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  1. Smooth out rotation of an actor

    RThurman
    by RThurman · December 2015
    Constrain Attribute: self.AngleToTarget To: vectorToAngle(game.xPos-self.Position.X, game.yPos-self.Position.Y) RotateToAngle Angle: self.AngleToTarget Speed: abs(self.AngleToTarget-self.Ro
  2. Custom Collision Weirdness With PhysicsEditor

    Armelline
    by Armelline · December 2015
    If I import a new collision shape made from the images in that project there is no issue with the collisions. Perhaps a video showing your process using PE? Try the attached collision shape.
  3. Custom Collision Weirdness With PhysicsEditor

    Braydon_SFX
    by Braydon_SFX · December 2015
    Sorry for the late reply to this. Been busy with other things and am now coming back to custom collisions.
  4. Smooth out rotation of an actor

    tatiang
    by tatiang · December 2015
    rotation. I don't think you can do that with a constrain behavior so you'll have to try one of the Rotate behaviors or use Interpolate. I'm not sure how exactly to do that.
  5. Smooth out rotation of an actor

    Creator97
    by Creator97 · December 2015
    How can I smooth that rotation, so that Actor A changes its rotation over time like with the interpolate attribute behavior set up with ease in and out?
  6. Smooth out rotation of an actor

    Creator97
    by Creator97 · December 2015
    Constrain Attribute self.Rotation to game.ActorB X
  7. Accurate Remove Ads Rules?

    tsw38
    by tsw38 · December 2015
    Make an attribute ( example : ADS )
  8. Universal Build - a different way?

    buftea
    by buftea · December 2015
    The only idea I have is to use stretch mode, and recreate every width/height/location(x,y) of every actor in relation to the width of the device screen based on formulas with Change Attribute. But tha
  9. Better way to re-align UI with one tap?

    Moik
    by Moik · December 2015
    At the moment, my planned solution is to give every UI element two Attribute rules that changes their self.positions based on a text boolean, and then have a button that simply changes the text Boolea
  10. Drag actor between 2 desired points on the x axis

    Creator97
    by Creator97 · December 2015
    (Quote)
  11. Atom.

    Socks
    by Socks · December 2015
    Make a couple of game attributes . . . . 'angle' and 'radius' . . . + create a master electron actor . .
  12. Atom.

    As_Of_Latte
    by As_Of_Latte · December 2015
    Would anyone know how to create a various number of atoms circling and constrained to the center actor? My goal is to have my actor spawn an atom type "shield" that wraps around him
  13. Drag actor between 2 desired points on the x axis

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · December 2015
    He does this all the time. Gives half ass explanations and then when you ask him to clarify he gets testy. The method I suggested would have worked without a ton of code. I suggested constraining the
  14. Drag actor between 2 desired points on the x axis

    Socks
    by Socks · December 2015
    Constrain actor's X to min(max( game.Mouse.Position.X ,200),400)
  15. Question about slots... Possible mathematical question

    digitalzero
    by digitalzero · December 2015
    @Armelline i am going to use a table to check the images for each seperate actor... there is only going to be one line to win... there will be three columns with different image names in them and the
  16. IAP questions

    8bitninja
    by 8bitninja · December 2015
    @fZolee That looks like it should work. You could save the table but for just one IAP saving just that attribute will be fine. Your logic looks good to me but be sure to test with TestFlight before re
  17. Incorrect spawn location

    tatiang
    by tatiang · December 2015
    You'll need to unlock the actor by double-clicking on it within the scene and then clicking the lock to convert it to an instance in order to access the scene attributes in the Attribute Browser.
  18. Drag actor between 2 desired points on the x axis

    Creator97
    by Creator97 · December 2015
    http://gshelper.com/shop/free-templates-and-tutorials/constrain-to-mouse-and-keep-collision-gamesalad/
  19. A behavior initiated a scene change to null

    gyroscope
    by gyroscope · December 2015
    Hi @digitalzero Do you mean you've a boolean used in a change attribute behaviour which needs to be true for it to change scenes?
  20. Drag actor between 2 desired points on the x axis

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · December 2015
    There is a video over at gshelper youtube called constrain an actor and keep collisions intact. As I take it you want a control that slides between two places on the screen? If you use that method you
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