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GameSalad Pinball Jam!
by jay2dx ·Yeah I pretty much exactly that including the constrain stuff, I have my ball gravity set to -800 and flipper movement to 400, I just don't seem to be able to apply enough force, I need to play around -
Final Score Display
by binou6 ·I do realize that I have to stop the attribute from changing or save the value or something, but I don't know how to do that. -
GameSalad Pinball Jam!
by Armelline ·* To keep the flipper in place, make two real self attributes - X and Y, and set them to the starting X and Y position of the flipper. Then constrain the flippers location to these two attributes. -
My actors keep spawning on top of each other
by Armelline ·You seem to be wanting 5 white actors. However, you have the white count attribute incrementing by 1 before the actors are spawned. When combined with your < 5 rule, you're never going to get t -
Help with collisions?
by MentalDonkeyGames ·Yep, that might be it. Constraining to mouse positions does not work well with collisions. -
Help with collisions?
by Games4life ·How do I make it so that my bubble actor collides with the red actor, but does not go under the actor: -
How to create Rule in Escape Game
by gyroscope ·Change Attribute game.Fire to 1 -
How to create Rule in Escape Game
by satoshiwakata ·For example, "Fire actor " changes image when player touches it in spite of there is attribute "FireGet". -
Importing Mass number of words into Game Salad
by Braydon_SFX ·There are Tetris templates available - do a google search and they should show up. Now that we have custom collisions it will be much easier! -
GameSalad Pinball Jam!
by The_Gamesalad_Guru ·Ah I already used a trusty method got my flippers working great. Got my first trial layout. I may publish this game once the collisions are worked out. PUCK IT PINBALL.(Image) -
I am doing a Teeter Ball Game. HELP
by tatiang ·Change Attribute game.startX (real) to self.Position.X -
How to create Rule in Escape Game
by satoshiwakata ·I think it will solve when I make attribute "KeyGet " or "FireGet" and combine rules. -
GameSalad Pinball Jam!
by dgackey ·@Rainbros by the time we post the finalists for voting, we expect to have custom collisions working on the Arcade. -
GameSalad Pinball Jam!
by Armelline ·(Quote) -
GameSalad Pinball Jam!
by Rainbros ·So let me get this straight, since custom collisions won't work in the arcade, the community is supposed to vote for a winner without actually playing the working games...? -
Smooth out rotation of an actor
by Creator97 ·What do you mean for example with self.AngleToTarget. There's no such attribute that I am aware of. What I discovered is that the expression "vectorToAngle" does exist. -
Make actor move only horizontally on touch
by MentalDonkeyGames ·Constrain its"s Y position to where you want it to stay. -
GameSalad Pinball Jam!
by Armelline ·Sounds great! Do custom collisions work in Arcade now? -
Custom Collision Weirdness With PhysicsEditor
by Armelline ·(Quote) -
Custom Collision Weirdness With PhysicsEditor
by Braydon_SFX ·I think @crestwoodgames means that he can't touch and register a touch on his custom collisions. That's something that isn't supported yet and is what my demo was going to do: show a workaround.