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Spawning Issues
by The_Gamesalad_Guru ·(Quote) -
Spawning Issues
by gyroscope ·Example (random(5,20))/10 (making sure the attribute the result its going in is real). -
Spawning Issues
by Socks ·This will also give you 0, 1 or 2, even if you use a real attribute, the random number generation process generates only whole numbers, even if you are storing them in a real attribute. -
Spawning Issues
by The_Gamesalad_Guru ·Nope random will give any number between .5 and 2 which includes decimal places. That is how random works. If you want four places you will need another random generator to out one of the four times y -
Game preview not responding
by The_Gamesalad_Guru ·Watch your expressions. The most common expresson error that causes freezes are table expressions which use attributes to define table row/columns. If the attributes are ever zero this will cause a cr -
Spawning Issues
by Sarahbush ·Ive created a spawn actor - within the spawn actor i have an integer attribute called Spawn Balls. -
Interpolation bugs?
by crestwoodgames ·Change Attribute store_Pos_Y to Self.pos.y -
Interpolation bugs?
by Intellimigent ·Change attribute self.positionY-> self.positionY-130 -
Heads up for 1.25 release
by MentalDonkeyGames ·Yes it is, but it has a bug when used with collisions. -
Heads up for 1.25 release
by freneticz ·Been away for a while, is the "center of mass" attribute in the newest version (i still on 13.30) -
Change Table Value adding when set to subtract, what do?
by Moik ·So instead of saying tableCellValue(game.table, game.attribute, 2) it says tableCellValue(, , 2). -
Another iAP Ads Question
by Games4life ·(Quote) -
Another iAP Ads Question
by MentalDonkeyGames ·The callback attribute should be an integer, not a boolean. -
Countdown Timer display
by SanoRock ·Change Attribute -
GameSalad Pinball Jam!
by Chunkypixels ·Saying that though, I think I've decided to stick with my version of my pinball using the standard collision shapes, purely as it works and feels right using creator 1.23.1 and I'm not liking the rep -
How do I create an actor that "blocks" other actors from being touched
by Intellimigent ·(Quote) -
How do I create an actor that "blocks" other actors from being touched
by MentalDonkeyGames ·You're better off using an attribute to determine if the actor can be touched or not. -
Toggle Button performing both acts per click, what do?
by Socks ·I don't know what any of that means, or what the values are doing, are you simply trying to get an attribute to toggle on and off when an actor is touched ? -
Toggle Button performing both acts per click, what do?
by Moik ·The first set of rules are set to fire when All of Mouse Over, Mouse Down, and a "Attribute" Condition are met. The Attribute is a text attribute. So if game.EnlargeState "i -
Timer Runs to completion and buttons stop working until next question
by gyroscope ·Hi @fmakawa Use a boolean attribute