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Music off for every scene?
by tatiang ·When attribute game.music is false -
how to make character jump via another actor
by HDIMapps ·oh happy day. it only took me three hours but I figured it out. had to constrain y velocity only if the character was on the ground -
Creator 1.24 Hotfix is now available for Mac and Windows
by Hopscotch ·(Quote) -
Creator 1.24 Hotfix is now available for Mac and Windows
by Armelline ·think getting core features like custom collisions and custom fonts in is even more important. These are huge features that hold GameSalad back far more than any ad/metrics etc. features. -
Creator 1.24 Hotfix is now available for Mac and Windows
by Bitvork ·FEATURE REQUESTS (@Lost_Oasis_Games) - Agree, many people would love custom collisions instead of analytics. I understand. However, GS voting system is a copy of Unity voting system, but these two wor -
how to make character jump via another actor
by HDIMapps ·Yes. I have two game attributes, characterSpeed and characterDirection. When I first set things up, I used the controls on my keyboard and when I pressed the up and right/left arrows on my keyboard, -
textSubStr Confusion
by Rainbros ·I have an actor with a self text attribute called "text" that is initialized to 123456. -
how to make character jump via another actor
by RossmanBrothersGames ·I assume your up arrow changes a game attribute such as Game.Up -
My Universal Binary Overscan Secret Weapon
by MentalDonkeyGames ·The screen size detection on android takes a little more time, so instead of a "change attribute", you just need to use a "constrain attribute" to detect the screen -
Why isnt my table coords working?
by ElDalton ·(Quote) -
Why isnt my table coords working?
by tatiang ·I'm guessing the PC version is similar enough to the Mac version that you also need to select table (and any attribute) names from the Attribute Browser rather than typing them in. Your table name sh -
How To: Pseudo-Dynamic lighting approach on actors, including Distance Lighting
by Socks ·Yep ! You end up with a lot of images, GameSalad is enormously more efficient when all it needs to do is to juggle images, compared to when it has to deal with lots of constrains/tables/rules (and so -
How To: Pseudo-Dynamic lighting approach on actors, including Distance Lighting
by Deviros ·@pHghost maybe I'm not grasping something here, but if I have an actor, with three animation states, and I want each state to be able to have the lighting applied, how can I do a constrain to (INT_Ang -
How To: Pseudo-Dynamic lighting approach on actors, including Distance Lighting
by pHghost ·(Quote) -
How To: Pseudo-Dynamic lighting approach on actors, including Distance Lighting
by Deviros ·The only problem i'm seeing (and i could be reading your implementation incorrectly) with the 1-1 angle to image constrain method is that that limits you to one actor, with one "master&qu -
How To: Pseudo-Dynamic lighting approach on actors, including Distance Lighting
by Socks ·You could also use mod to constrain the angle to 0-360 . . . so: X%360 -
Drift zen racer (using a lot of custom collision)
by skott ·The shadow on the car is simple constrain a actor to the cars X and Y + rotation, that actor has the shadow graphic in it. -
How To: Pseudo-Dynamic lighting approach on actors, including Distance Lighting
by Deviros ·First, we constrain our storage values for distance to the equated distance from the lighting object: -
How To: Pseudo-Dynamic lighting approach on actors, including Distance Lighting
by Deviros ·Ideally, you'd want to do this with tables and image constraints, so you could have a table with 360 rows, and an image in each row, and then just constrain the image as such: -
Creator 1.24 Hotfix is now available for Mac and Windows
by The_Gamesalad_Guru ·People get to vote their voice on what comes next. There were many votes for custom collisions and custom fonts so they worked on that. The loadtimes were an issue many, many people begged them to fix