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Updates 1.24.39 & 1.24.5821 are now live...
by teamdkl ·** Tip for 1.24 Collisions -
Updates 1.24.39 & 1.24.5821 are now live...
by 33miles ·but ever since several updates ago when custom collisions (which I don't use) were added and android performance was hacked down to an unplayable level the Creator's flow has progressively gotten wor -
Anybody know how to go about a Joystick that appears where you touch, such as in agar.io?
by RThurman ·Now you need to figure out how to make the actual joystick mechanics work based upon a new location. "Crazy" isn't too helpful of a description. You now need to describe how hour -
Camera off position when I lock and unlock phone's screen
by 3absh ·simply used "constrain while game over is false" instead of change, shout out to @Lost_Oasis_Games , thank for the tip -
Losing the ability to accelerate after a few collisions
by Andrewz_14 ·Hello, i've been trying to add a game to Arcade "grav-nav" It works great in the Arcade preview. but once i try playing it from the website it only take a few collisions to disable m -
Updates 1.24.39 & 1.24.5821 are now live...
by GeorgeGS ·(Quote) -
Updates 1.24.39 & 1.24.5821 are now live...
by Hopscotch ·If a rule gets triggered (e.g. if Attribute=1 (TRUE condition) ) -
Anybody know how to go about a Joystick that appears where you touch, such as in agar.io?
by ElDalton ·(Quote) -
Anybody know how to go about a Joystick that appears where you touch, such as in agar.io?
by RThurman ·When (All) Mouse button is down Mouse position.x < game.Display Size.Width/2 Change Attribute: self position.X To: game.Mouse.Position.X Change Attribute: self position.Y To: game.M -
Camera off position when I lock and unlock phone's screen
by 3absh ·After constraining the Y position I still get a dislocated camera position. This time it's dislocated in the x axis (Image) -
Spawn actor into drag, picking up other actors
by The_Gamesalad_Guru ·Did you see if the attribute was changing with the way you originally had it by using a display text to show the self attribute? -
Camera off position when I lock and unlock phone's screen
by The_Gamesalad_Guru ·Seems like something is getting stuck between. Try using constrains instead of changes. That way if you back out and the rule fired but didn't complete the change, as changes only fire once when a rul -
Remove Ads: Chartboost Q
by Games4life ·(Image) -
Trillipede - Centipede based game WIP
by The_Gamesalad_Guru ·Yeah you don't need any behaviors other than when they split to do what you want. I would make each part of the worm a different actor so you can sort their collisions so each one know when they get b -
Remove Ads: Chartboost Q
by Games4life ·(Quote) -
Remove Ads: Chartboost Q
by Armelline ·The code in the top part is going to run every time, regardless of the remove ads attribute. You should put the remove ads condition in a rule wrapped around the change scene inside the touch is press -
Touch is pressed rule
by gyroscope ·constrain x -
Touch is pressed rule
by app_sauce ·I have an actor that is constrained to my mouse x and y position once it is pressed on. It is a word game that you move the pieces around on a grid. You move them by pressing on one piece and draggi -
360 degree mouse aim
by SLOCM3Z ·Do you mean point the actor to the mouse? If I remember correctly in you actor you'll want to make a constrain attribute that says: constrain attribute self.rotation :to: vectorToAngle(self.X-mouse.Po -
Trillipede - Centipede based game WIP
by The_Gamesalad_Guru ·Use custom collisions. See the cut the rope demo @socks did.