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  1. Updates 1.24.41 and 1.24.5854 are live

    RabidParrot
    by RabidParrot · January 2016
    (Quote)
  2. Pause game using an attribute?

    aurynstar
    by aurynstar · January 2016
    Yeah, I have tried a bit of debugging and I can see that attribute reach 0 and then I used the same rule to spawn an actor and that works!
  3. Pause game using an attribute?

    Braydon_SFX
    by Braydon_SFX · January 2016
    Hard to tell without seeing how you've set things up. The way you've described your rule sounds good, but are you actually certain the game.attribute is actually reaching a value of <=0? Use th
  4. Pause game using an attribute?

    aurynstar
    by aurynstar · January 2016
    I'm trying to get a Level Complete screen to show when an attribute becomes a certain value.
  5. How to create various button behaviors - Latching?

    JH4music
    by JH4music · January 2016
    2. I created an attribute for the button called "On Off State"
  6. Updates 1.24.41 and 1.24.5854 are live

    ForumNinja
    by ForumNinja · January 2016
    * Fixed the issue with center of mass and collisions
  7. Option of creating 'friends list' and chatting with them

    AlchimiaStudios
    by AlchimiaStudios · January 2016
    I think there was some talk about text input directly to string (attribute) becoming available soon in this thread here . That would certaintly simplify things in GS.
  8. Bug in GS?

    KIIVIIN
    by KIIVIIN · January 2016
    (Quote)
  9. two sliders being used at once.

    owen_dennis
    by owen_dennis · January 2016
    (Quote)
  10. two sliders being used at once.

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · January 2016
    Follow this one and it shows how to keep collisions intact and you can just freeze the Y and put walls in the end for your sliders to collide.
  11. two sliders being used at once.

    owen_dennis
    by owen_dennis · January 2016
    at one time, so tutorials will often say to constrain to the mouse or something. However, because I've got two people doing this at once, I'm afraid that makes it a multi touch situation. I'm not sur
  12. Bug in GS?

    Agent Argyle
    by Agent Argyle · January 2016
    Just a guess, but did you make sure both actors are on scrollable layers? If you try to have collisions between actors on scrollable and non-scrollable layers, you will get both false-positive and fal
  13. Coding Help ..spawning actors based on random attribute

    mshuraih
    by mshuraih · January 2016
    I have spawning actor that every 5 seconds will spawn one of four different actors ( A,B,C and D ) ..based on a random spawning attribute ( SA ) this attribute changes every 5 sec with random value (
  14. custom number fonts

    rab127
    by rab127 · January 2016
    For the first one I used a constrain attribute with; self.image to game.points%10, and floor(game.points/10)%10.
  15. Monthly GameSalad Meetup Thursday January 7 2016 at 7pm CST (01:00 GMT)

    Braydon_SFX
    by Braydon_SFX · January 2016
    In the CoinsLogic actor, we use a timer and local game attributes to reevaluate how many seconds have passed since the game was first launched. The AF_SecondsAfterLaunch attribute has filled in the fi
  16. Memory Card Game Tutorial (Classic Concentration)

    LEO Media Team
    by LEO Media Team · January 2016
    * In order to evaluate them, you need to have some kind of identifier (either a number contained in an attribute or maybe a table)
  17. Memory Card Game Tutorial (Classic Concentration)

    Braydon_SFX
    by Braydon_SFX · January 2016
    * In order to evaluate them, you need to have some kind of identifier (either a number contained in an attribute or maybe a table)
  18. [I solved it] Changing velocity on actor issue

    KIIVIIN
    by KIIVIIN · January 2016
    But when I tried to use logic as attribute "if x is true then move >>>" If false then move <<.
  19. [I solved it] Changing velocity on actor issue

    KIIVIIN
    by KIIVIIN · January 2016
    (Quote)
  20. [I solved it] Changing velocity on actor issue

    Socks
    by Socks · January 2016
    If you had a game attribute (let's call it 'X') which changed from 0 to 1, depending on which way you were facing, you could - for example - set the direction in a Move behaviour (for the weapon actor
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