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  1. Make button that turn light on and off?

    sussox
    by sussox · December 2015
    if attribute game.button = 0 and touch is pressed, change attribute game.button to 1
  2. IAP questions

    fZolee
    by fZolee · December 2015
    Also I have a game boolean attribute RemoveAds and an actor with a Load Attribute for this. I'm just a bit confused still about to save the attribute or the table at the end when "Purchase is
  3. Keeping UI in place when camera is manipulated (almost works)

    MentalDonkeyGames
    by MentalDonkeyGames · December 2015
    Here´s the constrains for the gear actor. Top is for position X and lower is for position Y.
  4. Space Quartz iOS updated!

    mhedges
    by mhedges · December 2015
    Space Quartz for iOS has been updated to version 2.1, now with improved collision mechanics! Player and object collisions were previously rectangular, which could lend itself to certain instances whe
  5. boolean to destroy actor

    HDIMapps
    by HDIMapps · December 2015
    In this specific instance, the attribute is set manually. The gate destroyed on collision just fine before I added the GateUnlock requirement.
  6. is it normal or bug?

    tatiang
    by tatiang · December 2015
    You're constraining one actor to the mouse position and then trying to detect collisions. There's a known issue with collisions not being detected when actor positions are constrained. Here's a litt
  7. boolean to destroy actor

    Spalding004
    by Spalding004 · December 2015
    Are you constraining the position of the gate actor? This can negate collisions.
  8. boolean to destroy actor

    HDIMapps
    by HDIMapps · December 2015
    Okay, in my level, the character is supposed to approach a gate (actor). If the scene attribute, GateUnlocked, is set to true, it is supposed to destroy itself. However, when I tested the level, the g
  9. How to create Flashlight

    tomciomalina
    by tomciomalina · December 2015
    (Quote)
  10. How to create Flashlight

    MentalDonkeyGames
    by MentalDonkeyGames · December 2015
    Create two game attributes (real). Call them playerX and playerY.
  11. How to create Flashlight

    jonmulcahy
    by jonmulcahy · December 2015
    constrain it's X and Y position to the X and Y position of the player
  12. Keeping UI in place when camera is manipulated (almost works)

    MentalDonkeyGames
    by MentalDonkeyGames · December 2015
    I'm pretty sure the Y constrain is right, but i can't get the X constrain right no matter what i try.
  13. Feature Request for 2016

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · December 2015
    (Quote)
  14. Custom bounce masks

    Socks
    by Socks · December 2015
    Yes, you can constrain a group of actors to a master actor, and move them all as one.
  15. Feature Request for 2016

    Braydon_SFX
    by Braydon_SFX · December 2015
    And just a side note, it's not like the GS team isn't doing anything. We just got custom collisions a few weeks ago; that was something that was requested a billion times. They got it to us. Next? Cus
  16. Is repeated and automated pausing going to slow down my game?

    tatiang
    by tatiang · December 2015
    Pause Game behaviors shouldn't have a cumulative effect. If you want to make a manual pause, just change an attribute value (e.g. game.paused to true) when the pause button is clicked and then in eac
  17. Actor Grouping

    Socks
    by Socks · December 2015
    . . . . or if you don't need the group of actors to rotate (as one unit) then simply make two game attributes controlX and controlY - constrain these attributes to a master actor's X and Y, then const
  18. Actor Grouping

    Socks
    by Socks · December 2015
    http://forums.gamesalad.com/discussion/75220/fast-constrain-linkmachine-v2
  19. Keeping UI in place when camera is manipulated (almost works)

    MentalDonkeyGames
    by MentalDonkeyGames · December 2015
    the changing aspect ratio in the gear actors constrains so it stays in place.
  20. Keeping UI in place when camera is manipulated (almost works)

    Socks
    by Socks · December 2015
    (Quote)
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