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Keeping UI in place when camera is manipulated (almost works)
by MentalDonkeyGames ·I added this to the Y constrain of the cog. -
Heads up for 1.25 release
by ETGgames ·Haha, only just yesterday was I ranting on the forums about how bad the font system is! Gamesalad you are doing everything right atm, custom collisions shapes, then this!! Heck, your next update may e -
Keeping UI in place when camera is manipulated (almost works)
by Socks ·out by changing the camera controller's Height constrain behaviour to . . . -
Daily Rewards System
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How to reset self.time to 0?
by Socks ·Constrain X to 150 * cos (self.time *100%360)+Game.Planet X position -
How to reset self.time to 0?
by hamzawesome ·Here are the attributes I have for the planet that Orbi orbits: -
Spawn actor into drag, picking up other actors
by tatiang ·(Quote) -
Perfectly inelastic collision
by The_Gamesalad_Guru ·See my video physics part 3 I show you how to transfer the velocity of one actor to another. You can also constrain the position of one to another with an offset. -
How to reset self.time to 0?
by MentalDonkeyGames ·Create a new self attribute (real) and call it timestamp. -
Randomizing
by Moik ·1) Make a Text attribute called "AnswerDisplayer" -
Randomizing
by gyroscope ·make an integer attribute, call it Rand. -
How to reset self.time to 0?
by Socks ·(Quote) -
How to reset self.time to 0?
by hamzawesome ·know if there is a way to equate self.time to an attribute, and then reset that attribute so that it would be like resetting the self.time in a way. Is there a way to do that? -
How to reset self.time to 0?
by hamzawesome ·(Quote) -
How to reset self.time to 0?
by Braydon_SFX ·You cannot reset self.Time. You can, however, make your self self attribute and increment it continuously. Hook up that newly created self attribute into your equation. -
Table Problem
by Dell7730 ·Change Attribute game.Table Select to random(1,10) -
Updates 1.24.39 & 1.24.5821 are now live...
by The_Gamesalad_Guru ·(Quote) -
Community Tutorials by Braydon_SFX
by Braydon_SFX ·I believe the value in the integer attribute will remain at 0. An easy way to test this is to use the Dusplay Text behavior and hook up your lookup attribute into the behavior to display it on screen. -
Updates 1.24.39 & 1.24.5821 are now live...
by Franto ·Just tried the update, haven't seen everything, but upon going to preview, something that stood out was that the boss monster is drunk on powers it shouldn't have: sub-mach speeds. I haven't touched t -
Spawn actor into drag, picking up other actors
by The_Gamesalad_Guru ·So you want the wire to constrain to the mouse when it first spawns and then be able to release it?Then be able to pick it up again and move it?