save them as and attribute but can't figure out how to load them -
How to display Text from 2 different Scenes
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show high score after returning from editor
by dwightberger ·reset everything? I've saved it a table and as a attribute, and reloaded table at beginning of game, but shows high score as 0. thanks -
Spawning edges work with vertical elevators but not on horizontal? Pictures included for better help
by KIIVIIN ·That worked fine but when I used the constrain attribute on the EDGE actor they both ended up in the middle of the platform. I wanted them to be on the sides, I didnt find a way so I made 2 actors &am -
Passing Values to other objects possible?
by Braydon_SFX ·Are you decreasing the health value in the box actor or the ball actor? You're going to want to do it in the ball actor, since there are many of those instances on scene. If you choose to do it in the -
Spawning edges work with vertical elevators but not on horizontal? Pictures included for better help
by Approw ·I'm not sure if I got the issue correctly, but when you're working with the same actors in one scene, its usually a good idea to give them a self.ID attribute. This way they cant mess with each others -
Spawning edges work with vertical elevators but not on horizontal? Pictures included for better help
by KIIVIIN ·(Quote) -
How to use keyboard input to write to table cell and save.
by tatiang ·The method you describe is still the best method unless you plan to implement a custom keyboard where every key is a separate actor that concatenates a letter onto the end of the text attribute. -
How to use keyboard input to write to table cell and save.
by ironDan ·do this other than the old way of using a TEXT attribute to hold the text input and then a rule (if game.textattribute is not "blank") then change table row? Col? to Game.textattrib -
Spawning edges work with vertical elevators but not on horizontal? Pictures included for better help
by tatiang ·What I was referring to is that actors' positions are determined by their center coordinates. So if you constrain the self.Position.X of one actor to the self.Position.X of another actor, you are ali -
Spawning edges work with vertical elevators but not on horizontal? Pictures included for better help
by KIIVIIN ·If I turn of the constrain attribute selfpositionX to game.hElevatorX.position in the edge then the edge spawns at the left side and in the middle (Image) -
Collisions in 1.24 possible fix
by JScott ·On my project I eventually figured out that if "movable" was turned on for both actors, collisions work. Most of my collisions involve only one "movable" actor, and