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  1. Updates 1.24.39 & 1.24.5821 are now live...

    teamdkl
    by teamdkl · December 2015
    ** Tip for 1.24 Collisions
  2. Updates 1.24.39 & 1.24.5821 are now live...

    33miles
    by 33miles · December 2015
    but ever since several updates ago when custom collisions (which I don't use) were added and android performance was hacked down to an unplayable level the Creator's flow has progressively gotten wor
  3. Anybody know how to go about a Joystick that appears where you touch, such as in agar.io?

    RThurman
    by RThurman · December 2015
    Now you need to figure out how to make the actual joystick mechanics work based upon a new location. "Crazy" isn't too helpful of a description. You now need to describe how hour
  4. Camera off position when I lock and unlock phone's screen

    3absh
    by 3absh · December 2015
    simply used "constrain while game over is false" instead of change, shout out to @Lost_Oasis_Games , thank for the tip
  5. Losing the ability to accelerate after a few collisions

    Andrewz_14
    by Andrewz_14 · December 2015
    Hello, i've been trying to add a game to Arcade "grav-nav" It works great in the Arcade preview. but once i try playing it from the website it only take a few collisions to disable m
  6. Updates 1.24.39 & 1.24.5821 are now live...

    GeorgeGS
    by GeorgeGS · December 2015
    (Quote)
  7. Updates 1.24.39 & 1.24.5821 are now live...

    Hopscotch
    by Hopscotch · December 2015
    If a rule gets triggered (e.g. if Attribute=1 (TRUE condition) )
  8. Anybody know how to go about a Joystick that appears where you touch, such as in agar.io?

    ElDalton
    by ElDalton · December 2015
    (Quote)
  9. Anybody know how to go about a Joystick that appears where you touch, such as in agar.io?

    RThurman
    by RThurman · December 2015
    When (All) Mouse button is down Mouse position.x < game.Display Size.Width/2 Change Attribute: self position.X To: game.Mouse.Position.X Change Attribute: self position.Y To: game.M
  10. Camera off position when I lock and unlock phone's screen

    3absh
    by 3absh · December 2015
    After constraining the Y position I still get a dislocated camera position. This time it's dislocated in the x axis (Image)
  11. Spawn actor into drag, picking up other actors

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · December 2015
    Did you see if the attribute was changing with the way you originally had it by using a display text to show the self attribute?
  12. Camera off position when I lock and unlock phone's screen

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · December 2015
    Seems like something is getting stuck between. Try using constrains instead of changes. That way if you back out and the rule fired but didn't complete the change, as changes only fire once when a rul
  13. Remove Ads: Chartboost Q

    Games4life
    by Games4life · December 2015
    (Image)
  14. Trillipede - Centipede based game WIP

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · December 2015
    Yeah you don't need any behaviors other than when they split to do what you want. I would make each part of the worm a different actor so you can sort their collisions so each one know when they get b
  15. Remove Ads: Chartboost Q

    Games4life
    by Games4life · December 2015
    (Quote)
  16. Remove Ads: Chartboost Q

    Armelline
    by Armelline · December 2015
    The code in the top part is going to run every time, regardless of the remove ads attribute. You should put the remove ads condition in a rule wrapped around the change scene inside the touch is press
  17. Touch is pressed rule

    gyroscope
    by gyroscope · December 2015
    constrain x
  18. Touch is pressed rule

    app_sauce
    by app_sauce · December 2015
    I have an actor that is constrained to my mouse x and y position once it is pressed on. It is a word game that you move the pieces around on a grid. You move them by pressing on one piece and draggi
  19. 360 degree mouse aim

    SLOCM3Z
    by SLOCM3Z · December 2015
    Do you mean point the actor to the mouse? If I remember correctly in you actor you'll want to make a constrain attribute that says: constrain attribute self.rotation :to: vectorToAngle(self.X-mouse.Po
  20. Trillipede - Centipede based game WIP

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · December 2015
    Use custom collisions. See the cut the rope demo @socks did.
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