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How to make character move by tapping
by The_Gamesalad_Guru ·Mouse position is an attribute. In a rule you'll see a drop down menu select attribute open the ... Button and select device.mouse.positionX. You should really watch some of the starting in gamesalad -
countdown timer press button (perfect, good, bad) DDR style
by Socks ·X is an attribute you create for the actor. -
countdown timer press button (perfect, good, bad) DDR style
by digitalzero ·so @socks the X that you have placed is the self attribute right? the one that is the random number? so the self.time > self.timer? -
countdown timer press button (perfect, good, bad) DDR style
by Socks ·Change attribute X to random (0.5,1.5)** -
countdown timer press button (perfect, good, bad) DDR style
by The_Gamesalad_Guru ·You can capture the time. Just make two REAL self attributes time.start and time.pressed. Capture the start time when the button is in play and the time when pressed and the compare the two. We will -
countdown timer press button (perfect, good, bad) DDR style
by Moik ·2) Then run a separate LoseLife timer set to start once NoPressYet = True (Attribute Condition) -
countdown timer press button (perfect, good, bad) DDR style
by digitalzero ·first i want each icon to have its own timer within a random number... for instance it would look something like this... change attribute self.timer to random (0.5,1.5) -
Help with collisions?
by Games4life ·(Quote) -
Help with collisions?
by The_Gamesalad_Guru ·There seems to be some issues with collisions. GS staff is looking into it. I would just work on so e other stuff until they sort out the issue. -
Help with collisions?
by Games4life ·BTW the other forum was just another around this problem. I found another solution that could be worked around. That was a different problem concerning collisions once again. Sorry for the confusion. -
Glitch with collisions?
by Games4life ·For some reason I am having a major problem with these collisions. -
Custom Collision Weirdness With PhysicsEditor
by stevej ·(Quote) -
Game preview not responding
by Approw ·I had this too a while ago. turns out a contain attribute was empty because of a gamesalad glitch. So like @crestwoodgames said, check your code;) -
Spawning actors of different values
by MentalDonkeyGames ·Have the ActorValue as a self.attribute in the actor. That way when the actor is spawned, it will change it´s own attribute and display it. -
Spawning actors of different values
by Intellimigent ·I create a game attribute -> integer -> actorValue = 0 -
Custom Collision Weirdness With PhysicsEditor
by AlchimiaStudios ·(Quote) -
Custom Collision Weirdness With PhysicsEditor
by stevej ·(Quote) -
GameSalad Pinball Jam!
by stevej ·(Quote) -
Custom Collision Weirdness With PhysicsEditor
by AlchimiaStudios ·Collisions appear to work fine wirth every block having a "," . Is there a reason this isn't suggested? -
GameSalad Pinball Jam!
by Rainbros ·(Quote)