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Tables
by AlanGiles40 ·(Quote) -
Tables
by gyroscope ·Change attribute Rand to random(1,6) -
Final Score Display
by tatiang ·Yep, you're close! On the game over scene, change attribute game.finalScore to game.score. Then use game.finalScore in the Display Text expression. The fact that game.score keeps increasing every 0 -
GameSalad Pinball Jam!
by jay2dx ·Yeah I pretty much exactly that including the constrain stuff, I have my ball gravity set to -800 and flipper movement to 400, I just don't seem to be able to apply enough force, I need to play around -
Final Score Display
by binou6 ·I do realize that I have to stop the attribute from changing or save the value or something, but I don't know how to do that. -
GameSalad Pinball Jam!
by Armelline ·* To keep the flipper in place, make two real self attributes - X and Y, and set them to the starting X and Y position of the flipper. Then constrain the flippers location to these two attributes. -
My actors keep spawning on top of each other
by Armelline ·You seem to be wanting 5 white actors. However, you have the white count attribute incrementing by 1 before the actors are spawned. When combined with your < 5 rule, you're never going to get t -
Help with collisions?
by MentalDonkeyGames ·Yep, that might be it. Constraining to mouse positions does not work well with collisions. -
Help with collisions?
by Games4life ·How do I make it so that my bubble actor collides with the red actor, but does not go under the actor: -
How to create Rule in Escape Game
by gyroscope ·Change Attribute game.Fire to 1 -
How to create Rule in Escape Game
by satoshiwakata ·For example, "Fire actor " changes image when player touches it in spite of there is attribute "FireGet". -
Importing Mass number of words into Game Salad
by Braydon_SFX ·There are Tetris templates available - do a google search and they should show up. Now that we have custom collisions it will be much easier! -
GameSalad Pinball Jam!
by The_Gamesalad_Guru ·Ah I already used a trusty method got my flippers working great. Got my first trial layout. I may publish this game once the collisions are worked out. PUCK IT PINBALL.(Image) -
I am doing a Teeter Ball Game. HELP
by tatiang ·Change Attribute game.startX (real) to self.Position.X -
How to create Rule in Escape Game
by satoshiwakata ·I think it will solve when I make attribute "KeyGet " or "FireGet" and combine rules. -
GameSalad Pinball Jam!
by dgackey ·@Rainbros by the time we post the finalists for voting, we expect to have custom collisions working on the Arcade. -
GameSalad Pinball Jam!
by Armelline ·(Quote) -
GameSalad Pinball Jam!
by Rainbros ·So let me get this straight, since custom collisions won't work in the arcade, the community is supposed to vote for a winner without actually playing the working games...? -
Smooth out rotation of an actor
by Creator97 ·What do you mean for example with self.AngleToTarget. There's no such attribute that I am aware of. What I discovered is that the expression "vectorToAngle" does exist. -
Make actor move only horizontally on touch
by MentalDonkeyGames ·Constrain its"s Y position to where you want it to stay.