-
Actor Grouping
by Socks ·http://forums.gamesalad.com/discussion/75220/fast-constrain-linkmachine-v2 -
Keeping UI in place when camera is manipulated (almost works)
by MentalDonkeyGames ·the changing aspect ratio in the gear actors constrains so it stays in place. -
Keeping UI in place when camera is manipulated (almost works)
by Socks ·(Quote) -
Keeping UI in place when camera is manipulated (almost works)
by MentalDonkeyGames ·I added this to the Y constrain of the cog. -
Heads up for 1.25 release
by ETGgames ·Haha, only just yesterday was I ranting on the forums about how bad the font system is! Gamesalad you are doing everything right atm, custom collisions shapes, then this!! Heck, your next update may e -
Keeping UI in place when camera is manipulated (almost works)
by Socks ·out by changing the camera controller's Height constrain behaviour to . . . -
Daily Rewards System
-
How to reset self.time to 0?
by Socks ·Constrain X to 150 * cos (self.time *100%360)+Game.Planet X position -
How to reset self.time to 0?
by hamzawesome ·Here are the attributes I have for the planet that Orbi orbits: -
Spawn actor into drag, picking up other actors
by tatiang ·(Quote) -
Perfectly inelastic collision
by The_Gamesalad_Guru ·See my video physics part 3 I show you how to transfer the velocity of one actor to another. You can also constrain the position of one to another with an offset. -
How to reset self.time to 0?
by MentalDonkeyGames ·Create a new self attribute (real) and call it timestamp. -
Randomizing
by Moik ·1) Make a Text attribute called "AnswerDisplayer" -
Randomizing
by gyroscope ·make an integer attribute, call it Rand. -
How to reset self.time to 0?
by Socks ·(Quote) -
How to reset self.time to 0?
by hamzawesome ·know if there is a way to equate self.time to an attribute, and then reset that attribute so that it would be like resetting the self.time in a way. Is there a way to do that? -
How to reset self.time to 0?
by hamzawesome ·(Quote) -
How to reset self.time to 0?
by Braydon_SFX ·You cannot reset self.Time. You can, however, make your self self attribute and increment it continuously. Hook up that newly created self attribute into your equation. -
Table Problem
by Dell7730 ·Change Attribute game.Table Select to random(1,10) -
Updates 1.24.39 & 1.24.5821 are now live...
by The_Gamesalad_Guru ·(Quote)