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How to create fake 3D effect in gamesalad?
by anotherforestleaf ·Create Attribute Distance_Wall_1_to_P & attribute Wall_1_Image -
Display text not working?
by RThurman ·But I did not use the equality operator " ((yourbooleanattribute) == true) " since the boolean attribute will already evaluate to true or false based upon its value/state. I suppose -
Attribute based search
by Socks ·Same here, I've been using the same method for years without any issues, start to delete the attribute then cancel the deletion once you' ve checked out where the attribute is being used. -
Display text not working?
by GeorgeGS ·What you need is string .. tostring(boolean) which is a simple thing in regular Lua code, but not so simple when you need to apply it to an attribute since lua functions don't know anything about thos -
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by boberto ·(Quote) -
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by illaciaerik ·Just divide the screen into to buttons with appropriate attribute. And set a Y velocity to the actor. -
Updates 1.24.41 and 1.24.5854 are live
by AlchimiaStudios ·So I did some more testing. Spawning and collisions are def the issue for me now. -
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by Thunder_Child ·(Quote) -
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by boberto ·(Quote) -
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by Thunder_Child ·Make your actor do this....by default I assume your actor is facing right.....make two Boolean attributes (game level) called left and right. -
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by http_gamesalad ·When touch is pressed do change attribute game.LeftandRight to (game.LeftandRight+1)%2 -
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by Socks ·(Quote) -
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by boberto ·My character is in a landscape iphone game with no gravity. It has a behavior that says go up at a speed of 150. I have the rotation constrained to my game.direction attribute. How do I get so that wh -
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by boberto ·(Quote) -
Attribute based search
by The_Gamesalad_Guru ·You can find it another way. If you go and select a game attribute and hit minus to delete it a warning popup comes up telling you which actors that variable is used in. -
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by crestwoodgames ·create a global attribute called direction type integer -
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by boberto ·(Quote) -
Display text not working?
by 3absh ·I know I can make another display text behavior and locate it beside the display attribute but that would be inconvinent, I want to see if its possible to display both the text and the behavior under -
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by illaciaerik ·First off I have to say that I'm not an expert but my first thought when I read your question was to make a integer attribute. +1 every time you tap the screen. Then right when attribute is equal to 1 -
Display text not working?
by 3absh ·I'm trying to debug my game and I need to display a boolean attribute