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  1. Coins

    Braydon_SFX
    by Braydon_SFX · April 2020
    Maybe this will help introduce you to attributes in GameSalad.
  2. Coins

    Aadee
    by Aadee · April 2020
    (Quote)
  3. Coins

    Braydon_SFX
    by Braydon_SFX · April 2020
    You need to save the coin count in a game (global) attribute. These attributes won't be changed when your player dies, so you can use the attribute (variable) to keep track of the number of coins the
  4. How to keep a background music or sound going continuously?

    mikejamesfisher
    by mikejamesfisher · April 2020
    You can use an attribute. For example, make an attribute Start Music. Put the “play Music” behavior inside a rule “when attribue Start Music =0, “play Music”. Just below the “play Music” behavior, ch
  5. GameSalad Creator 1.25.96 RC

    Armelline
    by Armelline · April 2020
    Will give it a try. I once again plead for some way to see what actors an attribute is used in. That was never an "official" feature but was so relentlessly useful.
  6. Sand Balls (Wheres my Water) type gameplay (?)

    Two.E
    by Two.E · April 2020
    For the collisions:
  7. Save Progress

    Aadee
    by Aadee · March 2020
    (Quote)
  8. Save Progress

    Twayne2
    by Twayne2 · March 2020
    To save, (which I would just go with instead of automatically saving), we will need to make a pause button actor. And you're right, we will use the save attribute behavior!
  9. Save Progress

    Aadee
    by Aadee · March 2020
    Hey, thanks a lot. So I want it both ways actually. I have coins which you can pick up and stuff, but when you die the coins respond, so I want to make it so what ever you have done it saves the coins
  10. Jumping

    Aadee
    by Aadee · March 2020
    (Quote)
  11. Jumping

    Twayne2
    by Twayne2 · March 2020
    To do this, create an attribute. Do you know what that is? Also, which Creator are you using? An attribute is like a variable, you can assign it values. I am gonna reference you to a video that you ca
  12. Change actor1 to actor 2 while clicking on actor 3?

    ucjumr2
    by ucjumr2 · March 2020
    the attribute self.aspects.motion.linearVelocity.x = 0;
  13. How can I create a mechanism based on the 8 direction movement ? (Problems solved)

    retired_d4bb09846874bc98a1bbaaa3992ca6e9
    by retired_d4bb09846874bc98a1bbaaa3992ca6e9 · March 2020
    For making the actor face the direction it's moving you can constrain its rotation to a neat function called "vectorToAngle" with the x and y linear velocities filled in for the plac
  14. How can I create a mechanism based on the 8 direction movement ? (Problems solved)

    retired_d4bb09846874bc98a1bbaaa3992ca6e9
    by retired_d4bb09846874bc98a1bbaaa3992ca6e9 · March 2020
    @bob loblaw Yes it's a movement like this that I want to attribute to my character and my enemies but but without the virtual joystick I want to move my character to the touch, how I can perform movem
  15. Help Please! Linking/un-linking the same actors so they behave the same/differently in a scene

    bob loblaw
    by bob loblaw · March 2020
    when you destroy the actor, are you using any attributes to trigger the destroy behaviour?
  16. Help Please! Linking/un-linking the same actors so they behave the same/differently in a scene

    Tishara R
    by Tishara R · March 2020
    (Quote)
  17. Non-scrollable actor in scene attribute disappearing.

    sinbot
    by sinbot · March 2020
    I have an actor in a scene that is set to "non scrollable" in the scene attributes. The actor is just a "back button". The problem is that the actor disappears comp
  18. Help Please! Linking/un-linking the same actors so they behave the same/differently in a scene

    bob loblaw
    by bob loblaw · March 2020
    i’m not sure if i’m reading it right, but you could use tables to store all your text data in side by side columns, then within the actor that calls on the data, use a unique identifier self attribute
  19. Actor stops jumping after moving into a block

    alexandra.voica2
    by alexandra.voica2 · March 2020
    Hi @adent42, thanks for your response. In my Jump Rule, I have my event keyboard key condition and then an attribute comparison condition using the game.InAir attribute which is set to false. Then, a
  20. In-App Purchase Problem - Buy Item not working

    gingagaming
    by gingagaming · March 2020
    You say the product ID match the ones in the purchase table (we have to assume you are correct as we can't see) but why are you using a self attribute to reference the product ID? This should EITHER
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