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  1. GameSalad Pinball Jam!

    jay2dx
    by jay2dx · December 2015
    Yeah I pretty much exactly that including the constrain stuff, I have my ball gravity set to -800 and flipper movement to 400, I just don't seem to be able to apply enough force, I need to play around
  2. Final Score Display

    binou6
    by binou6 · December 2015
    I do realize that I have to stop the attribute from changing or save the value or something, but I don't know how to do that.
  3. GameSalad Pinball Jam!

    Armelline
    by Armelline · December 2015
    * To keep the flipper in place, make two real self attributes - X and Y, and set them to the starting X and Y position of the flipper. Then constrain the flippers location to these two attributes.
  4. My actors keep spawning on top of each other

    Armelline
    by Armelline · December 2015
    You seem to be wanting 5 white actors. However, you have the white count attribute incrementing by 1 before the actors are spawned. When combined with your < 5 rule, you're never going to get t
  5. Help with collisions?

    MentalDonkeyGames
    by MentalDonkeyGames · December 2015
    Yep, that might be it. Constraining to mouse positions does not work well with collisions.
  6. Help with collisions?

    Games4life
    by Games4life · December 2015
    How do I make it so that my bubble actor collides with the red actor, but does not go under the actor:
  7. How to create Rule in Escape Game

    gyroscope
    by gyroscope · December 2015
    Change Attribute game.Fire to 1
  8. How to create Rule in Escape Game

    satoshiwakata
    by satoshiwakata · December 2015
    For example, "Fire actor " changes image when player touches it in spite of there is attribute "FireGet".
  9. Importing Mass number of words into Game Salad

    Braydon_SFX
    by Braydon_SFX · December 2015
    There are Tetris templates available - do a google search and they should show up. Now that we have custom collisions it will be much easier!
  10. GameSalad Pinball Jam!

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · December 2015
    Ah I already used a trusty method got my flippers working great. Got my first trial layout. I may publish this game once the collisions are worked out. PUCK IT PINBALL.(Image)
  11. I am doing a Teeter Ball Game. HELP

    tatiang
    by tatiang · December 2015
    Change Attribute game.startX (real) to self.Position.X
  12. How to create Rule in Escape Game

    satoshiwakata
    by satoshiwakata · December 2015
    I think it will solve when I make attribute "KeyGet " or "FireGet" and combine rules.
  13. GameSalad Pinball Jam!

    dgackey
    by dgackey · December 2015
    @Rainbros by the time we post the finalists for voting, we expect to have custom collisions working on the Arcade.
  14. GameSalad Pinball Jam!

    Armelline
    by Armelline · December 2015
    (Quote)
  15. GameSalad Pinball Jam!

    Rainbros
    by Rainbros · December 2015
    So let me get this straight, since custom collisions won't work in the arcade, the community is supposed to vote for a winner without actually playing the working games...?
  16. Smooth out rotation of an actor

    Creator97
    by Creator97 · December 2015
    What do you mean for example with self.AngleToTarget. There's no such attribute that I am aware of. What I discovered is that the expression "vectorToAngle" does exist.
  17. Make actor move only horizontally on touch

    MentalDonkeyGames
    by MentalDonkeyGames · December 2015
    Constrain its"s Y position to where you want it to stay.
  18. GameSalad Pinball Jam!

    Armelline
    by Armelline · December 2015
    Sounds great! Do custom collisions work in Arcade now?
  19. Custom Collision Weirdness With PhysicsEditor

    Armelline
    by Armelline · December 2015
    (Quote)
  20. Custom Collision Weirdness With PhysicsEditor

    Braydon_SFX
    by Braydon_SFX · December 2015
    I think @crestwoodgames means that he can't touch and register a touch on his custom collisions. That's something that isn't supported yet and is what my demo was going to do: show a workaround.
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