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Collision Shape: Flipping graphic does not flip collision shape
by AlchimiaStudios ·That's only part of why someone would want custom collisions. You can also make things like boundaries for an entire level, that don't fit a single image or actor but the whole scene, and load the cus -
Having a problem with the "pause game" attribute VERY WEIRD!
by jamie_c ·(Quote) -
Collision Shape: Flipping graphic does not flip collision shape
by The_Gamesalad_Guru ·Collisions in box2d are related to the rigid body aka the actor not the images. When you flip the image it is seperate from the actor aka the rigid box. There is no specific way around this as this is -
Collision Shape: Flipping graphic does not flip collision shape
by owen_dennis ·Or what if you have like a top down game where you make a cross that's like a rotating platform. You have to be on the cross to be able to cross the chasm or something. One way to make it so that the -
Collision Shape: Flipping graphic does not flip collision shape
by Socks ·That makes sense as the flip attribute flips the image rather than the actor. -
Having a problem with the "pause game" attribute VERY WEIRD!
by future_games_101 ·WOW, i am so crazy. For some reason there was a "unpause game" attribute in my actor, which i don't know how it got there??? I apologize for taking everyones time, but thank everyone -
How to make a scene layered ontop of another scene.
by SLOCM3Z ·change attribute game.Paused to 1 -
Moving from one point to another.*Updated
by SLOCM3Z ·Make some booleans. game.AReached, game.BReached, game.CReached. Then, add three actors, a, b, and c. In the a actor, make a rule that says: when collides with player :do: change attribute game.AReach -
Having a problem with the "pause game" attribute VERY WEIRD!
by future_games_101 ·I am having a problem with the "pause game" attribute. I have it set up like this... -
How to allow the user to type in a number
by future_games_101 ·For example textSubStr(game.string,0,9) would only return the first 10 letters of the game.string attribute. -
Help with spawns.
by tatiang ·Create an integer attribute called game.spawnCount with the starting value zero. In the spawned actor, create an integer attribute called self.myCount with the starting value zero. -
Scorebox not updating on Windows 8/10 but works on all other platforms...
by Papalati_Games ·Change attribute - game.score to game.score+1 Change attribute - game.highscore to game.highscore+1 -
projectile motion
by The_Gamesalad_Guru ·Here is some code for throwing a ball. The constrains are to self.motion.linear.velocity X & Y. I used gravity in this game but you can use simulated gravity by adding an accelerate behavior d -
Centre of Mass with collision
by Armelline ·(Quote) -
Custom Score Weird Error...?
by Games4life ·(Quote) -
Mazes of Karradash 2 - in progress
by 68kStudios ·* Added a new attribute, LUCK, that effects saving throws and loot. -
almost perfect sliding menu
by fZolee ·I have a rule to enter a level if : touch is released, pressed(boolean attribute) is true and if "self distance from cam" (attribute to make sure actor is in center) is 368. -
FEATURE REQUEST: Nearest Neighbor Interpolation Option
by Approw ·@BlackCloakGS @dgackey Any status update regarding the point texture filter? I know the team has been busy with the custom collisions, but I actually thought the new texture filter would have been imp -
Custom Score Weird Error...?
by Games4life ·(Quote) -
Creator 1.24 Hotfix is now available for Mac and Windows
by As_Of_Latte ·Still waiting for collisions to be fixed... (Image)