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  1. [I solved it] Changing velocity on actor issue

    KIIVIIN
    by KIIVIIN · January 2016
    But when I tried to use logic as attribute "if x is true then move >>>" If false then move <<.
  2. [I solved it] Changing velocity on actor issue

    KIIVIIN
    by KIIVIIN · January 2016
    (Quote)
  3. [I solved it] Changing velocity on actor issue

    Socks
    by Socks · January 2016
    If you had a game attribute (let's call it 'X') which changed from 0 to 1, depending on which way you were facing, you could - for example - set the direction in a Move behaviour (for the weapon actor
  4. [I solved it] Changing velocity on actor issue

    KIIVIIN
    by KIIVIIN · January 2016
    Thank you man.. Ive been doing attributes for that part.. !@#$% u saved me a lot of coding DAMN!
  5. [I solved it] Changing velocity on actor issue

    Socks
    by Socks · January 2016
    By changing the Flip Horizontally attribute to true / false you can flip your actor's image horizontally.
  6. [I solved it] Changing velocity on actor issue

    KIIVIIN
    by KIIVIIN · January 2016
    I got a character running with standard keys. I managed to make the character image face the way he runs with bolean attributes.
  7. movement top to bottom

    Socks
    by Socks · January 2016
    Add 90 to either the Move direction or the Constrain rotation behaviour.
  8. Problem Handling Inventory System

    ElDalton
    by ElDalton · January 2016
    (Quote)
  9. Triggering rules only when on screen

    LumpApps
    by LumpApps · January 2016
    You could use an rule (in an actor that is on the scene) that stores a number corresponding to a camera position in an integer attribute and name the integer camPosition. Then in all actors put all th
  10. Problem Handling Inventory System

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · January 2016
    and collide and the rest should just have the attribute condition.
  11. Enemy to follow User

    tatiang
    by tatiang · January 2016
    If you're constraining the enemy's x/y to the hero's x/y, then the two actors should show up in the exact same location. Post a screenshot of the constrain behaviors for each actor and we can figure
  12. Enemy to follow User

    just_try_n_keep_up
    by just_try_n_keep_up · January 2016
    So I have set up my enemy to constrain its X/Y to my games real attributes X/Y that I added which I've constrained to my Hero's X/Y, but now the enemy seems to not appear on the game when I click star
  13. New Physics and Collision Bug?

    supafly129
    by supafly129 · January 2016
    Did something change in the builds 1.24.X that would result in certain physics and collisions to behave strangely?
  14. Score Problem :-(

    gyroscope
    by gyroscope · January 2016
    Change attribute Collided to true
  15. Score Problem :-(

    gajaklukasz
    by gajaklukasz · January 2016
    Game Attributes is integer "GAME SCORE"
  16. Jumping rule wont work correctly, why?

    KIIVIIN
    by KIIVIIN · January 2016
    Well I check already your video tutorial from start and in the first video as u linked the ground attribute you show in the beginning does not show anywere in the video what it is or how u put it in.
  17. helps with acceleration ?

    santigrabi
    by santigrabi · January 2016
    my actor you have a touch screen movement and attribute constraints to collide With other actors and I want to apply an acceleration is diriga way down but when i apply my player does not move in the
  18. Jumping rule wont work correctly, why?

    KIIVIIN
    by KIIVIIN · January 2016
    If hero touch ground change attribute #JUMPING - TRUE
  19. wrap x question

    digitalzero
    by digitalzero · January 2016
    him from that wrap x? ps i know its a screen attribute, but i wanted to know if anyone found any tricks around this? my background images are that of the scene 480 by 320... geese, now that i think a
  20. Detection collision in an actor changing size?

    gyroscope
    by gyroscope · January 2016
    Change attribute DestActor2 to true
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