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How to keep a background music or sound going continuously?
by mikejamesfisher ·You can use an attribute. For example, make an attribute Start Music. Put the “play Music” behavior inside a rule “when attribue Start Music =0, “play Music”. Just below the “play Music” behavior, ch -
GameSalad Creator 1.25.96 RC
by Armelline ·Will give it a try. I once again plead for some way to see what actors an attribute is used in. That was never an "official" feature but was so relentlessly useful. -
Sand Balls (Wheres my Water) type gameplay (?)
by Two.E ·For the collisions: -
Save Progress
by Aadee ·(Quote) -
Save Progress
by Twayne2 ·To save, (which I would just go with instead of automatically saving), we will need to make a pause button actor. And you're right, we will use the save attribute behavior! -
Save Progress
by Aadee ·Hey, thanks a lot. So I want it both ways actually. I have coins which you can pick up and stuff, but when you die the coins respond, so I want to make it so what ever you have done it saves the coins -
Jumping
by Aadee ·(Quote) -
Jumping
by Twayne2 ·To do this, create an attribute. Do you know what that is? Also, which Creator are you using? An attribute is like a variable, you can assign it values. I am gonna reference you to a video that you ca -
Change actor1 to actor 2 while clicking on actor 3?
by ucjumr2 ·the attribute self.aspects.motion.linearVelocity.x = 0; -
How can I create a mechanism based on the 8 direction movement ? (Problems solved)
by Julio84 ·For making the actor face the direction it's moving you can constrain its rotation to a neat function called "vectorToAngle" with the x and y linear velocities filled in for the plac -
How can I create a mechanism based on the 8 direction movement ? (Problems solved)
by Julio84 ·@bob loblaw Yes it's a movement like this that I want to attribute to my character and my enemies but but without the virtual joystick I want to move my character to the touch, how I can perform movem -
Help Please! Linking/un-linking the same actors so they behave the same/differently in a scene
by bob loblaw ·when you destroy the actor, are you using any attributes to trigger the destroy behaviour? -
Help Please! Linking/un-linking the same actors so they behave the same/differently in a scene
by Tishara R ·(Quote) -
Non-scrollable actor in scene attribute disappearing.
by sinbot ·I have an actor in a scene that is set to "non scrollable" in the scene attributes. The actor is just a "back button". The problem is that the actor disappears comp -
Help Please! Linking/un-linking the same actors so they behave the same/differently in a scene
by bob loblaw ·i’m not sure if i’m reading it right, but you could use tables to store all your text data in side by side columns, then within the actor that calls on the data, use a unique identifier self attribute -
Actor stops jumping after moving into a block
by alexandra.voica2 ·Hi @adent42, thanks for your response. In my Jump Rule, I have my event keyboard key condition and then an attribute comparison condition using the game.InAir attribute which is set to false. Then, a -
In-App Purchase Problem - Buy Item not working
by gingagaming ·You say the product ID match the ones in the purchase table (we have to assume you are correct as we can't see) but why are you using a self attribute to reference the product ID? This should EITHER -
In-App Purchase Problem - Buy Item not working
by boolsis ·Debug at this step: I set up a Buying game attribute (boolean) that gets kicked off when the player attempts to purchase an item and is false when the purchase is successful. When the Buying boolean i -
Actor stops jumping after moving into a block
by alexandra.voica2 ·My problem is that when I move my actor into one of my platforms (so that it's not jumping onto the platform, but merely touching it with its head, for example), the jump behaviour stops functioning. -
Phase Shift and Bullets
by RThurman ·@Twayne2 -- the self.tags attribute is of type 'text'. So you can manipulate it with all of the text (string) functions. You can add, remove, concatenate, splice, & insert text/string elemen