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  1. Updates 1.24.39 & 1.24.5821 are now live...

    Bitvork
    by Bitvork · December 2015
    do not touch Stable Version. Do we want custom collisions or unusable APK? And test everything before it goes live for heavens sake. Still cant release ANYTHING to GPlay. Getting tired of this, that,
  2. Updates 1.24.39 & 1.24.5821 are now live...

    teamdkl
    by teamdkl · December 2015
    Collisions have changed which now breaks our game and it's not clear what needs to be done.
  3. Creator 1.24 Hotfix is now available for Mac and Windows

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · December 2015
    Another solution would be to have three different bullet actors and have your firing code alternate between the three. That would give three different collisions.
  4. GameSalad Viewer Coming to an app store near you

    Bitvork
    by Bitvork · December 2015
    * Some textures are missing (Change Attribute -> Image probably does not react in Viewer properly).
  5. iAP question

    Games4life
    by Games4life · December 2015
    (Quote)
  6. iAP question

    lotte205
    by lotte205 · December 2015
    You can make Chartboost ads disappear with a boolean. When for example remove_ads attribute is false, then choose Show ad from Change scene behaviour, otherwise change scene without showing the ad.
  7. Box with scrollable data

    Socks
    by Socks · December 2015
    http://forums.gamesalad.com/discussion/75220/fast-constrain-linkmachine-v2/p1
  8. Image library issue....animations all mixed up after import

    Socks
    by Socks · December 2015
    Constrain self.image to "run_"..floor(X)
  9. How to quickly and easily produce random numbers that will always be different each time.

    ETGgames
    by ETGgames · December 2015
    Thats a lot more complex than my method, mine simply requires one change attribute bubble, not a whole table and weird things going on..
  10. How to quickly and easily produce random numbers that will always be different each time.

    MentalDonkeyGames
    by MentalDonkeyGames · December 2015
    You can easily increase the max value from the change attribute behavior in the loop.
  11. How to quickly and easily produce random numbers that will always be different each time.

    ETGgames
    by ETGgames · December 2015
    Just thought I'd let you guys know considering I can't really find anything on the forums, the next best alternative is using table. I just created an index attribute, call it index1. To get a random
  12. Custom Score not working!

    akantor333
    by akantor333 · December 2015
    Also I've made a sound which pitch is being adjusted by an attribute with a formula, in the client it works but when published it does not even start with the pitch i want but a default one.
  13. Self Made Particle Editor

    Armelline
    by Armelline · December 2015
    (Quote)
  14. Self Made Particle Editor

    Socks
    by Socks · December 2015
    You could constrain the colour to the slider's position . . . . using sin(self.X +diving maths) - and then offsetting each of the three colours by 120° . . . . hold on . . . demo time !
  15. Why will a moving image tail away right before its way point?

    tatiang
    by tatiang · December 2015
    Velocity of what? The moving actor? Or a game attribute that that actor uses? Which behavior(s) are affecting the velocity value? What does it mean to have four different velocities? Does the act
  16. Sugar + Spice: Kids Physics (Appdore, LLC)

    iamcartez
    by iamcartez · December 2015
    Nah I finished this one right before we got custom collisions, but Salt & Pepper 3 will definitely have it!
  17. Sugar + Spice: Kids Physics (Appdore, LLC)

    tatiang
    by tatiang · December 2015
    Nice! Are you using custom collisions? I just realized that a golf game I put on hold a couple years back because collision shapes were so tedious might be really easy to do now. Hmm... thanks for
  18. textSubStr Confusion

    Armelline
    by Armelline · December 2015
    (Quote)
  19. textSubStr Confusion

    Rainbros
    by Rainbros · December 2015
    Another thing that I found odd, why is it that when you put numbers into a text attribute, you can still perform arithmetic operations on them as if they were a number attribute? Shouldn't you be unab
  20. Music off for every scene?

    gyroscope
    by gyroscope · December 2015
    Change Attribute game.music to true
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