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Spawn Actor more than once with Attribute etc..
by The_Gamesalad_Guru ·Make a self attribute in the monstor actor call it bullet# -
Spawn patterns?
by imjustmike ·If the first (i.e randomly) , create a global integer attribute called global.spawn. In an actor create a timer that changes global.spawn to random(1,5) every 1 seconds. In the cloud actors create a s -
Spawn Actor more than once with Attribute etc..
by tatiang ·Create an integer attribute called game.nextSpawnScore and set it to 10. In your spawner actor, add these behaviors & rules: -
Spawn Actor more than once with Attribute etc..
by The_Gamesalad_Guru ·As to resetting enemy health. Use a change attribute in the enemy at the top of the code stack not in a rule. Since a change attribute only fires once just do change attribute game.enemy.health to 100 -
Spawn Actor more than once with Attribute etc..
by KIIVIIN ·hello, -
Better way to re-align UI with one tap?
by The_Gamesalad_Guru ·Set the attribute to the default. So if zero equals right make sure it's zero. If right is 1 set it to one right at the attribute. Or add a condition to the rule that changes the hand so it doesn't ch -
Collision touch ?
by The_Gamesalad_Guru ·Interpolate or constrains override the physics engine. Watch my series on the physics engine. I shows ways to keep collisions intact. Click the guru link in my signature. -
Problem Handling Inventory System
by ElDalton ·(Quote) -
Problem Handling Inventory System
by tatiang ·I would use an integer attribute to keep track of the next available slot. The attribute should start at one and each time an item is collected, you then increase the attribute by one. So if you've -
Problem Handling Inventory System
by Moik ·So for any function that picks up an item, have an integer attribute game.Slot = game.Slot+1, and any function which consumes/equips/drops an item have Game.Slot = game.Slot-1. -
Better way to re-align UI with one tap?
by Moik ·@Socks I have it working off an attribute trigger (game.Hand = 0, game.Hand = 1). -
Touch Jumping
by tatiang ·My guess would be to increase/decrease the actor's horizontal velocity based on where the touch occurs. You can use the mouse position (in the Devices area of the attribute browser) to determine wher -
Heads up for 1.25 release
by stevej ·(Quote) -
Box It In! Coming soon. Looking for beta testers. Qix like game.
by Thunder_Child ·I have to say I like this game....I give it a solid 4 of 5 stars. I can't say any changes are needed in game play. The ONLY thing I noticed were in the instructions you show collisions are bad with -
Heads up for 1.25 release
by owen_dennis ·@stevej Hey, I'm still having collision problems with tags. Just basic collision, like rectangle to rectangle collisions not recognizing eachother. -
Accelerometer Control Question
by The_Gamesalad_Guru ·rule when attribute device accelerometer x >0.5 move up -
Interpolation bugs?
by MentalDonkeyGames ·Make a new self attribute (real). -
Interpolation bugs?
by Intellimigent ·(Quote) -
Spawning Issues
by Socks ·(Quote) -
Spawning Issues
by crestwoodgames ·change attribute