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  1. Highscore Question

    Games4life
    by Games4life · December 2015
    (Quote)
  2. Highscore Question

    tatiang
    by tatiang · December 2015
    How are you saving the high score? If you use a Save Attribute behavior and Load Attribute behavior or a Save Table behavior, it saves the data indefinitely. If your data is only saving for a day, I
  3. character falling through floor?

    HDIMapps
    by HDIMapps · December 2015
    Thanks! I forgot to set up the collisions.
  4. Collision Shape: Flipping graphic does not flip collision shape

    AlchimiaStudios
    by AlchimiaStudios · December 2015
    That's only part of why someone would want custom collisions. You can also make things like boundaries for an entire level, that don't fit a single image or actor but the whole scene, and load the cus
  5. Having a problem with the "pause game" attribute VERY WEIRD!

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · December 2015
    (Quote)
  6. Collision Shape: Flipping graphic does not flip collision shape

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · December 2015
    Collisions in box2d are related to the rigid body aka the actor not the images. When you flip the image it is seperate from the actor aka the rigid box. There is no specific way around this as this is
  7. Collision Shape: Flipping graphic does not flip collision shape

    owen_dennis
    by owen_dennis · December 2015
    Or what if you have like a top down game where you make a cross that's like a rotating platform. You have to be on the cross to be able to cross the chasm or something. One way to make it so that the
  8. Collision Shape: Flipping graphic does not flip collision shape

    Socks
    by Socks · December 2015
    That makes sense as the flip attribute flips the image rather than the actor.
  9. Having a problem with the "pause game" attribute VERY WEIRD!

    future_games_101
    by future_games_101 · December 2015
    WOW, i am so crazy. For some reason there was a "unpause game" attribute in my actor, which i don't know how it got there??? I apologize for taking everyones time, but thank everyone
  10. How to make a scene layered ontop of another scene.

    retired_15c062e5948741bbcccebd112ef566c2
    by retired_15c062e5948741bbcccebd112ef566c2 · December 2015
    change attribute game.Paused to 1
  11. Moving from one point to another.*Updated

    retired_15c062e5948741bbcccebd112ef566c2
    by retired_15c062e5948741bbcccebd112ef566c2 · December 2015
    Make some booleans. game.AReached, game.BReached, game.CReached. Then, add three actors, a, b, and c. In the a actor, make a rule that says: when collides with player :do: change attribute game.AReach
  12. Having a problem with the "pause game" attribute VERY WEIRD!

    future_games_101
    by future_games_101 · December 2015
    I am having a problem with the "pause game" attribute. I have it set up like this...
  13. How to allow the user to type in a number

    future_games_101
    by future_games_101 · December 2015
    For example textSubStr(game.string,0,9) would only return the first 10 letters of the game.string attribute.
  14. Help with spawns.

    tatiang
    by tatiang · December 2015
    Create an integer attribute called game.spawnCount with the starting value zero. In the spawned actor, create an integer attribute called self.myCount with the starting value zero.
  15. Scorebox not updating on Windows 8/10 but works on all other platforms...

    Papalati_Games
    by Papalati_Games · December 2015
    Change attribute - game.score to game.score+1 Change attribute - game.highscore to game.highscore+1
  16. projectile motion

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · December 2015
    Here is some code for throwing a ball. The constrains are to self.motion.linear.velocity X & Y. I used gravity in this game but you can use simulated gravity by adding an accelerate behavior d
  17. Centre of Mass with collision

    Armelline
    by Armelline · December 2015
    (Quote)
  18. Custom Score Weird Error...?

    Games4life
    by Games4life · December 2015
    (Quote)
  19. Mazes of Karradash 2 - in progress

    68kStudios
    by 68kStudios · December 2015
    * Added a new attribute, LUCK, that effects saving throws and loot.
  20. almost perfect sliding menu

    fZolee
    by fZolee · December 2015
    I have a rule to enter a level if : touch is released, pressed(boolean attribute) is true and if "self distance from cam" (attribute to make sure actor is in center) is 368.
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