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  1. How to make character move by tapping

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · December 2015
    Mouse position is an attribute. In a rule you'll see a drop down menu select attribute open the ... Button and select device.mouse.positionX. You should really watch some of the starting in gamesalad
  2. countdown timer press button (perfect, good, bad) DDR style

    Socks
    by Socks · December 2015
    X is an attribute you create for the actor.
  3. countdown timer press button (perfect, good, bad) DDR style

    digitalzero
    by digitalzero · December 2015
    so @socks the X that you have placed is the self attribute right? the one that is the random number? so the self.time > self.timer?
  4. countdown timer press button (perfect, good, bad) DDR style

    Socks
    by Socks · December 2015
    Change attribute X to random (0.5,1.5)**
  5. countdown timer press button (perfect, good, bad) DDR style

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · December 2015
    You can capture the time. Just make two REAL self attributes time.start and time.pressed. Capture the start time when the button is in play and the time when pressed and the compare the two. We will
  6. countdown timer press button (perfect, good, bad) DDR style

    Moik
    by Moik · December 2015
    2) Then run a separate LoseLife timer set to start once NoPressYet = True (Attribute Condition)
  7. countdown timer press button (perfect, good, bad) DDR style

    digitalzero
    by digitalzero · December 2015
    first i want each icon to have its own timer within a random number... for instance it would look something like this... change attribute self.timer to random (0.5,1.5)
  8. Help with collisions?

    Games4life
    by Games4life · December 2015
    (Quote)
  9. Help with collisions?

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · December 2015
    There seems to be some issues with collisions. GS staff is looking into it. I would just work on so e other stuff until they sort out the issue.
  10. Help with collisions?

    Games4life
    by Games4life · December 2015
    BTW the other forum was just another around this problem. I found another solution that could be worked around. That was a different problem concerning collisions once again. Sorry for the confusion.
  11. Glitch with collisions?

    Games4life
    by Games4life · December 2015
    For some reason I am having a major problem with these collisions.
  12. Custom Collision Weirdness With PhysicsEditor

    stevej
    by stevej · December 2015
    (Quote)
  13. Game preview not responding

    Approw
    by Approw · December 2015
    I had this too a while ago. turns out a contain attribute was empty because of a gamesalad glitch. So like @crestwoodgames said, check your code;)
  14. Spawning actors of different values

    MentalDonkeyGames
    by MentalDonkeyGames · December 2015
    Have the ActorValue as a self.attribute in the actor. That way when the actor is spawned, it will change it´s own attribute and display it.
  15. Spawning actors of different values

    Intellimigent
    by Intellimigent · December 2015
    I create a game attribute -> integer -> actorValue = 0
  16. Custom Collision Weirdness With PhysicsEditor

    AlchimiaStudios
    by AlchimiaStudios · December 2015
    (Quote)
  17. Custom Collision Weirdness With PhysicsEditor

    stevej
    by stevej · December 2015
    (Quote)
  18. GameSalad Pinball Jam!

    stevej
    by stevej · December 2015
    (Quote)
  19. Custom Collision Weirdness With PhysicsEditor

    AlchimiaStudios
    by AlchimiaStudios · December 2015
    Collisions appear to work fine wirth every block having a "," . Is there a reason this isn't suggested?
  20. GameSalad Pinball Jam!

    Rainbros
    by Rainbros · December 2015
    (Quote)
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