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puzzle logic help.
by tatiang ·It's actually very easy. Make a text attribute called game.sequence. When touch is pressed, change game.sequence to game.sequence..self.number (where self.number is an integer set to the value of t -
Attribute based search
by 3absh ·An attribute based search where you will be able to find exactly where this or that attribute is used in the coding. -
Updates 1.24.41 and 1.24.5854 are live
by AlchimiaStudios ·I also lost about 5-15 fps in certain situations somehow. I'm still looking for the source of the drops in FPS, but collisions and spawning are the most likely culprits from what I can tell so far (th -
Updates 1.24.41 and 1.24.5854 are live
by RabidParrot ·(Quote) -
Pause game using an attribute?
by aurynstar ·Yeah, I have tried a bit of debugging and I can see that attribute reach 0 and then I used the same rule to spawn an actor and that works! -
Pause game using an attribute?
by Braydon_SFX ·Hard to tell without seeing how you've set things up. The way you've described your rule sounds good, but are you actually certain the game.attribute is actually reaching a value of <=0? Use th -
Pause game using an attribute?
by aurynstar ·I'm trying to get a Level Complete screen to show when an attribute becomes a certain value. -
How to create various button behaviors - Latching?
by JH4music ·2. I created an attribute for the button called "On Off State" -
Updates 1.24.41 and 1.24.5854 are live
by ForumNinja ·* Fixed the issue with center of mass and collisions -
Option of creating 'friends list' and chatting with them
by AlchimiaStudios ·I think there was some talk about text input directly to string (attribute) becoming available soon in this thread here . That would certaintly simplify things in GS. -
Bug in GS?
by KIIVIIN ·(Quote) -
two sliders being used at once.
by owen_dennis ·(Quote) -
two sliders being used at once.
by The_Gamesalad_Guru ·Follow this one and it shows how to keep collisions intact and you can just freeze the Y and put walls in the end for your sliders to collide. -
two sliders being used at once.
by owen_dennis ·at one time, so tutorials will often say to constrain to the mouse or something. However, because I've got two people doing this at once, I'm afraid that makes it a multi touch situation. I'm not sur -
Bug in GS?
by Agent Argyle ·Just a guess, but did you make sure both actors are on scrollable layers? If you try to have collisions between actors on scrollable and non-scrollable layers, you will get both false-positive and fal -
Coding Help ..spawning actors based on random attribute
by mshuraih ·I have spawning actor that every 5 seconds will spawn one of four different actors ( A,B,C and D ) ..based on a random spawning attribute ( SA ) this attribute changes every 5 sec with random value ( -
custom number fonts
by rab127 ·For the first one I used a constrain attribute with; self.image to game.points%10, and floor(game.points/10)%10. -
Monthly GameSalad Meetup Thursday January 7 2016 at 7pm CST (01:00 GMT)
by Braydon_SFX ·In the CoinsLogic actor, we use a timer and local game attributes to reevaluate how many seconds have passed since the game was first launched. The AF_SecondsAfterLaunch attribute has filled in the fi -
Memory Card Game Tutorial (Classic Concentration)
by LEO Media Team ·* In order to evaluate them, you need to have some kind of identifier (either a number contained in an attribute or maybe a table) -
Memory Card Game Tutorial (Classic Concentration)
by Braydon_SFX ·* In order to evaluate them, you need to have some kind of identifier (either a number contained in an attribute or maybe a table)