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Updates 1.24.39 & 1.24.5821 are now live...
by Bitvork ·do not touch Stable Version. Do we want custom collisions or unusable APK? And test everything before it goes live for heavens sake. Still cant release ANYTHING to GPlay. Getting tired of this, that, -
Updates 1.24.39 & 1.24.5821 are now live...
by teamdkl ·Collisions have changed which now breaks our game and it's not clear what needs to be done. -
Creator 1.24 Hotfix is now available for Mac and Windows
by The_Gamesalad_Guru ·Another solution would be to have three different bullet actors and have your firing code alternate between the three. That would give three different collisions. -
GameSalad Viewer Coming to an app store near you
by Bitvork ·* Some textures are missing (Change Attribute -> Image probably does not react in Viewer properly). -
iAP question
by Games4life ·(Quote) -
iAP question
by lotte205 ·You can make Chartboost ads disappear with a boolean. When for example remove_ads attribute is false, then choose Show ad from Change scene behaviour, otherwise change scene without showing the ad. -
Box with scrollable data
by Socks ·http://forums.gamesalad.com/discussion/75220/fast-constrain-linkmachine-v2/p1 -
Image library issue....animations all mixed up after import
by Socks ·Constrain self.image to "run_"..floor(X) -
How to quickly and easily produce random numbers that will always be different each time.
by ETGgames ·Thats a lot more complex than my method, mine simply requires one change attribute bubble, not a whole table and weird things going on.. -
How to quickly and easily produce random numbers that will always be different each time.
by MentalDonkeyGames ·You can easily increase the max value from the change attribute behavior in the loop. -
How to quickly and easily produce random numbers that will always be different each time.
by ETGgames ·Just thought I'd let you guys know considering I can't really find anything on the forums, the next best alternative is using table. I just created an index attribute, call it index1. To get a random -
Custom Score not working!
by akantor333 ·Also I've made a sound which pitch is being adjusted by an attribute with a formula, in the client it works but when published it does not even start with the pitch i want but a default one. -
Self Made Particle Editor
by Armelline ·(Quote) -
Self Made Particle Editor
by Socks ·You could constrain the colour to the slider's position . . . . using sin(self.X +diving maths) - and then offsetting each of the three colours by 120° . . . . hold on . . . demo time ! -
Why will a moving image tail away right before its way point?
by tatiang ·Velocity of what? The moving actor? Or a game attribute that that actor uses? Which behavior(s) are affecting the velocity value? What does it mean to have four different velocities? Does the act -
Sugar + Spice: Kids Physics (Appdore, LLC)
by iamcartez ·Nah I finished this one right before we got custom collisions, but Salt & Pepper 3 will definitely have it! -
Sugar + Spice: Kids Physics (Appdore, LLC)
by tatiang ·Nice! Are you using custom collisions? I just realized that a golf game I put on hold a couple years back because collision shapes were so tedious might be really easy to do now. Hmm... thanks for -
textSubStr Confusion
by Armelline ·(Quote) -
textSubStr Confusion
by Rainbros ·Another thing that I found odd, why is it that when you put numbers into a text attribute, you can still perform arithmetic operations on them as if they were a number attribute? Shouldn't you be unab -
Music off for every scene?
by gyroscope ·Change Attribute game.music to true