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  1. [I solved it] Changing velocity on actor issue

    KIIVIIN
    by KIIVIIN · January 2016
    Thank you man.. Ive been doing attributes for that part.. !@#$% u saved me a lot of coding DAMN!
  2. [I solved it] Changing velocity on actor issue

    Socks
    by Socks · January 2016
    By changing the Flip Horizontally attribute to true / false you can flip your actor's image horizontally.
  3. [I solved it] Changing velocity on actor issue

    KIIVIIN
    by KIIVIIN · January 2016
    I got a character running with standard keys. I managed to make the character image face the way he runs with bolean attributes.
  4. movement top to bottom

    Socks
    by Socks · January 2016
    Add 90 to either the Move direction or the Constrain rotation behaviour.
  5. Problem Handling Inventory System

    ElDalton
    by ElDalton · January 2016
    (Quote)
  6. Triggering rules only when on screen

    LumpApps
    by LumpApps · January 2016
    You could use an rule (in an actor that is on the scene) that stores a number corresponding to a camera position in an integer attribute and name the integer camPosition. Then in all actors put all th
  7. Problem Handling Inventory System

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · January 2016
    and collide and the rest should just have the attribute condition.
  8. Enemy to follow User

    tatiang
    by tatiang · January 2016
    If you're constraining the enemy's x/y to the hero's x/y, then the two actors should show up in the exact same location. Post a screenshot of the constrain behaviors for each actor and we can figure
  9. Enemy to follow User

    just_try_n_keep_up
    by just_try_n_keep_up · January 2016
    So I have set up my enemy to constrain its X/Y to my games real attributes X/Y that I added which I've constrained to my Hero's X/Y, but now the enemy seems to not appear on the game when I click star
  10. New Physics and Collision Bug?

    supafly129
    by supafly129 · January 2016
    Did something change in the builds 1.24.X that would result in certain physics and collisions to behave strangely?
  11. Score Problem :-(

    gyroscope
    by gyroscope · January 2016
    Change attribute Collided to true
  12. Score Problem :-(

    gajaklukasz
    by gajaklukasz · January 2016
    Game Attributes is integer "GAME SCORE"
  13. Jumping rule wont work correctly, why?

    KIIVIIN
    by KIIVIIN · January 2016
    Well I check already your video tutorial from start and in the first video as u linked the ground attribute you show in the beginning does not show anywere in the video what it is or how u put it in.
  14. helps with acceleration ?

    santigrabi
    by santigrabi · January 2016
    my actor you have a touch screen movement and attribute constraints to collide With other actors and I want to apply an acceleration is diriga way down but when i apply my player does not move in the
  15. Jumping rule wont work correctly, why?

    KIIVIIN
    by KIIVIIN · January 2016
    If hero touch ground change attribute #JUMPING - TRUE
  16. wrap x question

    digitalzero
    by digitalzero · January 2016
    him from that wrap x? ps i know its a screen attribute, but i wanted to know if anyone found any tricks around this? my background images are that of the scene 480 by 320... geese, now that i think a
  17. Detection collision in an actor changing size?

    gyroscope
    by gyroscope · January 2016
    Change attribute DestActor2 to true
  18. Detection collision in an actor changing size?

    mhedges
    by mhedges · January 2016
    I have to actors, one with a fixed height and width (Actor 1), and the other with variable height and width depending on position, using constrain attributes for height and width (Actor 2).
  19. Spawn Actor more than once with Attribute etc..

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · January 2016
    I really recommend you watch some of the introduction videos. An attributes name means nothing code wise. It is only an identification for yourself. You can name it anything you want.
  20. Spawn Actor more than once with Attribute etc..

    KIIVIIN
    by KIIVIIN · January 2016
    (Quote)
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