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Make button that turn light on and off?
by sussox ·if attribute game.button = 0 and touch is pressed, change attribute game.button to 1 -
IAP questions
by fZolee ·Also I have a game boolean attribute RemoveAds and an actor with a Load Attribute for this. I'm just a bit confused still about to save the attribute or the table at the end when "Purchase is -
Keeping UI in place when camera is manipulated (almost works)
by MentalDonkeyGames ·Here´s the constrains for the gear actor. Top is for position X and lower is for position Y. -
Space Quartz iOS updated!
by mhedges ·Space Quartz for iOS has been updated to version 2.1, now with improved collision mechanics! Player and object collisions were previously rectangular, which could lend itself to certain instances whe -
boolean to destroy actor
by HDIMapps ·In this specific instance, the attribute is set manually. The gate destroyed on collision just fine before I added the GateUnlock requirement. -
is it normal or bug?
by tatiang ·You're constraining one actor to the mouse position and then trying to detect collisions. There's a known issue with collisions not being detected when actor positions are constrained. Here's a litt -
boolean to destroy actor
by Spalding004 ·Are you constraining the position of the gate actor? This can negate collisions. -
boolean to destroy actor
by HDIMapps ·Okay, in my level, the character is supposed to approach a gate (actor). If the scene attribute, GateUnlocked, is set to true, it is supposed to destroy itself. However, when I tested the level, the g -
How to create Flashlight
by tomciomalina ·(Quote) -
How to create Flashlight
by MentalDonkeyGames ·Create two game attributes (real). Call them playerX and playerY. -
How to create Flashlight
by jonmulcahy ·constrain it's X and Y position to the X and Y position of the player -
Keeping UI in place when camera is manipulated (almost works)
by MentalDonkeyGames ·I'm pretty sure the Y constrain is right, but i can't get the X constrain right no matter what i try. -
Feature Request for 2016
by The_Gamesalad_Guru ·(Quote) -
Custom bounce masks
by Socks ·Yes, you can constrain a group of actors to a master actor, and move them all as one. -
Feature Request for 2016
by Braydon_SFX ·And just a side note, it's not like the GS team isn't doing anything. We just got custom collisions a few weeks ago; that was something that was requested a billion times. They got it to us. Next? Cus -
Is repeated and automated pausing going to slow down my game?
by tatiang ·Pause Game behaviors shouldn't have a cumulative effect. If you want to make a manual pause, just change an attribute value (e.g. game.paused to true) when the pause button is clicked and then in eac -
Actor Grouping
by Socks ·. . . . or if you don't need the group of actors to rotate (as one unit) then simply make two game attributes controlX and controlY - constrain these attributes to a master actor's X and Y, then const -
Actor Grouping
by Socks ·http://forums.gamesalad.com/discussion/75220/fast-constrain-linkmachine-v2 -
Keeping UI in place when camera is manipulated (almost works)
by MentalDonkeyGames ·the changing aspect ratio in the gear actors constrains so it stays in place. -
Keeping UI in place when camera is manipulated (almost works)
by Socks ·(Quote)