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  1. Passing Values to other objects possible?

    crestwoodgames
    by crestwoodgames · January 2016
    Works 100x better! Out of 20 tests, I had 1 issue where the collisions stopped registering all together for a few seconds. I wonder if this was just a viewer issue and would probably not show up on th
  2. How to display Text from 2 different Scenes

    jamie_c
    by jamie_c · January 2016
    I'm not talking about using the Save and Load behaviors, just store the text in an attribute.
  3. Weekly Tournaments

    gregfaulks
    by gregfaulks · January 2016
    Would it be possible to get the player to select their time zone and add or subtract the time difference from a time within a time zone that I select to be the official start and end time of the tourn
  4. Weekly Tournaments

    gregfaulks
    by gregfaulks · January 2016
    Hi guys, I understand this may be impossible or very tricky but I am looking for a way to set up a weekly tournament where my integer attribute will be used within a Game Center leaderboard as a score
  5. Passing Values to other objects possible?

    Hopscotch
    by Hopscotch · January 2016
    You are right that multiple collisions of the same actor will count as one. So, as a trade-off, you could spawn 4 different types of ball (but identical looking), then put the 4 separate collision rul
  6. How to display Text from 2 different Scenes

    SanoRock
    by SanoRock · January 2016
    I've tried to save them as and attribute but can't figure out how to load them
  7. How to display Text from 2 different Scenes

    jamie_c
    by jamie_c · January 2016
    You can either store the text value in an Attribute or in a Table and then recall it from those as needed throughout the game.
  8. show high score after returning from editor

    dwightberger
    by dwightberger · January 2016
    reset everything? I've saved it a table and as a attribute, and reloaded table at beginning of game, but shows high score as 0. thanks
  9. Spawning edges work with vertical elevators but not on horizontal? Pictures included for better help

    KIIVIIN
    by KIIVIIN · January 2016
    That worked fine but when I used the constrain attribute on the EDGE actor they both ended up in the middle of the platform. I wanted them to be on the sides, I didnt find a way so I made 2 actors &am
  10. Passing Values to other objects possible?

    Braydon_SFX
    by Braydon_SFX · January 2016
    Are you decreasing the health value in the box actor or the ball actor? You're going to want to do it in the ball actor, since there are many of those instances on scene. If you choose to do it in the
  11. Spawning edges work with vertical elevators but not on horizontal? Pictures included for better help

    Approw
    by Approw · January 2016
    I'm not sure if I got the issue correctly, but when you're working with the same actors in one scene, its usually a good idea to give them a self.ID attribute. This way they cant mess with each others
  12. Spawning edges work with vertical elevators but not on horizontal? Pictures included for better help

    KIIVIIN
    by KIIVIIN · January 2016
    (Quote)
  13. How to use keyboard input to write to table cell and save.

    tatiang
    by tatiang · January 2016
    The method you describe is still the best method unless you plan to implement a custom keyboard where every key is a separate actor that concatenates a letter onto the end of the text attribute.
  14. How to use keyboard input to write to table cell and save.

    ironDan
    by ironDan · January 2016
    do this other than the old way of using a TEXT attribute to hold the text input and then a rule (if game.textattribute is not "blank") then change table row? Col? to Game.textattrib
  15. Spawning edges work with vertical elevators but not on horizontal? Pictures included for better help

    tatiang
    by tatiang · January 2016
    What I was referring to is that actors' positions are determined by their center coordinates. So if you constrain the self.Position.X of one actor to the self.Position.X of another actor, you are ali
  16. Spawning edges work with vertical elevators but not on horizontal? Pictures included for better help

    KIIVIIN
    by KIIVIIN · January 2016
    If I turn of the constrain attribute selfpositionX to game.hElevatorX.position in the edge then the edge spawns at the left side and in the middle (Image)
  17. Collisions in 1.24 possible fix

    JScott
    by JScott · January 2016
    On my project I eventually figured out that if "movable" was turned on for both actors, collisions work. Most of my collisions involve only one "movable" actor, and
  18. Spawning edges work with vertical elevators but not on horizontal? Pictures included for better help

    KIIVIIN
    by KIIVIIN · January 2016
    So the edge / jump function works. The edge spawns correctly on the platforms standing still including the platform moving up/down. And it follows the vertical platform with constrain Y position.
  19. Problems with highscore

    boberto
    by boberto · January 2016
    (Quote)
  20. Update 1.24.42 is available

    drizzling
    by drizzling · January 2016
    1) When press an actor that has a rule on table cell value being added/subtract, the number displaying the table cell value **sometimes stop altogether as if hang there... (not displaying the actual n
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