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  1. Keeping UI in place when camera is manipulated (almost works)

    MentalDonkeyGames
    by MentalDonkeyGames · December 2015
    I added this to the Y constrain of the cog.
  2. Heads up for 1.25 release

    ETGgames
    by ETGgames · December 2015
    Haha, only just yesterday was I ranting on the forums about how bad the font system is! Gamesalad you are doing everything right atm, custom collisions shapes, then this!! Heck, your next update may e
  3. Keeping UI in place when camera is manipulated (almost works)

    Socks
    by Socks · December 2015
    out by changing the camera controller's Height constrain behaviour to . . .
  4. Daily Rewards System

    stratton.e.matt@gmail.com
    by stratton.e.matt@gmail.com · December 2015
    Create an integer attribute called savehour
  5. How to reset self.time to 0?

    Socks
    by Socks · December 2015
    Constrain X to 150 * cos (self.time *100%360)+Game.Planet X position
  6. How to reset self.time to 0?

    hamzawesome
    by hamzawesome · December 2015
    Here are the attributes I have for the planet that Orbi orbits:
  7. Spawn actor into drag, picking up other actors

    tatiang
    by tatiang · December 2015
    (Quote)
  8. Perfectly inelastic collision

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · December 2015
    See my video physics part 3 I show you how to transfer the velocity of one actor to another. You can also constrain the position of one to another with an offset.
  9. How to reset self.time to 0?

    MentalDonkeyGames
    by MentalDonkeyGames · December 2015
    Create a new self attribute (real) and call it timestamp.
  10. Randomizing

    Moik
    by Moik · December 2015
    1) Make a Text attribute called "AnswerDisplayer"
  11. Randomizing

    gyroscope
    by gyroscope · December 2015
    make an integer attribute, call it Rand.
  12. How to reset self.time to 0?

    Socks
    by Socks · December 2015
    (Quote)
  13. How to reset self.time to 0?

    hamzawesome
    by hamzawesome · December 2015
    know if there is a way to equate self.time to an attribute, and then reset that attribute so that it would be like resetting the self.time in a way. Is there a way to do that?
  14. How to reset self.time to 0?

    hamzawesome
    by hamzawesome · December 2015
    (Quote)
  15. How to reset self.time to 0?

    Braydon_SFX
    by Braydon_SFX · December 2015
    You cannot reset self.Time. You can, however, make your self self attribute and increment it continuously. Hook up that newly created self attribute into your equation.
  16. Table Problem

    Dell7730
    by Dell7730 · December 2015
    Change Attribute game.Table Select to random(1,10)
  17. Updates 1.24.39 & 1.24.5821 are now live...

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · December 2015
    (Quote)
  18. Community Tutorials by Braydon_SFX

    Braydon_SFX
    by Braydon_SFX · December 2015
    I believe the value in the integer attribute will remain at 0. An easy way to test this is to use the Dusplay Text behavior and hook up your lookup attribute into the behavior to display it on screen.
  19. Updates 1.24.39 & 1.24.5821 are now live...

    Franto
    by Franto · December 2015
    Just tried the update, haven't seen everything, but upon going to preview, something that stood out was that the boss monster is drunk on powers it shouldn't have: sub-mach speeds. I haven't touched t
  20. Spawn actor into drag, picking up other actors

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · December 2015
    So you want the wire to constrain to the mouse when it first spawns and then be able to release it?Then be able to pick it up again and move it?
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