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[I solved it] Changing velocity on actor issue
by KIIVIIN ·But when I tried to use logic as attribute "if x is true then move >>>" If false then move <<. -
[I solved it] Changing velocity on actor issue
by KIIVIIN ·(Quote) -
[I solved it] Changing velocity on actor issue
by Socks ·If you had a game attribute (let's call it 'X') which changed from 0 to 1, depending on which way you were facing, you could - for example - set the direction in a Move behaviour (for the weapon actor -
[I solved it] Changing velocity on actor issue
by KIIVIIN ·Thank you man.. Ive been doing attributes for that part.. !@#$% u saved me a lot of coding DAMN! -
[I solved it] Changing velocity on actor issue
by Socks ·By changing the Flip Horizontally attribute to true / false you can flip your actor's image horizontally. -
[I solved it] Changing velocity on actor issue
by KIIVIIN ·I got a character running with standard keys. I managed to make the character image face the way he runs with bolean attributes. -
movement top to bottom
by Socks ·Add 90 to either the Move direction or the Constrain rotation behaviour. -
Problem Handling Inventory System
by ElDalton ·(Quote) -
Triggering rules only when on screen
by LumpApps ·You could use an rule (in an actor that is on the scene) that stores a number corresponding to a camera position in an integer attribute and name the integer camPosition. Then in all actors put all th -
Problem Handling Inventory System
by The_Gamesalad_Guru ·and collide and the rest should just have the attribute condition. -
Enemy to follow User
by tatiang ·If you're constraining the enemy's x/y to the hero's x/y, then the two actors should show up in the exact same location. Post a screenshot of the constrain behaviors for each actor and we can figure -
Enemy to follow User
by just_try_n_keep_up ·So I have set up my enemy to constrain its X/Y to my games real attributes X/Y that I added which I've constrained to my Hero's X/Y, but now the enemy seems to not appear on the game when I click star -
New Physics and Collision Bug?
by supafly129 ·Did something change in the builds 1.24.X that would result in certain physics and collisions to behave strangely? -
Score Problem :-(
by gyroscope ·Change attribute Collided to true -
Score Problem :-(
by gajaklukasz ·Game Attributes is integer "GAME SCORE" -
Jumping rule wont work correctly, why?
by KIIVIIN ·Well I check already your video tutorial from start and in the first video as u linked the ground attribute you show in the beginning does not show anywere in the video what it is or how u put it in. -
helps with acceleration ?
by santigrabi ·my actor you have a touch screen movement and attribute constraints to collide With other actors and I want to apply an acceleration is diriga way down but when i apply my player does not move in the -
Jumping rule wont work correctly, why?
by KIIVIIN ·If hero touch ground change attribute #JUMPING - TRUE -
wrap x question
by digitalzero ·him from that wrap x? ps i know its a screen attribute, but i wanted to know if anyone found any tricks around this? my background images are that of the scene 480 by 320... geese, now that i think a -
Detection collision in an actor changing size?
by gyroscope ·Change attribute DestActor2 to true